Adventurers have timewasters too, but sometimes the timewasters aren’t a waste…
Cheating death always has a price. For those who don the Shroud of Ster, the price is pain and suffering for ages.
“Yes, these boots are very fine,” said Smoke’s Empty Lens, “But I do not care for them, nor for you.”
Firefly River wept a single tear and went away…
Fiery-Feathered Phembu, the First Among Pheasants, went to Moeqhu-Qaz, the Leader of the Seven Sand Dragons!
Many men have looked at the birds and envied thier innocent flight, and looked at the fish and envied thier serene swimming. Felonious Twist was a mage that saw a connection.
A set of gloves crafted by none other than our friendly resident soul-mage, Tarquin. Designed specifically to give a physical attack that is effective even with his weak body.
Invented by a pragmatic clothier and a wizard-for-hire, the Tourniquet Tunic is made for use on the battlefield.
A pair of soft velvet skull caps which promote the virtues of rationality, logic and good judgement.
Getting the favour of a Necromancer, and asking for a magical cloak? Sure, why not.
The dead will think you one of their own with this handy, though disturbing, piece of equipment.
These magical gloves will make sure your fancy suit isn’t ruined by the odd stain or spill.
A weird way to carry and conceal your stuff.
Great getaway boots
“First, I nibbled on his earlobe. Then, I bit into it, letting the red, red blood roll down his neck. Then, when he screamed and started tearing at me, I ripped the flesh from his hand. Ah, it tasted so good! Yes, yes! Then, I ripped through his jugular, and bit through his spine! Yessss…..”
bra, holding, concealment, sexy
A full bearskin, paws with claws, head and teeth and such, to be worn as a warm and comfortable cloak.
Oh, and the spirit of the bear can be summoned to fight along side you as well.
Wearer of this shirt can walk unnoticed into almost any even/gathering/bank and perform just about any action without being noticed. Only extremely out-of-place action will get the wearer noticed at all.
The PCs are setting up camp at the end of their first day of walking through the Esh-Inel Mountains, when they hear in the distance a low rumbling, like thunder. It grows progressively louder until it echoes off the mountainous bowls around them, then dies away again. At its worst the ground starts trembling. It happens every day at this time, and it is the noise of the Great Carts on the dwarfish underways returning home after a day mining, laden with many tons of ore.