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Scrasamax
July 18, 2013
Hits: 325
Comments: 2
Ideas: 0
Votes: 2 / 4.500000
Blomkamp D9 Exograft Suit    Items  (Armor)   (Campaign Defining)

Blurring the line between exoskeletons and cybernetic augments, the D9 is unfavorably comparable to the Chemical Augmentation System.

Scrasamax
April 5, 2013
Hits: 249
Comments: 3
Ideas: 0
Votes: 2 / 3.000000
Imbrian Templar Armor    Items  (Armor)   (Campaign Defining)

Armor and accessory set worn by the guards of the Imbrian Royal Palace and the Lunar Temples

Scrasamax
April 5, 2013
Hits: 209
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Imbrian Escutcheon    Items  (Armor)   (Campaign Defining)

The Knights of Imbria are most commonly seen in artwork bearing their famous, or infamous heart shaped escutcheons

Ramhir
September 24, 2010
Hits: 670
Comments: 7
Ideas: 0
Votes: 3 / 3.166667
The Shield of Hope    Items  (Armor)   (Campaign Defining)

The High King is dead. He died on a quest to find the stolen Crown of Destiny. As he died, he activated the ability on his armor, Fly To The Four Winds, which randomly transported his sword, Cut-Steel, and his shield, The Shield of Hope, to far-off places so they would not be taken by his foes.

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Magic is like alcohol

       By: Cheka Man

Magic is like alcohol, the more that is used, the more it causes a hangover later on and the less judgement one has when using it. If one waits a while after casting a spell, things "detoxify." A cantrip or two is like a sip of weak beer, whilst a large creation spell is like a bottle of vodka. Cast something too big and you can die from magic intoxication.

Ideas  ( System ) | September 24, 2011 | View | UpVote 3xp


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