Once opened, a Door of Entrance can only be shut by closing it
- Dum the Obvious, Things I’ve Read About
What appears to be a simple fisherman’s basket has a storied past and secret usage.
My cane is both a symbol of my weakness, and the instrument of my strength.
Vaiton, spirit of flame, with this offering of smoldering incense, I summon you forth to serve your master.
Summons etched into the Spirit Plate of Vaiton the Ever Burning.
1. Private; confidential; familiar.
2. A private conversation between two people.
3. A short sopha intended to accommodate two persons.
In the southernmost reaches of the southernmost lands, among sun-baked golden hills and rocky ruins, the cities of Gor Kull offer travelers and citizens a plethora of sinful concoctions, powders, and draughts, born of a wicked desire to addle the mind and befuddle the eye. Yet, should ye wish to arm oneself with knowledge against such evil brews, I present such guide.
Mystical forces applied to to a commonday item like pottery… are you up to the challenge?
Careful where you put your cloak in Pembroke’s place, you never know what you might get back…
It’s round. It’s silvery. It’s got a handle. It’s been used to make a million excellent meals, and even more dogs. It’s also got a face shaped dent in the bottom.
The Broom of the Dai Kiri, while looking like a normal broom, was a deadly weapon in the hands of a Dai Kiri Keeper trained to use it.
CityCairns are one of the three Keystones of Elventi Society; allowing Elves to live in harmony their beloved forests. Without these stone pylons, there would be no Elventi Society.
Stebanos paint is a tool of the poisoner’s culture of Tekne, mixed in with make-up, to make a Tekneani noble’s pale adornments deadly.
Collin was always good at solving blacksmiths puzzles, but this time he had finaly met his match. Collin’s Confusing Puzzle is an item that complements Siren no Orakio’s Item submission “Shards of the Storm”. This is a quest submission.
There is always a cool breeze blowing through the room that has this simple table decoration. The Star of Breezes is an item that complements Siren no Orakio’s Item submission “Shards of the Storm”. This is a quest submission.
It is just a tube of make up. Why is it in a locked chest?
It appears to be an older, above average quality taptestry. The subject is unimportant, so some are religious, others are landscapes, others portaits of kings/ queens, some portray ancient cities. However, you can lose yourself in one.
The cutting board is made of wood and there are pictures of apples etched to the corners. This item is somewhat cursed
Nobody calls it a Chamberpot of Holy Blessings. It is just another chamberpot. It is a secret item, nobody actually knows it exists.
It is a nice fluffy pillow, filled with soft down, covered in a soft, nice fabric. It is soooo comfortable. *yawn* You could just nod offffff when layyyying on .......... *snore*
One magical/ technological item I have had for Elves and Dwarves are Glow Balls. It seems unlikely that Elves would risk fire in their natural environments. It seems unlikely that Dwarves would keep wasting precious oxygen to generate light. So I came up with these solutions.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).