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By: Stomphoof
2007-09-20 10:15 AM
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Comments: 9
Ideas: 0

Votes: 6 / 2.583333
The Pirate Ship Deathwail Dungeons  (Water)   (Rooms/ Halls)

Once a mighty pirate ship, Deathwail was captained by the dreaded pirate known as simply as Redeye.  A man prone to unspeakable acts of Violence, Redeye and his ship Deathwail were finally destroyed in a horrible battle.  However, Redeye was not to be counted out.  Prior to the battle, he had plundered an ancient tomb, and had found a relic which he had kept.  This item was cursed, and when he and his crew died, it brought them back in a horrible mockery of life.  Enslaved by this relic, the pirates scour the waters, looking for souls that can be fed to the evil relic

Quest Quest
By: JohnnFour
2007-09-03 08:30 AM
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Comments: 12
Ideas: 0

Votes: 7 / 3.571429
Library of the Ancients Dungeons  (Water)   (Rooms/ Halls)

Here is an example 5 Room Dungeon to inspire your contest entries. In your campaign, you’ll need to flesh out some of the details, but this skeleton format is perfect for GMs to pick up and customize for their own memorable sessions.

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It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses. Then the night came. It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees. And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there. (yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.) Of course, in the morning, it all becomes sweet and light.
By: MoonHunter | UpVote

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