A cell of cultists hidden in a city. These people seek to bring a dark god of antiquity back into the world. Can you stop them? WILL you stop them?
QuestThe players have a chance to cure the plague that has sprouted up upon their travels. Will they choose to do the right thing and help bring health back to the region?
QuestA fantastic fortune in the remains of a drowned realm.
CodexA tough climb for a source of wonderous healing…
QuestThis is the tomb of an ancient knight, later made politician. He fought in countless battles, and his fabled armour is said to have been buried with him.
QuestA traveling dungeon of canvas and props…
QuestHere is an example 5 Room Dungeon to inspire your contest entries. In your campaign, you’ll need to flesh out some of the details, but this skeleton format is perfect for GMs to pick up and customize for their own memorable sessions.
Quest"Calm your mind"," the mage said. "I can’t" says Raygar. "It is like my thoughts are echoing in here. It is so loud!" The mage tried to shift the burly bandit, to drag him out of the room. "This is a prayer room, what to ..." The mage practically leapt to the dais. Sitting in the center he sank in a position of reflection and prayed. The mage heard the click. The bandit sighed slightly in the tiniest relief. The mage began to drag the bandit out of the room, heading to and opening one of the doors.
The Grinder was instituted as a capital punishment for the worst murderers and criminals.
Deep in Sorilyeshcu, the Cloud Jungle of Ozhun, an evil clan of white apes keeps a malign secret.
Quest
Trapped forever in the grip of the Sea of Jade, paralyzed by the Great Curse, the Fleet of Nazran has become a hellish prison of eternal torment, and the tomb of adventurers from across the Earth.
Quest - #1 WinnerIn the dark alleys of Malcaresh, the Caravan City of the Plains, many an adventurer meets his death at the end of an unseen blade. Even more part unwillingly with their belongings, having fallen victim to the thieves and cutthroats plying their old and ignoble trade. Yet even among these, the whispers of House Caraguil invoke fear and discomfort.
QuestA single room in the lair of those cast away by the gods, this place of worship is nothing the adventurers are likely to expect here.
QuestYou follow the map your purchased. It is to lead to the lair of Tergars the Dark. You follow through the woods, and find the rocks that lead into the hillside. The troupe creeps inside. Inside you find burned out candles, recent trash, and a few broken kegs. It is not Orc remains… there are funny and obscene things written on the walls with charcoal written in the local tongue. It is strange… unless….
QuestThe Repository of the victorious dead…
QuestSometimes a painting is just a painting.
This is not one of those times.
QuestThe dread Tower of Inversion, lair of the vile lich Zarakoth Xorast, contains five layers, each containing different tools of dark magic.
QuestWater drips from the ceiling in a steady rhythm. Water refracts torchlight, illuminating the depths of the pools with reflected torchlight.
Before the honored dead are placed in their sarcophagi of alabaster, they come to the Villa of the Embalmers.