A neural interface and mind recording device
Spools, disks, plugs, and other giant ear ornaments of a bygone age.
"Okay, I didn’t like Thanger", I thought, "He was a punta of epic proportions, but nobody deserved to die like that." These thoughts were crowding out the screaming in the back of my head that we were all still in danger if we did not move.
I saw Peeth kneel down besides the biggest chunk of remains, where the heart was. He reached in under his leathers and pulled out a piece of jade on a simple chain. He placed it on the remains reverently. It was fitting, Thanger died stepping in to protect Peeth.
"He needs this more than I do. Maybe it will keep him out of The Hells."
There is nothing like them. They shine like a white gold.
Gauranteed to protect you from nightmares, hexes, and the diseases of the loins
A Ring of the Day is fine piece of metal work. Worn on a necklace, rather than a finger, it is a way to measure the cycle of the day.
Many are those who have worn this beautiful golden choker and paid for it with their lives. On the surface it appears to be no more then a very well crafted piece of jewelry.However, once put on it locks around the wearer’s neck and can only be undone with a certain key. When it is put on, a soundless clockwork timer starts.Three hours after it has been put on, a sharp blade comes out of it and slits the wearer’s throat.Attempts to pull or cut it off will also trigger the blade and besides, under a thin golden coating it is made of iron, and so hard to break.
There is a spell which can hold the blade in check for a far longer time, up to a maximum of a week.Another spell can set the blade off early.
A Nose Ring? Yep, a nose ring. The ancient symbol of power of the trolls and said to have magical abilities….
The Forest of Throck:
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.