Just a few annoying items to spice up your games. Equipment, although needed, is rarely thought of as cursed. So I thought of a few annoying, and not too dangerous ones.
Every hero during the course of their career collects items to help them along the way to greatness, and Taran is no different. Listed here are the items gifted or Ã¢??foundÃ¢?Â by him over the years. Each played an important role in his many adventures.
So they defeated the horde of impoverished peasants armed with farm implements. Now they want to loot the bodies…
You have what?! On your equipment list? For real?
The words which lie herein are a documentary of the Ouzala - the Weapon of the Ouzquin Dremorix - And the enchantments of Axtrami.
It is inevitable that the magic arts be applied to the disagreements between nations.
The spectacular enchantments of Agarn the Impulsive could have been even greater if he had been able to keep any of his apprentices…
The Axe has long been the symbol of Ozea, and the weapon of choice from the common footsoldier to the one time King.
The crowd erupted in a bright flash of multi-colored light, red and green flashing once each blinding those to near. The clash of metal on metal rang over the dinn of the voices of the market place. Cries of a fight swept through the streets ending up at the ears of the city watch.
“Someone broke a seal again. Thats to bad, as I didn’t want to have to kill anyone today.”
- Corporal Watesan, 2nd Shift of the day watch. Cerb City, Cerb.
Weapons used by the nomadic Kazi.
These purses, made by the Dai Kiri, while looking harmless in nature, were made dangerous weapons by those who knew how to use them.
The weapons of the Ankorill Warriors and their uses.
The high society, the creme dela creme, waste often a great amount of money on luxuries and amusement. In a fantasy world, there is sure more to throw out heaps of money for than fancy clothes, shiny jewels and fast horses, mansions and wars…
On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.
Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?