When was the last time you truly used, focused on, for any significant length of time, your imagination; your active, conscious, willful, artistic creativity, to get back in touch with that ability to appreciate the wonder that you yourself can create and bring forth, all from within yourself? Were you ever able to do that? Did you ever do that? Can you still do it? Do you do it when you game, as player or GM? Will you do it? Could this be missing from a lot of the newer, younger RPG'ers of today?
Dwarven Undead with a hunger that won't be satiated by simply your blood, brains, or flesh.
Unlock your mind. Stand naked in thought and body before your enemy. Move as the breezes that caresses your vessel. Strike as the earth that calls from under your feet.
- Nesu-kitt, Ancient Lockzennite
A crude stone cup, the type used by giants and hags.
A polyhedral creation, with an uncountable number of mirrored sides, clumsily travels alongside you. It is impossible to fully describe the way it moves and navigates the mirrored corridors, but the closest word you can think of is "rolling."
A warped and twisted, low-standing, tree covered in dark bark. It's wild, overgrown tangle of branches creep across the ground in a large circle. The entire thing is covered in a multitude of thorns that shift from a bright acidic green to a deep blood red.
The Spies of Lindor is a large connection of people, who could show up at your doorstep, store, or right behind you at this very moment…
Death and Resurrection
Life is commonly difficult, especially for those who choose a life of hardship and adventurous excitement. The cycle of life is never ending and continues its birth, life, death cycle for everyone. With divine aid and assistance, however, at times it can extend this cycle greatly, even halting it for a time. Death is different among nearly all game settings. Please read this with the understanding that it may not fit your particular game setting and style, but is an alternative.
The classical Crossbow Door trap
The ' Thunderstone Door Trap ', a nice mix of doors, traps, and Thunderstones!
Devjuha backed away from the engaged foe, his opposite wand moving further out. He held the rod sideways, bracing it against his chest. Then ran, full speed, to the right. He caught an unwary opponent, lingering near the edge of the battle, right in the neck with the vicious assault from his Rod of Duality.
It sure looks like a normal doorknob...Wait a second...Did it just move?!

It does not look very impressive, a stick carved out of baobab wood, with sigals all down it that were covered in gold leaf once, and a whisk of horse-tail upon it. Yet whoever carries this finds it really keeps the insects away. Most people have no idea just how much power it really contains within it...
Painted walls and a shadowy figure ... how can these insubstantial elements open that all-too-solid door? A locked-room puzzle with multiple solutions!
A mighty Demon, now trapped and confused, may make for a powerful ally.
Little imp-like creatures...that eat paper?!
The Crystal Scholar is a feminine Quasi-Soul with a passion for knowledge.
Beautiful, crystalline beings...with an incompleteness inside...
It is an unassuming, timeless marvel of mysterious origins and significant usefulness. It remains an artifact unto itself, providing illumination for those who need it in their lives, and moving on, ever ready to serve and light the darkness for the next master.