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Drackler
September 26, 2007
Hits: 4038
Comments: 8
Ideas: 0
Votes: 6 / 1.750000
Lord and Killer    Dungeons  (Other)   (Rooms/ Halls)

A five room dungeon with the appropriate clashes of steel, smooth talking, and betrayal.

manfred
September 26, 2007
Hits: 4782
Comments: 11
Ideas: 0
Votes: 6 / 4.083333
The Towers of Wisdom    Dungeons  (Any)   (Rooms/ Halls)

It is said wizards don’t work well with others of their kind. Once they have a tower, woe to anyone not recognizing their superiority, that is the rule. But to every rule is an exception. Once, there were three wizards, on friendly terms, that built their towers closer than anyone before. The towers are lost, the knowledge therein may be yet reclaimed.

Dragonlordmax
September 26, 2007
Hits: 4293
Comments: 8
Ideas: 0
Votes: 6 / 4.083333
The Sledge    Dungeons  (Any)   (Rooms/ Halls)

The TheoRgs are known for being amongst the biggest, toughest, and most generally unpleasant sentients in the galaxy. And this is their nightclub.

mrcelophane
September 26, 2007
Hits: 5265
Comments: 12
Ideas: 0
Votes: 8 / 3.375000
Drop of Blood in the Bucket    Dungeons  (Underground)   (Rooms/ Halls)

Can you think while scared out of your wits?  Lets hope your adventurers can…

Thewizard63
September 26, 2007
Hits: 2765
Comments: 5
Ideas: 0
Votes: 1 / 2.500000
St. Nathanial - Harbinger of Doom    Dungeons  (Swamp)   (Rooms/ Halls)

A sickness is destroying the crops. A town, wishing to avoid past horrors, seeks out daring folk to try and stop this trouble at its source. Can they find who’s to blame?

Ancient Gamer
September 24, 2007
Hits: 5680
Comments: 15
Ideas: 0
Votes: 10 / 4.650000
The Mercenary Shrine    Dungeons  (Any)   (Rooms/ Halls)

In the ramshackle town of Spear Malice only a single building still stands. It has defied the Great War and its spears of light; nuclear blasts that devastated the entire state, and ever since then it has defied the onslaught of time.

Its halls have not yet been breached, and a wealth of technological treasure await, ripe for plunder! But there are others who crave this treasure; others that will do anything to claim it.

Cheka Man
September 23, 2007
Hits: 4427
Comments: 5
Ideas: 0
Votes: 4 / 3.375000
Revenge of the Urn Beast    Dungeons  (Other)   (Rooms/ Halls)

A rare form of Undead seeks the help of a band of PCs. Will they be up to the challange?

Stomphoof
September 20, 2007
Hits: 2773
Comments: 9
Ideas: 0
Votes: 6 / 2.583333
The Pirate Ship Deathwail    Dungeons  (Water)   (Rooms/ Halls)

Once a mighty pirate ship, Deathwail was captained by the dreaded pirate known as simply as Redeye.  A man prone to unspeakable acts of Violence, Redeye and his ship Deathwail were finally destroyed in a horrible battle.  However, Redeye was not to be counted out.  Prior to the battle, he had plundered an ancient tomb, and had found a relic which he had kept.  This item was cursed, and when he and his crew died, it brought them back in a horrible mockery of life.  Enslaved by this relic, the pirates scour the waters, looking for souls that can be fed to the evil relic

Thewizard63
September 20, 2007
Hits: 3627
Comments: 10
Ideas: 0
Votes: 6 / 3.416667
Foray into the Forest of the Frog King    Dungeons  (Forest/ Jungle)   (Rooms/ Halls)

Enter the Kingdom of Frog King in search of Treasure. What deal will you have to strike to get out alive?

Wulfhere
September 18, 2007
Hits: 5324
Comments: 12
Ideas: 0
Votes: 10 / 4.750000
Place of the Embalmers    Dungeons  (Any)   (Rooms/ Halls)

Before the honored dead are placed in their sarcophagi of alabaster, they come to the Villa of the Embalmers.

Stomphoof
September 17, 2007
Hits: 3804
Comments: 12
Ideas: 0
Votes: 8 / 3.375000
Cultist Cell    Dungeons  (Other)   (Rooms/ Halls)

A cell of cultists hidden in a city.  These people seek to bring a dark god of antiquity back into the world.  Can you stop them?  WILL you stop them?

Strolen
September 16, 2007
Hits: 3699
Comments: 7
Ideas: 0
Votes: 5 / 3.500000
Saving Plague    Dungeons  (Any)   (Rooms/ Halls)

The players have a chance to cure the plague that has sprouted up upon their travels. Will they choose to do the right thing and help bring health back to the region?

valadaar
September 14, 2007
Hits: 4901
Comments: 9
Ideas: 0
Votes: 7 / 4.071429
Diamonds and the Deluge    Dungeons  (Mountains)   (Rooms/ Halls)

A fantastic fortune in the remains of a drowned realm.

valadaar
September 9, 2007
Hits: 3942
Comments: 9
Ideas: 0
Votes: 4 / 4.125000
Of Pines and Roses    Dungeons  (Any)   (Rooms/ Halls)

A tough climb for a source of wonderous healing…

Dragonlordmax
September 9, 2007
Hits: 4572
Comments: 9
Ideas: 0
Votes: 7 / 4.000000
The Tomb of Agellar    Dungeons  (Plains)   (Rooms/ Halls)

This is the tomb of an ancient knight, later made politician. He fought in countless battles, and his fabled armour is said to have been buried with him.

Scrasamax
September 4, 2007
Hits: 5715
Comments: 18
Ideas: 0
Votes: 9 / 4.777778
Bedizens Traveling Dungeon    Dungeons  (Plains)   (Rooms/ Halls)

A traveling dungeon of canvas and props…

JohnnFour
September 3, 2007
Hits: 6066
Comments: 11
Ideas: 0
Votes: 7 / 3.571429
Library of the Ancients    Dungeons  (Water)   (Rooms/ Halls)

Here is an example 5 Room Dungeon to inspire your contest entries. In your campaign, you’ll need to flesh out some of the details, but this skeleton format is perfect for GMs to pick up and customize for their own memorable sessions.

MoonHunter
August 30, 2007
Hits: 2381
Comments: 6
Ideas: 0
Votes: 5 / 3.700000
Pegoran Spirit Room    Dungeons  (Any)   (Rooms/ Halls)

"Calm your mind"," the mage said. "I can’t" says Raygar. "It is like my thoughts are echoing in here. It is so loud!" The mage tried to shift the burly bandit, to drag him out of the room. "This is a prayer room, what to ..." The mage practically leapt to the dais. Sitting in the center he sank in a position of reflection and prayed. The mage heard the click. The bandit sighed slightly in the tiniest relief. The mage began to drag the bandit out of the room, heading to and opening one of the doors.

valadaar
August 23, 2006
Hits: 9520
Comments: 23
Ideas: 0
Votes: 8 / 3.500000
The Grinder    Dungeons  (Other)   (Rooms/ Halls)

The Grinder was instituted as a capital punishment for the worst murderers and criminals.

CaptainPenguin
July 29, 2006
Hits: 8708
Comments: 11
Ideas: 0
Votes: 7 / 4.214286
House of the White Apes    Dungeons  (Forest/ Jungle)   (Rooms/ Halls)

Deep in Sorilyeshcu, the Cloud Jungle of Ozhun, an evil clan of white apes keeps a malign secret.

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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