This stone is given to people of elven blood by a sibling usually before an important journey
Even some of the most mundane-seeming items may have surprising and useful - or dangerous - qualities about them. This particular item is one of those.
A beautifully etched siver goblet with a scene of a harper/ bard playing a harp on it
Without these stone disks, there would be no Elventi Society. It is the HearthStones that hold the society together, allowing Elves to live together and in their beloved forests.
A little prank that has found its uses. Shaving razor.
A set of polished silver and gold tea cups and saucers, and accompanying silver serving plate, that will serve on its own.
These scissors, though insignificant and well, pathetic for an item on this site. But before you critisize and yell, read this.
A strange magic item designed to be a very secretive way of interacting with other planes of existance.
The torch, another wondrous creation of Elven make was created by the elf mages of Haléfas. When oil is put in the hole then lit by fire, the flame will turn as black as a panther’s pelt.
It was a beautiful thing, a full length mirror in an elaborate gilt frame. But horror and madness followed it.
This looks like an elaborately fashioned wooden egg-cup, but it is a powerful magical tool, used mainly by witches to conjure up spirits and familiars.
The Glow Lights of the Great Library. This set of five unbreakable crystal balls provide bright magikal light so people can read among the rare books and scrolls in the Great Library without risking candles. These innocuous items are often overlooked. They would not be, if anyone knew their origins were with Corvus the Mad.
The Dragon Carved Egg, is a perfect crystal egg, the size of a goose egg, etched with images of a pride of dragons. It grants the one holding it immunity from Dragon. This item is another Legacy of Corvus the Mad. In fact, his signature is written in tiny script in the edtchings.
Bed, health, live, get well.
An Elven artifact with no other purpose but to spread hatred and mayhem.
A small door, often wood but sometimes metal or stone, that is a doorway to an extra-dimensional room.
Grothar’s oxen driking horn has an ornate silver encasement over the bottom half of the horn. The horn will turn saltwater into the finest dwarven ale.
A bronze bowl with warrior carvings around the outside of it. When used correctly it will allow the wielder’s spirit to venture out of thier body and go where it wishes.
Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.