The walking siege engines of the Cosmic Era
Technology in the Cosmic Era can become corrupted and infested. When this happens to a mecha, the result in codenamed a Hekatonkheire.
With many legends and myths attributed to it, the Shield of St. John was wielded by the Prophet and bears the curse of fame for bearing holy magic. However, the only benefit the Shield could bestow upon the wielder is psychological.
Blurring the line between exoskeletons and cybernetic augments, the D9 is unfavorably comparable to the Chemical Augmentation System.
A dwarven masterwork shield, imbued with the power of wind.
The most common form of body armor in the Cosmic Era, also the cheapest
Protection in the Cosmic Era
What used to BEE the crown of an old dwarven king has now BEEn made a portable BEE-hive.
A rare male only Imbrian armor
Armor and accessory set worn by the guards of the Imbrian Royal Palace and the Lunar Temples
The Knights of Imbria are most commonly seen in artwork bearing their famous, or infamous heart shaped escutcheons
Better known as the Ghost Suit
The best example of space designed power armor
Fo Derarer Agger / The Conqueror Armor
A common light mech of the Atlantic Federation
Light personal armor worn in the Cosmic Era, the intermediate between flak jackets and ballistic plate and full powered combat armor
A suit of dragon scale armor created from and psychically linked to a still-living dragon.
A standard crowd control/riot shield
Pavise: a full-body concave shield used to by medieval archers as defensive walls while reloading.
Pavisade: archaic term. a row of shields hung on the side of a ship to protect it at war and discourage boarding by enemies
The faded, yet oddly pristine robes of an ancient healer, this cloth radiates a palpable sense of comfort, of wholeness.
Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.