PCs one way or another often end up disturbing tombs and barrows and robbing graves. So what might they find there?
The weapons and methodology of close quarters combat in an era of spaceships, giant robots, and parapsychic powers.
30 cybernetic eyes for cyborgs.
Equipment listing for the Cosmic Era Setting.
Continuous Work in Progress
In the middle of an unimportant combat with some bandits a burst of wild magic transforms all of the PCs and their opponents in to random animals and monsters. They retain their intelligence (though not, of course, the ability of speech). They can either carry on the combat in their new forms, panic, or otherwise react how they see best. After about an hour, they return, unharmed, to their normal form.