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Scrasamax
April 5, 2013
Hits: 716
Comments: 3
Ideas: 0
Votes: 3 / 3.333333
Armlet of Vallis Frigoria    Items  (Jewelry)   (Campaign Defining)

A moonsteel armlet set with diamonds

EchoMirage
April 7, 2011
Hits: 1794
Comments: 13
Ideas: 1
Votes: 8 / 4.562500
The Crowns of Glory    Items  (Jewelry)   (Campaign Defining)

Some sovereigns prefer a different sort of tax from their subjects - whether freely given, or taken by force.

Cheka Man
November 22, 2007
Hits: 2654
Comments: 13
Ideas: 1
Votes: 9 / 3.500000
30 Rings    Items  (Jewelry)   (Campaign Defining)

30 Rings to rule them all…

Dragonlordmax
August 16, 2007
Hits: 2523
Comments: 6
Ideas: 0
Votes: 3 / 4.000000
The Apocalypse Stones    Items  (Jewelry)   (Campaign Defining)

A set of stones which bring trouble wherever they go.

wildcorn
January 25, 2006
Hits: 4865
Comments: 11
Ideas: 0
Votes: 5 / 4.000000
Band of Wash    Items  (Jewelry)   (Campaign Defining)

A Magic ring, made from the storm shards. It can transform the morality of a person and contain them until the world has forgotten them. In effect it renews a person after their own personal storm.

MoonHunter
February 6, 2005
Hits: 5375
Comments: 5
Ideas: 0
Votes: 15 / 4.133333
FireGems    Items  (Jewelry)   (Campaign Defining)

It is only the size of a thumb, but when this spakling stone burns with an inner fire, the destiny of holder changes.

Scrasamax
September 13, 2004
Hits: 8206
Comments: 11
Ideas: 0
Votes: 6 / 4.333333
Ring of the Arch-Duke    Items  (Jewelry)   (Campaign Defining)

The Seven Lords of the Peninsulari each wore a magical signet ring identifying them as a sovereign lord.

Ria Hawk
August 10, 2003
Hits: 6946
Comments: 9
Ideas: 0
Votes: 8 / 3.875000
The Stones of Sinnameron    Items  (Jewelry)   (Campaign Defining)

The finest creations of the gemsmith Sinnameron, the Stones somehow always manage to find their way to the proper people.

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       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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