The Pelezians, or “clay people” were strongly bound to the earth. In fertile plains and valleys they lived their happy existence, peaceful, yet ever on their guard. Many nomadic attackers they defeated, until a different enemy came; their advanced technology and weapons (and magic) were beyond the skills of defenders. One-by-one their settlements fell, until the clay people were not more.
To the greedy students of the past, their heritage is but not forgotten.
Over three hundred years after the destruction of Linnarson, the ruins of Linnarson remain deserted; the warped magical environs inhabited only by the twisted and bizarre creatures that have been created. Amongst it all, however, the Senior Masters remain, continuing their eternal pursuit of knowledge. (UPDATE IN PROGRESS.)
Graves of a small, little known folk, exotic as dangerous.
The simple graves of a folk long gone, these are still favoured by graverobbers.
Maranesh, God of Magic, wearied of the multitudes of humans who came to him, clamouring to be taught the secrets of magic. So it was that he devised a test that would separate the worthy from the unworthy.
Traps gathered from the remains of a dead site. Honour and enjoy what ingenious traps were created by people unknown…
You have all chosen to follow the Path of the Philosopher. Not for you the warrior Path of the Battlemage, fighter for justice, nor the Path of the Healer, worthy though it may be to heal the sick. Equally you have rejected the Path of the Artificer, the tinkerers, who work on devices and techniques, as well as the Path of the Loremaster, who merely delves and catalogues the knowledge of the past. No, you have decided upon the Path of the Philosopher, the highest calling, the way of true enquiry, where you will probe the realms of higher mathematics, ponder the meaning of truth itself and tease out the deepest secrets of nature and the workings of the world.
There are many organizations that deal with dungeons, ruins, and other places of mystery. This codex is about those organizations.
Glyph and Pylon units are a set of magical mechanism used to create complicated series of puzzling traps.
Glyph and Pylon units are a set of magical mechanism used to create complicated series of puzzling traps.
The hooded man leaves the tavern. The group had been assembled. They had recieved the map. “Now it begins,” he said. He vanishes.
Fifty steps from the eorlingas/ guided by that which is sinister/ Through dreaming eyes
People are often buried with The Monarchs. If the right people are, they can protect him even after death.
“I open door number one”
“Watch Out for that… ouch… ”
“Oh look, a glass wall between us and the treasure.”
It is a dusty rune. That should have been their first clue that it was dangerous.
An elaborately worked door, carefully made to balance upright on a horizontal bar, containing a deadly trap.
As traps, obviously there are the standard protection glyphs which engulf you in fire or freeze you when you try to open locks. And then there are the non-standard ones…
A collection of traps that are located on doors, doorways and portals of all kinds.