Few know the secret behind the Flying Monks of Ka-zin is not entirely due to their remarkable skill at acrobatics, but also in the colorful belts they wore.
The sound was most troublesome. Long have I been prisoner to Kormack and his evil designs, and the torturous sounds my heart has been cursed to endure has left me cold inside. I endure and ignore. Cold to the pain and the suffering of poor souls around me. Their Fate forsworn as soon as they enter His lair. But this, this atrocity has pierced my now icebound heart and cracked deep into my very soul. The children... The mewling babes that know nothing of their future, nothing of the joys of life. Innocent of horrors of the world and the dread future it holds. How short that future is. I can not get the sound of the mewling infants from my mind, it is seared into memory as a brand on an animals flank forever to remain. Some have even laughed right up till the end and nothing is more damaging to ones sanity than a broken childs laugh.
Master Blacksmith Heaf Astes
A fine cloak that allows the wearer to see from a statue's eyes.
"I once went questin' for Alexander Sehtolc's five clothes. Each item has a magic power that the wearer can use, see. And when you get all seven, each power is amplified. 'Course, I never could find Alex's boots."
-Old Gerald, man in the pub.
You shall carry your sibling, be his support and guide.
He shall be your shelter, guardian, aegis firm.
United you stand, divided you fall.
Moon Water Jewel was a woman of breathtaking beauty, so no ordinary gift would do.
I am the mask that grins and lies
I'll hide your face and shield your eyes....
Time to test yet another one, He thought as he approached the bus. He withdrew the quarters from his pocket, the exact fare. Marvelous!
Vampiric panties? What a base a vulgar term, they are discretionary undergarments. Please, they are Braies of the Tides.
It's just a shoddy old hand bag, pay it no mind.
It looked like a massive landslide, but, just before it slammed into us it turned into a bunch of laughing dwarven children!
The mark of Kronath’s ultimate favor, the Cloak of Dusk is held by her Hunter, her chosen avatar to hunt the living dead, and return them to her embrace.
"He’d look a lot more majestic up there if he weren’t wobbling all over the place!"
The volcano robe as it is called houses the elemental power of fire.
Spennymore’s Skating Boots look normal to the untrained eye. It is difficult to mentally connect them to the legends that cling to them, of those who would attack the wearer suddenly ending up head over heels.
With a twitch of the leg and the push of a button; Houston’s boots emitted a massive amount of steam and he was sent headlong into the air.
Set of steam-lined gloves with in-built warming circuit.
"Okay, so I can’t run. But look at me jump!"
"What do you mean I changed clothes?"
"Sir- did you steal that cloak"
"Of course not! Haven’t you seen fabric change color before?"
Why is all the rum gone?
That crazy fellow over there just poured it all into his boots!
Now with Bonus Item!
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).