The finest creations of the gemsmith Sinnameron, the Stones somehow always manage to find their way to the proper people.
An artifact of dark intent, hidden in a mouldering tomb in the jungle, wrapped in rotten cloth…
Rings of great benefit, but also sizeable danger.
The Ring of Fire is an ancient artifact that possess great power over fire, according to the legends. It has passed from the fingers of heroes to the finger of heroes many time over the ages. It is a pity the bards don’t record the annoying details of this item, another Legacy of Corvus.
There are precious few things that allow time-travel. Cat’s Eyes is one of them.
Unfortunately for Culbert, his bride was more than he bargained for…
The finest ring of them all, brings Life wherever it ends up. You may need its powers, but will you accept all that will be drawn to it?
You know that little voice in the back of your head that tells you when you’re about to do something stupid? Well, he’s here and he’s brought some friends.
Looks to be a weak necromantic item.
A powerful ring of many protective powers, which has its few downsides.
The silver necklaces whose inset gems display the status of the wearer.
Small green gem about the size of a large thumb. When touched by somebody other then the current owner without his consent it immediately shrinks the person that touches to half his size.
A startling red ruby with fine cuts that sparkle brilliantly in any light. When successfully balanced on the flat of a blade it rises into the air a swirls around protecting the wielder.
Fist sized diamond made famous by the thief Tolky. Stole the ‘rock’ from the Archmage Olikan and made it famous when his hidden thief’s den was found and destroyed by Olikan. The rock was never found though and Olikan searches for it to this day.
Beautiful red ruby seated in the golden gildwork of a half closed eyelid. Amulet causes unappreciated effects when rubbed or caressed.
Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.
He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.
His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.
His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.
Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.