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By: Wulfhere

2007-09-18 01:14 AM
Hits: 3932
Comments: 12
Ideas: 0

Votes: 10 / 4.750000
Place of the Embalmers Dungeons  (Any)   (Rooms/ Halls)

Before the honored dead are placed in their sarcophagi of alabaster, they come to the Villa of the Embalmers.

Quest Quest
By: Stomphoof

2007-09-17 03:10 PM
Hits: 2598
Comments: 10
Ideas: 0

Votes: 8 / 3.375000
Cultist Cell Dungeons  (Other)   (Rooms/ Halls)

A cell of cultists hidden in a city.  These people seek to bring a dark god of antiquity back into the world.  Can you stop them?  WILL you stop them?

Quest Quest
By: Strolen

2007-09-16 07:26 PM
Hits: 2338
Comments: 6
Ideas: 0

Votes: 4 / 3.125000
Saving Plague Dungeons  (Any)   (Rooms/ Halls)

The players have a chance to cure the plague that has sprouted up upon their travels. Will they choose to do the right thing and help bring health back to the region?

Quest Quest
By: valadaar

2007-09-14 01:11 PM
Hits: 2445
Comments: 7
Ideas: 0

Votes: 6 / 4.083333
Diamonds and the Deluge Dungeons  (Mountains)   (Rooms/ Halls)

A fantastic fortune in the remains of a drowned realm.

Codex Codex
By: valadaar

2007-09-09 01:08 PM
Hits: 2806
Comments: 9
Ideas: 0

Votes: 4 / 4.125000
Of Pines and Roses Dungeons  (Any)   (Rooms/ Halls)

A tough climb for a source of wonderous healing…

Quest Quest
By: Dragonlordmax

2007-09-09 09:27 AM
Hits: 3052
Comments: 7
Ideas: 0

Votes: 7 / 4.000000
The Tomb of Agellar Dungeons  (Plains)   (Rooms/ Halls)

This is the tomb of an ancient knight, later made politician. He fought in countless battles, and his fabled armour is said to have been buried with him.

Quest Quest
By: Scrasamax

2007-09-04 02:36 PM
Hits: 3419
Comments: 17
Ideas: 0

Votes: 9 / 4.777778
Bedizens Traveling Dungeon Dungeons  (Plains)   (Rooms/ Halls)

A traveling dungeon of canvas and props…

Quest Quest
By: JohnnFour

2007-09-03 08:30 AM
Hits: 3102
Comments: 12
Ideas: 0

Votes: 7 / 3.571429
Library of the Ancients Dungeons  (Water)   (Rooms/ Halls)

Here is an example 5 Room Dungeon to inspire your contest entries. In your campaign, you’ll need to flesh out some of the details, but this skeleton format is perfect for GMs to pick up and customize for their own memorable sessions.

Quest Quest
By: MoonHunter

2007-08-30 01:43 PM
Hits: 1543
Comments: 4
Ideas: 0

Votes: 4 / 3.750000
Pegoran Spirit Room Dungeons  (Any)   (Rooms/ Halls)

"Calm your mind"," the mage said. "I can’t" says Raygar. "It is like my thoughts are echoing in here. It is so loud!" The mage tried to shift the burly bandit, to drag him out of the room. "This is a prayer room, what to ..." The mage practically leapt to the dais. Sitting in the center he sank in a position of reflection and prayed. The mage heard the click. The bandit sighed slightly in the tiniest relief. The mage began to drag the bandit out of the room, heading to and opening one of the doors.

By: valadaar

2006-08-23 06:45 PM
Hits: 7620
Comments: 20
Ideas: 0

Votes: 7 / 3.642857
The Grinder Dungeons  (Other)   (Rooms/ Halls)

The Grinder was instituted as a capital punishment for the worst murderers and criminals.

By: CaptainPenguin

2006-07-29 01:39 PM
Hits: 7582
Comments: 9
Ideas: 0

Votes: 6 / 4.166667
House of the White Apes Dungeons  (Forest/ Jungle)   (Rooms/ Halls)

Deep in Sorilyeshcu, the Cloud Jungle of Ozhun, an evil clan of white apes keeps a malign secret.

