Eager to steal some of that sweet sweet encounter suit money, DitKorp Klidergruppen engineered a cuirass based suit if light body armor, largely based on the composite coalition suit.
The Personal Accessory Network is the aggregation of all the SmartDevices in a person's household, as well as their personal gadgets, and their cybernetic implants.
the interior space of an arco is modular
Aldus Huxley imagined a future where the masses were controlled by readily available doses of a drug called soma. The Cosmic Era is rife with drugs, some illicit and some marketed with the accuracy of laser guided weapons. The only thing he got wrong was that there isn't one happy pill, there are hundreds to choose from.
The Agonizer is a peripheral device used as a negative reinforcement tool
Squirt guns are typically non-lethal weapons used to deliver debilitating chemical agents.
These are not, in spite of their name, the eggs of actual Doppelgangers...
An insidious weapon born from terrorists and adopted by the military
In the Federation Space Navy, there is an expression, the Battlestars get the glory, but the Normandy's do the work
Thirty Scepters, some of them items of great magical powers, others mere symbols of office, and one or two that are more a bane then a boon to their owners.
Not every sword robbed from a tomb, picked up on the battlefield or brought in some out of the way shop is going to be a Master Sword of wonder. Far from it....Here are thirty or more swords that lack that certain something...Some have problems with them in combat, others are good weapons but cause other problems, legal or otherwise, for their owners.
Because the world can never have too many magical swords.
An enchanted spell book in a walking stick, originally created by a blind mage. It allows a wizard to secretly prepare spells in plain sight.
If it is stupid, this is where it goes!
The cutting edge of sleep technology
A disposable heavy weapon for a battlemech
Not just an Oekaki, but an insomniac one!
Seven highly magical and dangerous blades of the Ocean, all of them in the hands of the green-tail merpeople of the shallow seas.
A collection of Ophidian weapons for your perusal.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.