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Cheka Man
June 21, 2016
Hits: 584
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
30 Items Found Within a Coffin    Items  (Equipment Listing)   (Campaign Defining)

PCs one way or another often end up disturbing tombs and barrows and robbing graves. So what might they find there?

Scrasamax
June 8, 2016
Hits: 432
Comments: 5
Ideas: 0
Votes: 3 / 4.166667
CQC in the Cosmic Era    Items  (Equipment Listing)   (Campaign Defining)

The weapons and methodology of close quarters combat in an era of spaceships, giant robots, and parapsychic powers.

Scrasamax
June 27, 2015
Hits: 1015
Comments: 3
Ideas: 2
Votes: 3 / 4.166667
30 Cybernetic Eyes    Items  (Equipment Listing)   (Campaign Defining)

30 cybernetic eyes for cyborgs.

Scrasamax
January 3, 2015
Hits: 1462
Comments: 3
Ideas: 17
Votes: 1 / 4.000000
Cosmic Era Shopping Catalog    Items  (Equipment Listing)   (Campaign Defining)

Equipment listing for the Cosmic Era Setting.

Continuous Work in Progress

Michael Jotne Slayer
November 21, 2005
Hits: 15686
Comments: 6
Ideas: 5
Votes: 4 / 3.875000
Ankorillian weaponry    Items  (Equipment Listing)   (Campaign Defining)

The weapons of the Ankorill Warriors and their uses.

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The Maze

       By: sirgarberto

As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.

The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.

It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.

Ideas  ( Dungeons ) | January 16, 2016 | View | UpVote 6xp


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