This is a light armor developed by a smart -now master- alchemist. It is a light, gives decent protection, is of high quaility and thin enough to not be noticable in public. In short the perfect armor for travellers that don’t want draw attention to themselves.
The Armour of Arrogance would seem to be the answer to a coward’s prayer, but he or she normally ends up wishing that it had never been worn, for it exacts a price of it’s own that may be even worse then the price of cowardice.
The Cursed form of poor Shump Thokk. He will offer helpful advice to anyone who dons the helmet.
Pyre, first of the five elemental armors.
The legendary Silver Mask of Ssungar is the battle-mask of Ssungar er-Shiai, the Magpie of Jiddeh. Taken as a trophy from his corpse, it was lost, found, stolen, and stolen again…
“...Ande in the Dayes of the War, the masses of the darke ones grew into a greate ande terrible force, ande thus were the Fyve Armours sent unto the worlde…”
~The Grynthar Codex, chapter three verse ten
Blessed by three of the Spirits of Nature,it ensures that the wielder will slay his foe in any duel. Provided he always fulfills the requirements laid down by the first wielder.
A shield of odd design, created not only to parry, but to destroy the foe’s ability to attack.
A Breastplate containing a Shard of the Storm, and blessed with its powers… after a fashion.
Among the more annoying items that has been discovered among the ancient ruins. The “Chainmail of Forgetfulness” has plagued the minds of heros galore for many years past.
The wristbands look ordinary. Sure, they may be a couple centuries old, but they weren’t iron. They were another, magical metal, and they were strong enough to stop even the biggest sword, if you’re fast enough. But they also draw the attention of another, who will hound you to your grave.
Carelessly tossed aside in the middle of some forgotten tomb, this breastplate has survived the rigours of age perfectly. It’s obviously extremely valuable, but it possesses a dark secret.
A set of armour, fashioned out of bone and metal.
A reflective sheild, when a weapon intended to harm the wearer of the sheild is seen in its reflection, the weapon will instantly turn to dust.
The shield of the gods forged from the sun by Apollo himself but how can it be…...........
The Kite Shield of Caladin, passed down to son from father in the Whitewing Family…
Pulsating dry white, red, orange and amber hues—- the air shimmered as the fire spirits leapt forth to and fro in the pyre. Tendrils of black carnal essence twined and twixed into the night sky barring the waxing moon from sight. The pyre burned bright as the brave and the cowardly both made their passage in preparation for the next battle and deep within the hellish inferno a golden hue developed separate from skeletal coals that breathed life with every breath of the conflagration.
The searing radiation of the holocaust gave way to the black heat as dawn emerged victorious of the night. The souls of the warriors had departed, but in corporal ashes remained a warm and coppery glow.
An armor that senses wearer’s needs?
Fallu the Sorceress summoned Smile Frown, the Laughing Demon, who chuckled and said to her…
This chainmail shirt would be usefull to anyone who would use music to weave magic. However, there is a catch…
Mages/ wizards and such use cards (playing cards or tarot cards) as training tools. The patterns created by certain layouts of cards are mnemonic devices to teach key elemental associations and paths. With such interesting names as the Tree of Life, Phoenix's tail, Rythm of Heart, and Balance of the sphere, there pattern represent the matrices used by magic users to focus and present power. Spell processes can be represented by a sequence of cards.
So mages will often be seen handing around hands of cards.
Wizards will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.