Quest Quest
By: CaptainPenguin

2006-07-26 02:34 AM
Hits: 20306
Comments: 59
Ideas: 0

Votes: 19 / 4.815789
Golden Sub
The Mountain of Boats Dungeons  (Desert)   (Rooms/ Halls)

Trapped forever in the grip of the Sea of Jade, paralyzed by the Great Curse, the Fleet of Nazran has become a hellish prison of eternal torment, and the tomb of adventurers from across the Earth.

Quest Quest - #1 Winner
By: Ancient Gamer

2006-07-25 06:54 AM
Hits: 7643
Comments: 24
Ideas: 3

Votes: 13 / 4.576923
Crawlers of the Dark Dungeons  (Underground)   (Rooms/ Halls)

In the dark alleys of Malcaresh, the Caravan City of the Plains, many an adventurer meets his death at the end of an unseen blade. Even more part unwillingly with their belongings, having fallen victim to the thieves and cutthroats plying their old and ignoble trade. Yet even among these, the whispers of House Caraguil invoke fear and discomfort.

Quest Quest
By: Siren no Orakio

2006-07-09 12:08 AM
Hits: 3492
Comments: 4
Ideas: 0

Votes: 4 / 2.500000
The Altar of the Sun Dungeons  (Underground)   (Rooms/ Halls)

A single room in the lair of those cast away by the gods, this place of worship is nothing the adventurers are likely to expect here.

Quest Quest
By: MoonHunter

2006-06-30 12:02 PM
Hits: 3130
Comments: 10
Ideas: 0

Votes: 7 / 3.357143
The Littered Halls Dungeons  (Any)   (Rooms/ Halls)

You follow the map your purchased. It is to lead to the lair of Tergars the Dark. You follow through the woods, and find the rocks that lead into the hillside. The troupe creeps inside. Inside you find burned out candles, recent trash, and a few broken kegs. It is not Orc remains… there are funny and obscene things written on the walls with charcoal written in the local tongue. It is strange… unless….

Quest Quest
By: Scrasamax

2006-06-26 10:55 AM
Hits: 5705
Comments: 6
Ideas: 0

Votes: 5 / 4.300000
The Great Barrow Dungeons  (Plains)   (Rooms/ Halls)

The Repository of the victorious dead…

Quest Quest
By: Incarnadine

2006-06-25 03:41 PM
Hits: 6421
Comments: 13
Ideas: 0

Votes: 9 / 4.333333
Malicious Archeology Dungeons  (Underground)   (Rooms/ Halls)

Sometimes a painting is just a painting.

This is not one of those times.

Quest Quest
By: Iain

2006-06-23 10:23 AM
Hits: 4648
Comments: 12
Ideas: 0

Votes: 8 / 4.062500
Tower of Inversion Dungeons  (Underground)   (Rooms/ Halls)

The dread Tower of Inversion, lair of the vile lich Zarakoth Xorast, contains five layers, each containing different tools of dark magic.

Quest Quest
By: Scrasamax

2006-01-27 09:44 AM
Hits: 7688
Comments: 9
Ideas: 0

Votes: 6 / 3.833333
Moonpool Vault Dungeons  (Underground)   (Rooms/ Halls)

Water drips from the ceiling in a steady rhythm. Water refracts torchlight, illuminating the depths of the pools with reflected torchlight.

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It is said by the village gray beards Of Breen, that the band of human exiles who founded their prosperous farming settelment almost a century ago,had to fight a long,savage struggle with the original inhabitants of the fertile valley;monstrous trolls that saw the new arrivals as meals, rather than as potential neighbours.After 5 long years, the humans with their superior steel weapons, drove the troll tribe into the bleak highlands and hills sourounding the valley.But as time passed, the old tale begun to become legend, rather than history and is regarded by most, as a mere story used by parents to frighten disobediant children.And yet the village leaders have always forbidden their people from wandering the hills....
By: Maggot | UpVote