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April 5, 2013
Hits: 528
Comments: 3
Ideas: 0
Votes: 3 / 3.333333
Armlet of Vallis Frigoria    Items  (Jewelry)   (Campaign Defining)

A moonsteel armlet set with diamonds

April 7, 2011
Hits: 1389
Comments: 13
Ideas: 1
Votes: 8 / 4.562500
The Crowns of Glory    Items  (Jewelry)   (Campaign Defining)

Some sovereigns prefer a different sort of tax from their subjects - whether freely given, or taken by force.

Cheka Man
November 22, 2007
Hits: 2310
Comments: 13
Ideas: 1
Votes: 9 / 3.500000
30 Rings    Items  (Jewelry)   (Campaign Defining)

30 Rings to rule them all…

August 16, 2007
Hits: 2339
Comments: 6
Ideas: 0
Votes: 3 / 4.000000
The Apocalypse Stones    Items  (Jewelry)   (Campaign Defining)

A set of stones which bring trouble wherever they go.

January 25, 2006
Hits: 4584
Comments: 11
Ideas: 0
Votes: 5 / 4.000000
Band of Wash    Items  (Jewelry)   (Campaign Defining)

A Magic ring, made from the storm shards. It can transform the morality of a person and contain them until the world has forgotten them. In effect it renews a person after their own personal storm.

February 6, 2005
Hits: 5273
Comments: 5
Ideas: 0
Votes: 15 / 4.133333
FireGems    Items  (Jewelry)   (Campaign Defining)

It is only the size of a thumb, but when this spakling stone burns with an inner fire, the destiny of holder changes.

September 13, 2004
Hits: 7884
Comments: 11
Ideas: 0
Votes: 6 / 4.333333
Ring of the Arch-Duke    Items  (Jewelry)   (Campaign Defining)

The Seven Lords of the Peninsulari each wore a magical signet ring identifying them as a sovereign lord.

Ria Hawk
August 10, 2003
Hits: 6611
Comments: 9
Ideas: 0
Votes: 8 / 3.875000
The Stones of Sinnameron    Items  (Jewelry)   (Campaign Defining)

The finest creations of the gemsmith Sinnameron, the Stones somehow always manage to find their way to the proper people.

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       By: Agar

Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".

Ideas  ( System ) | November 5, 2002 | View | UpVote 1xp

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