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MoonHunter
August 30, 2007
Hits: 2773
Comments: 6
Ideas: 0
Votes: 5 / 3.700000
Pegoran Spirit Room    Dungeons  (Any)   (Rooms/ Halls)

"Calm your mind"," the mage said. "I can’t" says Raygar. "It is like my thoughts are echoing in here. It is so loud!" The mage tried to shift the burly bandit, to drag him out of the room. "This is a prayer room, what to ..." The mage practically leapt to the dais. Sitting in the center he sank in a position of reflection and prayed. The mage heard the click. The bandit sighed slightly in the tiniest relief. The mage began to drag the bandit out of the room, heading to and opening one of the doors.

valadaar
August 23, 2006
Hits: 10188
Comments: 23
Ideas: 0
Votes: 8 / 3.500000
The Grinder    Dungeons  (Other)   (Rooms/ Halls)

The Grinder was instituted as a capital punishment for the worst murderers and criminals.

CaptainPenguin
July 29, 2006
Hits: 9153
Comments: 11
Ideas: 0
Votes: 7 / 4.214286
House of the White Apes    Dungeons  (Forest/ Jungle)   (Rooms/ Halls)

Deep in Sorilyeshcu, the Cloud Jungle of Ozhun, an evil clan of white apes keeps a malign secret.

CaptainPenguin
July 26, 2006
Hits: 26596
Comments: 62
Ideas: 0
Votes: 21 / 4.833333
The Mountain of Boats    Dungeons  (Desert)   (Rooms/ Halls)

Trapped forever in the grip of the Sea of Jade, paralyzed by the Great Curse, the Fleet of Nazran has become a hellish prison of eternal torment, and the tomb of adventurers from across the Earth.

Ancient Gamer
July 25, 2006
Hits: 9704
Comments: 26
Ideas: 3
Votes: 14 / 4.607143
Crawlers of the Dark    Dungeons  (Underground)   (Rooms/ Halls)

In the dark alleys of Malcaresh, the Caravan City of the Plains, many an adventurer meets his death at the end of an unseen blade. Even more part unwillingly with their belongings, having fallen victim to the thieves and cutthroats plying their old and ignoble trade. Yet even among these, the whispers of House Caraguil invoke fear and discomfort.

Siren no Orakio
July 9, 2006
Hits: 4828
Comments: 6
Ideas: 0
Votes: 5 / 2.500000
The Altar of the Sun    Dungeons  (Underground)   (Rooms/ Halls)

A single room in the lair of those cast away by the gods, this place of worship is nothing the adventurers are likely to expect here.

MoonHunter
June 30, 2006
Hits: 4532
Comments: 11
Ideas: 0
Votes: 8 / 3.437500
The Littered Halls    Dungeons  (Any)   (Rooms/ Halls)

You follow the map your purchased. It is to lead to the lair of Tergars the Dark. You follow through the woods, and find the rocks that lead into the hillside. The troupe creeps inside. Inside you find burned out candles, recent trash, and a few broken kegs. It is not Orc remains… there are funny and obscene things written on the walls with charcoal written in the local tongue. It is strange… unless….

Scrasamax
June 26, 2006
Hits: 8421
Comments: 6
Ideas: 0
Votes: 5 / 4.300000
The Great Barrow    Dungeons  (Plains)   (Rooms/ Halls)

The Repository of the victorious dead…

Incarnadine
June 25, 2006
Hits: 8373
Comments: 18
Ideas: 0
Votes: 12 / 4.333333
Malicious Archeology    Dungeons  (Underground)   (Rooms/ Halls)

Sometimes a painting is just a painting.

This is not one of those times.

Iain
June 23, 2006
Hits: 6396
Comments: 13
Ideas: 0
Votes: 9 / 4.055556
Tower of Inversion    Dungeons  (Underground)   (Rooms/ Halls)

The dread Tower of Inversion, lair of the vile lich Zarakoth Xorast, contains five layers, each containing different tools of dark magic.

Scrasamax
January 27, 2006
Hits: 8867
Comments: 11
Ideas: 0
Votes: 8 / 3.625000
Moonpool Vault    Dungeons  (Underground)   (Rooms/ Halls)

Water drips from the ceiling in a steady rhythm. Water refracts torchlight, illuminating the depths of the pools with reflected torchlight.

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       By: Scrasamax

Woodrats - In a fantasy realm of cooshee (elven dogs/cats) it is to be expected that there is some sort of elven vermin. These mercurial rats are lightning quick, and are capable of hiding in plain sight. Other than this, they have no special ability.

Ideas  ( Lifeforms ) | April 14, 2005 | View | UpVote 0xp


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