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Siren no Orakio
January 17, 2004
Hits: 4162
Comments: 6
Ideas: 0
Votes: 8 / 4.062500
Jeeves' Tea Service    Items  (Home/ Personal)   (Magical)

A set of polished silver and gold tea cups and saucers, and accompanying silver serving plate, that will serve on its own.

elfkin
December 9, 2003
Hits: 9015
Comments: 12
Ideas: 0
Votes: 8 / 3.687500
Sao's scissors    Items  (Home/ Personal)   (Non-Magical)

These scissors, though insignificant and well,  pathetic for an item on this site.  But before you critisize and yell, read this.

Pieh
December 6, 2003
Hits: 4793
Comments: 7
Ideas: 0
Votes: 4 / 3.375000
Wig of Alternate Realities    Items  (Home/ Personal)   (Magical)

A strange magic item designed to be a very secretive way of interacting with other planes of existance.

elfkin
December 3, 2003
Hits: 4828
Comments: 11
Ideas: 0
Votes: 10 / 3.100000
Torch of Black Fire    Items  (Home/ Personal)   (Magical)

The torch, another wondrous creation of Elven make was created by the elf mages of Haléfas. When oil is put in the hole then lit by fire, the flame will turn as black as a panther’s pelt.

Ria Hawk
October 23, 2003
Hits: 6170
Comments: 8
Ideas: 0
Votes: 11 / 4.227273
The Mirror of Doom    Items  (Home/ Personal)   (Cursed)

It was a beautiful thing, a full length mirror in an elaborate gilt frame.  But horror and madness followed it.

ephemeralstability
April 26, 2003
Hits: 10746
Comments: 17
Ideas: 0
Votes: 18 / 4.444444
Egg Cup of Summoning    Items  (Home/ Personal)   (Magical)

This looks like an elaborately fashioned wooden egg-cup, but it is a powerful magical tool, used mainly by witches to conjure up spirits and familiars.

MoonHunter
March 27, 2003
Hits: 7682
Comments: 9
Ideas: 0
Votes: 7 / 3.714286
The Five Glow Lights of the Great Library    Items  (Home/ Personal)   (Sentient)

The Glow Lights of the Great Library. This set of five unbreakable crystal balls provide bright magikal light so people can read among the rare books and scrolls in the Great Library without risking candles. These innocuous items are often overlooked. They would not be, if anyone knew their origins were with Corvus the Mad.

MoonHunter
March 26, 2003
Hits: 6978
Comments: 7
Ideas: 0
Votes: 3 / 3.833333
The Dragon Carved Egg    Items  (Home/ Personal)   (Sentient)

The Dragon Carved Egg, is a perfect crystal egg, the size of a goose egg, etched with images of a pride of dragons. It grants the one holding it immunity from Dragon.  This item is another Legacy of Corvus the Mad.  In fact, his signature is written in tiny script in the edtchings.

shivamuffin
March 22, 2003
Hits: 6532
Comments: 8
Ideas: 0
Votes: 7 / 2.928571
Bed of Wellness    Items  (Home/ Personal)   (Magical)

Bed, health, live, get well.

CaptainPenguin
February 20, 2003
Hits: 7234
Comments: 10
Ideas: 0
Votes: 7 / 2.928571
Cauldron of Hatred    Items  (Home/ Personal)   (Magical)

An Elven artifact with no other purpose but to spread hatred and mayhem.

Agar
November 7, 2002
Hits: 6992
Comments: 9
Ideas: 0
Votes: 10 / 4.200000
Shelter Shingle    Items  (Home/ Personal)   (Magical)

A small door, often wood but sometimes metal or stone, that is a doorway to an extra-dimensional room.

Strolen
January 1, 2002
Hits: 5892
Comments: 8
Ideas: 0
Votes: 9 / 3.666667
Grothar's Drinking Horn    Items  (Home/ Personal)   (Magical)

Grothar’s oxen driking horn has an ornate silver encasement over the bottom half of the horn. The horn will turn saltwater into the finest dwarven ale.

Strolen
September 4, 2001
Hits: 5658
Comments: 11
Ideas: 0
Votes: 7 / 2.642857
Bronze Visions    Items  (Home/ Personal)   (Magical)

A bronze bowl with warrior carvings around the outside of it. When used correctly it will allow the wielder’s spirit to venture out of thier body and go where it wishes.

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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