CityCairns are one of the three Keystones of Elventi Society; allowing Elves to live in harmony their beloved forests. Without these stone pylons, there would be no Elventi Society.
Collin was always good at solving blacksmiths puzzles, but this time he had finaly met his match. Collin’s Confusing Puzzle is an item that complements Siren no Orakio’s Item submission “Shards of the Storm”. This is a quest submission.
There is always a cool breeze blowing through the room that has this simple table decoration. The Star of Breezes is an item that complements Siren no Orakio’s Item submission “Shards of the Storm”. This is a quest submission.
It appears to be an older, above average quality taptestry. The subject is unimportant, so some are religious, others are landscapes, others portaits of kings/ queens, some portray ancient cities. However, you can lose yourself in one.
Nobody calls it a Chamberpot of Holy Blessings. It is just another chamberpot. It is a secret item, nobody actually knows it exists.
It is a nice fluffy pillow, filled with soft down, covered in a soft, nice fabric. It is soooo comfortable. *yawn* You could just nod offffff when layyyying on .......... *snore*
One magical/ technological item I have had for Elves and Dwarves are Glow Balls. It seems unlikely that Elves would risk fire in their natural environments. It seems unlikely that Dwarves would keep wasting precious oxygen to generate light. So I came up with these solutions.
A unique magic tray that uses illusion to reveal the truth. The tray creates an illusion - reshaping the one holding it as an Allegory depicting hisher aims and ambitions. Very powerful.
Who says maids can’t use magic?
A small round cantine, that is strapped around its wearer with a leather strip. It has the ability to never run dry. It will be able to contain any type of liquid such as acid or lava. It will also never run out.
Wanting to hide things in the open, Phillip made this magical cup.
Good luck, and good fortune favors those who possess the Pillars of the Alchemist.
“Clear glacial water, spring barley, winter wheat and summer hops are what good ales are known for. The ale should not be too old or it will be stale or bitter, it must breath or the favor won’t be just right, and most importantly it should be chilled to just a hair above freezing, so the taste is sharp and crisp” ~ Taliwar Jil - Master Brewer, Far Doman
This stone is given to people of elven blood by a sibling usually before an important journey
Even some of the most mundane-seeming items may have surprising and useful - or dangerous - qualities about them. This particular item is one of those.
A beautifully etched siver goblet with a scene of a harper/ bard playing a harp on it
Without these stone disks, there would be no Elventi Society. It is the HearthStones that hold the society together, allowing Elves to live together and in their beloved forests.
A little prank that has found its uses. Shaving razor.
A set of polished silver and gold tea cups and saucers, and accompanying silver serving plate, that will serve on its own.
A strange magic item designed to be a very secretive way of interacting with other planes of existance.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.