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caesar193
August 14, 2012
Hits: 656
Comments: 4
Ideas: 0
Votes: 3 / 3.333333
A Village in Turmoil    Dungeons  (Mountains)   (Rooms/ Halls)

Something is killing and eating the people of Th'gil. This monster displays cleverness, strength, and a thirst for blood. The PCs have stumbled into this town. Will they leave by walking or by dieing?

Michael Jotne Slayer
February 2, 2011
Hits: 5007
Comments: 21
Ideas: 27
Votes: 14 / 5.000000
The Keep Beneath the Dusky Star    Dungeons  (Mountains)   (Rooms/ Halls)

From that silent place fear flows in unseen waves, like white fog. The shadows are many, and the wind breathes cold through the broken battlements and casements. Through it's frowning walls and dark window openings there's a lantern of the spirit which none see by but those who bear it.

Drackler
July 22, 2010
Hits: 976
Comments: 6
Ideas: 0
Votes: 6 / 3.250000
Halls of Dancing Flutes    Dungeons  (Mountains)   (Rooms/ Halls)

 In local legend, the Halls are fairly old, with stories of people disappearing going back for hundreds of years, said to be taken by the Faeries. In actuality, the Halls are much older.

Ria Hawk
May 27, 2009
Hits: 1643
Comments: 8
Ideas: 0
Votes: 5 / 3.600000
Tomb of the Prince of Ice    Dungeons  (Mountains)   (Rooms/ Halls)

"What you wanna go messin' around up in the mountains for? Ain't nothin' up there but snow, and wolves, and more snow.

...

Yer lookin' for the old tomb? Take my advice, boys. Let that tomb alone. There ain't nothin up there you ought be messin' with. No money, no treasure, no fame, just ice. And death."

Grey
September 11, 2008
Hits: 3859
Comments: 6
Ideas: 0
Votes: 4 / 3.750000
Hydra Keep    Dungeons  (Mountains)   (Rooms/ Halls)

Not named for an resident beast, but for the multitude of winding, mazelike passages fraught with danger.

valadaar
September 14, 2007
Hits: 3497
Comments: 9
Ideas: 0
Votes: 7 / 4.071429
Diamonds and the Deluge    Dungeons  (Mountains)   (Rooms/ Halls)

A fantastic fortune in the remains of a drowned realm.

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       By: CaptainMayday

When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.

Ideas  ( Items ) | May 18, 2005 | View | UpVote 0xp


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