Strolen\s Citadel content. 
DungeonsView Golden | HoH | norm
By: Iain

2006-06-23 10:23 AM
Hits: 4648
Comments: 12
Ideas: 0

Votes: 8 / 4.062500
Tower of Inversion Dungeons  (Underground)   (Rooms/ Halls)

The dread Tower of Inversion, lair of the vile lich Zarakoth Xorast, contains five layers, each containing different tools of dark magic.

Quest Quest
By: Scrasamax

2006-06-22 12:35 PM
Hits: 6121
Comments: 11
Ideas: 0

Votes: 9 / 3.555556
Dungeon National Park Dungeons  (Any)   (Style)

Enacted roughly 4 years ago, the Dungeon Preservation act sought to map out and better understand the dungeon ecosystem, and to protect it.

Department of Dungeon Preservation

Quest Quest
By: Scrasamax

2006-06-22 10:55 AM
Hits: 6488
Comments: 16
Ideas: 0

Votes: 11 / 4.545455
The Noil Ruins Dungeons  (Plains)   (Style)

From a low hillock in a vast plain, the entrance to the Noil Ruins is as unobtrusive as it is a gateway to wonder…

Quest Quest - #2 Winner
By: Incarnadine

2006-06-20 01:47 PM
Hits: 3494
Comments: 10
Ideas: 0

Votes: 9 / 4.000000
Saint Ithiel's Solace Dungeons  (Swamp)   (Style)

Through mud and hate and rain,
Through blood and rot and pain,
The bell tolls for victim next,
To save Saint Ithiel, the Ashfeather Hex

-Nursery Rhyme

By: MoonHunter

2006-04-08 01:08 PM
Hits: 12661
Comments: 12
Ideas: 0

Votes: 5 / 4.700000
The Lost City of Paldor Dungeons  (Water)   (Style)

The Lost City of Paldor was never really lost. Everyone knew where it was. However, nobody could get to it. Unknown to most, recent Land-Waves (Earthquakes) have opened up the paths to Paldor.

By: Scrasamax

2006-04-04 06:34 PM
Hits: 8757
Comments: 8
Ideas: 0

Votes: 7 / 4.214286
Ice Caves Dungeons  (Tundra/ Arctic)   (Style)

Nothing but snow, nothing but ice and snow. I fear we will all loose our minds out here. Even the caves have frozen into ice… 

from the collected notes of an unknown explorer.

By: Scrasamax

2006-03-18 10:48 AM
Hits: 7089
Comments: 6
Ideas: 0

Votes: 5 / 4.100000
The Hollow Mountain Dungeons  (Mountains)   (Style)

It’s cold up this high, the air is thin and hard to breath. We should find the entrance in the next day or so. I can’t eait to find it, I can’t wait to be out of this wind…

By: Scrasamax

2006-01-27 09:44 AM
Hits: 7688
Comments: 9
Ideas: 0

Votes: 6 / 3.833333
Moonpool Vault Dungeons  (Underground)   (Rooms/ Halls)

Water drips from the ceiling in a steady rhythm. Water refracts torchlight, illuminating the depths of the pools with reflected torchlight.

By: manfred

2006-01-05 08:32 AM
Hits: 12544
Comments: 10
Ideas: 10

Votes: 8 / 3.375000
Silly traps Dungeons  (Any)   (Traps)

Many traps are not designed to kill or maim, but more to disgust or annoy, or even to put a smile on the victim’s face… this is a scroll of such traps.

By: manfred

2006-01-04 03:24 PM
Hits: 12305
Comments: 4
Ideas: 12

Votes: 4 / 4.125000
Mechanical Traps Dungeons  (Any)   (Traps)

Traps working the good old mechanical way, through levers, ropes and switches. Included are also the beloved pit traps.

By: manfred

2006-01-04 03:01 PM
Hits: 10283
Comments: 2
Ideas: 19

Votes: 2 / 3.750000
Magical Traps Dungeons  (Any)   (Traps)

Magical implements that trap the unwary.

