The torch, another wondrous creation of Elven make was created by the elf mages of Haléfas. When oil is put in the hole then lit by fire, the flame will turn as black as a panther’s pelt.
This looks like an elaborately fashioned wooden egg-cup, but it is a powerful magical tool, used mainly by witches to conjure up spirits and familiars.
Bed, health, live, get well.
An Elven artifact with no other purpose but to spread hatred and mayhem.
A small door, often wood but sometimes metal or stone, that is a doorway to an extra-dimensional room.
Grothar’s oxen driking horn has an ornate silver encasement over the bottom half of the horn. The horn will turn saltwater into the finest dwarven ale.
A bronze bowl with warrior carvings around the outside of it. When used correctly it will allow the wielder’s spirit to venture out of thier body and go where it wishes.
The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.
Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...