The finest creations of the gemsmith Sinnameron, the Stones somehow always manage to find their way to the proper people.
An artifact of dark intent, hidden in a mouldering tomb in the jungle, wrapped in rotten cloth…
Rings of great benefit, but also sizeable danger.
The Ring of Fire is an ancient artifact that possess great power over fire, according to the legends. It has passed from the fingers of heroes to the finger of heroes many time over the ages. It is a pity the bards don’t record the annoying details of this item, another Legacy of Corvus.
There are precious few things that allow time-travel. Cat’s Eyes is one of them.
Unfortunately for Culbert, his bride was more than he bargained for…
The finest ring of them all, brings Life wherever it ends up. You may need its powers, but will you accept all that will be drawn to it?
You know that little voice in the back of your head that tells you when you’re about to do something stupid? Well, he’s here and he’s brought some friends.
Looks to be a weak necromantic item.
A powerful ring of many protective powers, which has its few downsides.
The silver necklaces whose inset gems display the status of the wearer.
Small green gem about the size of a large thumb. When touched by somebody other then the current owner without his consent it immediately shrinks the person that touches to half his size.
A startling red ruby with fine cuts that sparkle brilliantly in any light. When successfully balanced on the flat of a blade it rises into the air a swirls around protecting the wielder.
Fist sized diamond made famous by the thief Tolky. Stole the ‘rock’ from the Archmage Olikan and made it famous when his hidden thief’s den was found and destroyed by Olikan. The rock was never found though and Olikan searches for it to this day.
Beautiful red ruby seated in the golden gildwork of a half closed eyelid. Amulet causes unappreciated effects when rubbed or caressed.
A group that wished to be 'ever-living' instead was cursed with 'never-dying'. Thier flesh rotted and fell fromthier bones but still they lived on. Now as skeletons they continue thier quest to remove thier curse. As skeletons they differ in that they do not need controlled or summoned. They are fully fledged NPCs with drives or ideas of thier own. Stabbing and slashing weapons would not affect them.