By: manfred

2006-01-04 02:38 PM
Hits: 16231
Comments: 7
Ideas: 19

Votes: 5 / 4.200000
Outdoor Traps Dungeons  (Any)   (Traps)

Traps for the outside. It is not only the dungeons and ancient tombs that are dangerous.

By: manfred

2006-01-04 02:18 PM
Hits: 10333
Comments: 5
Ideas: 8

Votes: 2 / 4.500000
Door Traps Dungeons  (Any)   (Traps)

A collection of traps that are located on doors, doorways and portals of all kinds.

By: manfred

2005-12-19 11:33 AM
Hits: 6423
Comments: 10
Ideas: 0

Votes: 6 / 4.250000
Pelezian funeral customs Dungeons  (Plains)   (Style)

The Pelezians, or “clay people” were strongly bound to the earth. In fertile plains and valleys they lived their happy existence, peaceful, yet ever on their guard. Many nomadic attackers they defeated, until a different enemy came; their advanced technology and weapons (and magic) were beyond the skills of defenders. One-by-one their settlements fell, until the clay people were not more.

To the greedy students of the past, their heritage is but not forgotten.

By: Iain

2005-12-16 08:42 AM
Hits: 4601
Comments: 4
Ideas: 0

Votes: 2 / 3.500000
Ruins of Linnarson II Dungeons  (Any)   (Style)

Over three hundred years after the destruction of Linnarson, the ruins of Linnarson remain deserted; the warped magical environs inhabited only by the twisted and bizarre creatures that have been created. Amongst it all, however, the Senior Masters remain, continuing their eternal pursuit of knowledge. (UPDATE IN PROGRESS.)

By: manfred

2005-11-23 09:59 AM
Hits: 5980
Comments: 5
Ideas: 0

Votes: 3 / 5.000000
Arascan Burial Customs Dungeons  (Any)   (Style)

Graves of a small, little known folk, exotic as dangerous.

By: manfred

2005-11-23 09:28 AM
Hits: 6336
Comments: 6
Ideas: 0

Votes: 6 / 4.416667
Hiberian Funeral Customs Dungeons  (Plains)   (Style)

The simple graves of a folk long gone, these are still favoured by graverobbers.

By: Iain

2005-11-17 10:54 AM
Hits: 5315
Comments: 4
Ideas: 0

Votes: 3 / 4.166667
Maranesh's Challenge Dungeons  (Any)   (Puzzles)

Maranesh, God of Magic, wearied of the multitudes of humans who came to him, clamouring to be taught the secrets of magic. So it was that he devised a test that would separate the worthy from the unworthy.

By: manfred

2005-11-16 01:35 PM
Hits: 33995
Comments: 7
Ideas: 41

Votes: 4 / 4.375000
The Small List of Traps Dungeons  (Any)   (Traps)

Traps gathered from the remains of a dead site. Honour and enjoy what ingenious traps were created by people unknown…

By: Iain

2005-11-15 06:14 PM
Hits: 5479
Comments: 5
Ideas: 0

Votes: 4 / 4.250000
Wall of Insight Dungeons  (Any)   (Puzzles)

You have all chosen to follow the Path of the Philosopher. Not for you the warrior Path of the Battlemage, fighter for justice, nor the Path of the Healer, worthy though it may be to heal the sick. Equally you have rejected the Path of the Artificer, the tinkerers, who work on devices and techniques, as well as the Path of the Loremaster, who merely delves and catalogues the knowledge of the past. No, you have decided upon the Path of the Philosopher, the highest calling, the way of true enquiry, where you will probe the realms of higher mathematics, ponder the meaning of truth itself and tease out the deepest secrets of nature and the workings of the world.

Dungeons - Show All (126)

Total for selections: (126)

Elements

Sort By:



Join Now!!



The Earthblood Warrens are a series of caverns in which dwell men who live around the Earthblood Vein, a river of magma. They use the magma from the Earthblood Vein to warm and light their homes and cook their food. The Warrens are several miles long, stretching along the banks of the Earthblood Vein, and since nobody wants to walk that far, the Earthbloodmen capture large, magma-swimming serpents, which they train and ride.
By: CaptainPenguin | UpVote