Welcome to Uhgramudd, you'll never find a more disgusting, remote, fly-ridden, swampy Hell than this. Get in, kill the Lizards, grab the loot, get out. Simple, right?
This is an introductory low-level adventure I use to get familiar with players I meet online, to see if our play styles clash in any way. So far, it has weeded out a few undesirables and scored a few keepers. I am quite satisfied with the layout and have run it multiple times, with slight variations for level/abilities of the player characters.
A sickness is destroying the crops. A town, wishing to avoid past horrors, seeks out daring folk to try and stop this trouble at its source. Can they find who’s to blame?
Through mud and hate and rain,
Through blood and rot and pain,
The bell tolls for victim next,
To save Saint Ithiel, the Ashfeather Hex
A caravan is traveling through the desert. The party is hired to capture a man who is in the caravan, and it must be done quietly, so that nobody else knows. They are given the man's name, and the fact that he is a mage, but no other information about him. The catch is that the caravan consists of ten wagons, with at least thirty or forty guards.