A thankfully rare mineral that burn's one skin as if the Devil himself had spit on you
Myths and misunderstandings swirl around this mysterious metal
“Beware those gems that adventurers try to sell you. Before you know, they turn to fools’ gems”
"Ve'laan rust!" - Sailor slang, meaning "nonsense"
A metal with unique properties, ve'laan is prized by seafaring folk and admired by jewelers.
Different types of fabrics in a fantasy setting
A type of silk woven from tree saps
A material similar in texture to normal silk, but woven from strands of ice
A type of silk given by a special type of larvae, much finer than conventional silk. Gowns woven from Moonsilk are not more alluring but can also give off musical sounds as breezes rustle over them.
This is found in areas where there is a great deal of wood work done.
The fineset weapons in the Known World are made of Rydlin Steel.
A metal that can only be tempered once, and ever after it shall know no flame, nor shall heat harm it
Kineticite(TM) is a product of Applied Nanotech Universal (ANU - Terran Stock Exchange Ticker, + 1.35% )
This somewhat magical stone contains fire within it, just waiting to be released
Not eternal, but useful still: the string or rope that will last for a while.
None save the gods know the origin of this unique metal. It is found generally in the same ores as silver and until it’s special properties were discovered, was considered a poor byproduct.
Thie pearly material is also known by the sinister name of Demon’s Tooth.
While bronze is cheaper, and steel is stronger, few materials are as desireable for weapons than proper Xanthanite.
Its formula is tightly held, many have sought out the secrets of magic-dispelling steel…
One of the most soughtafter substances in the World of Ã?ran.
From Strolen: (Items) Village has a nearby natural substance that comes from the ground and burns well when lit. They use it only locally and try not to let the secret get out.
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir