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Mageek
March 27, 2016
Hits: 8173
Comments: 10
Ideas: 0
Votes: 8 / 4.562500
Sanctum of Water    Dungeons  (Water)   (Puzzles)

An underwater dungeon whose lore is heavily inspired by Lovecraft's The Temple, and whose design is inspired by Ocarina of Time's water temple. Contains interconnected water-level puzzles and is an example of a dungeon which requires a profile-view map.

caesar193
November 20, 2012
Hits: 1870
Comments: 5
Ideas: 0
Votes: 5 / 4.000000
Ghost Ship    Dungeons  (Water)   (Rooms/ Halls)

"She sails up'n'down the Tristis River. All them river folk see her an' give her a wide berth. Superstitious lot, them river folk. 'Course, we adventurers kill of monstrous superstitions of the rich type on a daily basis! Who're we ta judge? So's anyways, she is said to only appear when the moon is full and the werewolves howl. And though she's ne'er violent, you can always 'ear a moanin' sound. I got no idea what's aboard that ship, but whate'er it is, I want nothin' to do with it."

-Old Gerald, man in the pub

caesar193
August 23, 2012
Hits: 1770
Comments: 7
Ideas: 0
Votes: 3 / 2.833333
The Walk    Dungeons  (Water)   (Rooms/ Halls)

"The Walk. Oh, aye, I've heard o' the walk. Its this peninsula, south of us, where the sides o' this peninsula are cliffs. At the end o' this peninsula is this big area, riddles with caves. In them caves is a huge treasure. At least, according to these rumors I've heard. 'Course, them caves have been taken over by orcs. I'd go take the treasure meself if I was younger."

-Old Gerald, man in the pub

Stomphoof
September 20, 2007
Hits: 3312
Comments: 9
Ideas: 0
Votes: 6 / 2.583333
The Pirate Ship Deathwail    Dungeons  (Water)   (Rooms/ Halls)

Once a mighty pirate ship, Deathwail was captained by the dreaded pirate known as simply as Redeye.  A man prone to unspeakable acts of Violence, Redeye and his ship Deathwail were finally destroyed in a horrible battle.  However, Redeye was not to be counted out.  Prior to the battle, he had plundered an ancient tomb, and had found a relic which he had kept.  This item was cursed, and when he and his crew died, it brought them back in a horrible mockery of life.  Enslaved by this relic, the pirates scour the waters, looking for souls that can be fed to the evil relic

JohnnFour
September 3, 2007
Hits: 7643
Comments: 11
Ideas: 0
Votes: 7 / 3.571429
Library of the Ancients    Dungeons  (Water)   (Rooms/ Halls)

Here is an example 5 Room Dungeon to inspire your contest entries. In your campaign, you’ll need to flesh out some of the details, but this skeleton format is perfect for GMs to pick up and customize for their own memorable sessions.

Strolen
July 22, 2006
Hits: 5657
Comments: 6
Ideas: 0
Votes: 4 / 4.375000
Torrent Falls    Dungeons  (Water)   (Style)

Hidden above an alcove behind a forgotten waterfall could be one of the last intact temples of a long persecuted religious order dedicated to the worship of their water elemental patron.

Dozus
July 19, 2006
Hits: 8520
Comments: 21
Ideas: 0
Votes: 15 / 4.700000
Corvorane's Cave    Dungeons  (Water)   (Style)

The dread pirate Corvorane was legendary even after his capture and conversion to a privateer.  His secret fortress and hidden treasure are of equal fame.  But more than gold lurks in the depths of Corvorane’s Cave.

MoonHunter
April 8, 2006
Hits: 14734
Comments: 15
Ideas: 0
Votes: 7 / 4.571429
The Lost City of Paldor    Dungeons  (Water)   (Style)

The Lost City of Paldor was never really lost. Everyone knew where it was. However, nobody could get to it. Unknown to most, recent Land-Waves (Earthquakes) have opened up the paths to Paldor.

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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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