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MoonHunter
May 28, 2006
Hits: 3907
Comments: 10
Ideas: 0
Votes: 6 / 3.500000
Interesting Battle Sashes    Items  (Clothes)   (Combat)

The tradition of Battle Sashes is only a century or two old. It started in Celedor by the River, but it has been adopted in every part of the WestLands. Given the presence of blood, spirit and honor, it was only a matter of time until magic became involved.

fenixphire
February 27, 2006
Hits: 4652
Comments: 13
Ideas: 0
Votes: 8 / 3.062500
Troll Gloves    Items  (Clothes)   (Combat)

It seems to me that monks tend to get the short end of things, item wise.  There is not much variety out there, and most of what there is is rather cliche.  So, when my players were sent on a job to clear out a troll cave, I created something a bit different.

Pieh
November 18, 2003
Hits: 7972
Comments: 13
Ideas: 0
Votes: 15 / 4.066667
Golem Grip Stone Gloves    Items  (Clothes)   (Combat)

Stone Gauntlets crafted from the hands of a Stone Golem that are both beneficial and a burden to the user…

CirrusWind
October 20, 2003
Hits: 6113
Comments: 13
Ideas: 0
Votes: 13 / 3.807692
Cowl of False Reputation    Items  (Clothes)   (Combat)

Ever wish you looked a little tougher than you actually are? Well, the Cowl of False Reputation has you covered.

Agar
October 10, 2003
Hits: 6690
Comments: 11
Ideas: 0
Votes: 12 / 4.291667
Derrin's Vest    Items  (Clothes)   (Combat)

Simple cloth armour with a not so simple secret.

hopfrog16
June 3, 2003
Hits: 7109
Comments: 15
Ideas: 0
Votes: 8 / 3.312500
VonHorst's Harness    Items  (Clothes)   (Combat)

A simple leather harness covered with an odd assortment of axes.

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Random Idea Seed View All Idea Seeds

When is a Trap Not a Trap?

       By: Wulfhere

The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.

Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...

Ideas  ( Dungeons ) | March 14, 2007 | View | UpVote 6xp


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