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MysticMoon
March 27, 2011
Hits: 1725
Comments: 9
Ideas: 0
Votes: 5 / 3.900000
The Lost Imperial City    Dungeons  (Plains)   (Rooms/ Halls)

A Five Room Dungeon about finding the Imperial city of The Lost Empire.

Dragonlordmax
September 9, 2007
Hits: 3676
Comments: 9
Ideas: 0
Votes: 7 / 4.000000
The Tomb of Agellar    Dungeons  (Plains)   (Rooms/ Halls)

This is the tomb of an ancient knight, later made politician. He fought in countless battles, and his fabled armour is said to have been buried with him.

Scrasamax
September 4, 2007
Hits: 4645
Comments: 18
Ideas: 0
Votes: 9 / 4.777778
Bedizens Traveling Dungeon    Dungeons  (Plains)   (Rooms/ Halls)

A traveling dungeon of canvas and props…

Scrasamax
June 26, 2006
Hits: 6613
Comments: 6
Ideas: 0
Votes: 5 / 4.300000
The Great Barrow    Dungeons  (Plains)   (Rooms/ Halls)

The Repository of the victorious dead…

Scrasamax
June 22, 2006
Hits: 7526
Comments: 17
Ideas: 0
Votes: 12 / 4.583333
The Noil Ruins    Dungeons  (Plains)   (Style)

From a low hillock in a vast plain, the entrance to the Noil Ruins is as unobtrusive as it is a gateway to wonder…

manfred
December 19, 2005
Hits: 7003
Comments: 10
Ideas: 0
Votes: 6 / 4.250000
Pelezian funeral customs    Dungeons  (Plains)   (Style)

The Pelezians, or “clay people” were strongly bound to the earth. In fertile plains and valleys they lived their happy existence, peaceful, yet ever on their guard. Many nomadic attackers they defeated, until a different enemy came; their advanced technology and weapons (and magic) were beyond the skills of defenders. One-by-one their settlements fell, until the clay people were not more.

To the greedy students of the past, their heritage is but not forgotten.

manfred
November 23, 2005
Hits: 6967
Comments: 7
Ideas: 0
Votes: 7 / 4.428571
Hiberian Funeral Customs    Dungeons  (Plains)   (Style)

The simple graves of a folk long gone, these are still favoured by graverobbers.

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       By: CaptainPenguin

The heroes have destroyed the minions, plunged through the catacombs and defeated the guardians. They slowly enter the chamber to find the dark mastermind behind the scheme. The mastermind has a request for them, however:
"You must destroy me. To destroy me is to rid the world of a great evil, that is to say, me. But before you can destroy me, you must understand what evil is, what evil must be, why evil must exist."

Ideas  ( Plots ) | May 18, 2003 | View | UpVote 0xp


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