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Michael Jotne Slayer
February 2, 2011
Hits: 7661
Comments: 21
Ideas: 27
Votes: 14 / 5.000000
The Keep Beneath the Dusky Star    Dungeons  (Mountains)   (Rooms/ Halls)

From that silent place fear flows in unseen waves, like white fog. The shadows are many, and the wind breathes cold through the broken battlements and casements. Through it's frowning walls and dark window openings there's a lantern of the spirit which none see by but those who bear it.

Incarnadine
September 26, 2006
Hits: 22460
Comments: 41
Ideas: 0
Votes: 19 / 5.000000
A Gasp of Glass    Dungeons  (Other)   (Style)

On a sprawling mound of steel and rust and hate sits a clockwork castle, the technological dread that is a machineâ??s delusion.

CaptainPenguin
July 26, 2006
Hits: 24721
Comments: 62
Ideas: 0
Votes: 21 / 4.833333
The Mountain of Boats    Dungeons  (Desert)   (Rooms/ Halls)

Trapped forever in the grip of the Sea of Jade, paralyzed by the Great Curse, the Fleet of Nazran has become a hellish prison of eternal torment, and the tomb of adventurers from across the Earth.

manfred
March 6, 2007
Hits: 9072
Comments: 23
Ideas: 3
Votes: 12 / 4.750000
The Tower of Ash    Dungeons  (Other)   (Style)

When want and famine stalk the land, a strange tower of ashes appears in the village common, a tower holding the sacrifices of the unworthy.  Those who have the courage may reclaim these treasures…

Karadas
March 11, 2003
Hits: 8806
Comments: 9
Ideas: 0
Votes: 14 / 3.035714
The Labyrinth    Dungeons  (Any)   (Puzzles)

Then suddenly all your body paralizes and you hear a voice echoing in the distance "seems like another rat has been lured to my maze," this voice was terribly cold but playfull, "come on you are not already planning on leaving, the fun has only begun."

MoonHunter
August 30, 2007
Hits: 2266
Comments: 6
Ideas: 0
Votes: 5 / 3.700000
Pegoran Spirit Room    Dungeons  (Any)   (Rooms/ Halls)

"Calm your mind"," the mage said. "I can’t" says Raygar. "It is like my thoughts are echoing in here. It is so loud!" The mage tried to shift the burly bandit, to drag him out of the room. "This is a prayer room, what to ..." The mage practically leapt to the dais. Sitting in the center he sank in a position of reflection and prayed. The mage heard the click. The bandit sighed slightly in the tiniest relief. The mage began to drag the bandit out of the room, heading to and opening one of the doors.

Monument
October 29, 2005
Hits: 11140
Comments: 11
Ideas: 0
Votes: 7 / 2.714286
The Sand Box    Dungeons  (Any)   (Puzzles)

A Magical Puzzle Key for opening a door. Innocuous, somewhat simple, but fun to solve, if you like puzzles.

Monument
October 29, 2005
Hits: 6935
Comments: 6
Ideas: 0
Votes: 6 / 2.166667
Battleship Combination Lock    Dungeons  (Any)   (Puzzles)

A combination lock, possibly to open a chest or door or other entry point. A magical puzzle, for those interested.

Monument
October 29, 2005
Hits: 7986
Comments: 7
Ideas: 0
Votes: 7 / 3.000000
The Acid Barrier    Dungeons  (Any)   (Puzzles)

A magical barrier of acid blocks your path. Solve the puzzle to unlock the door.

Monument
October 28, 2005
Hits: 13079
Comments: 14
Ideas: 0
Votes: 10 / 3.550000
The Shocking Pattern    Dungeons  (Any)   (Puzzles)

Checkerboards on floors of dungeons… is there any greater bane to adventurers?

Monument
August 9, 2005
Hits: 7678
Comments: 9
Ideas: 1
Votes: 10 / 3.150000
The Grove    Dungeons  (Any)   (Puzzles)

If the adventurers are smart, they can solve this riddle and get the information they need.

Strolen
October 6, 2003
Hits: 14912
Comments: 9
Ideas: 0
Votes: 4 / 3.750000
Puzzle Room    Dungeons  (Underground)   (Puzzles)

To be used for the final encounter, find the final treasure, or anything that needs to be hidden away better then normal. Typical “who the heck would ever spend the time making it” but it is fun and a mental challenge for a change.

Mageek
May 30, 2016
Hits: 333
Comments: 7
Ideas: 1
Votes: 7 / 4.000000
Secret Wizard Bases with Your Peace of Mind in Mind    Dungeons  (Underground)   (Rooms/ Halls)

You, a wizard, have a secret wizard base. Pesky adventurers and who knows what else would simply love to find it and loot all of your precious stuff. Here are some things to consider during construction.

MoonHunter
October 27, 2005
Hits: 4517
Comments: 7
Ideas: 0
Votes: 4 / 4.250000
Aviontix Tombs    Dungeons  (Desert)   (Style)

In the land of Aviontix there are ruins. A lot of ruins. There are many sand buried cities, king’s tombs (They were a very religious people, focused upon their leaving to the afterlife), and huge statuary. However, Aviontix was a kingdom so long ago, that everything has been looted. (Figure there has been a whole historical epoch or two since then) There might be a hidden tomb or something somewhere in the lands, but it is unlikely. This does not stop people from selling maps to them all the time.

MoonHunter
October 27, 2005
Hits: 7999
Comments: 11
Ideas: 0
Votes: 6 / 4.416667
Ochre Door    Dungeons  (Any)   (Style)

“It is a door,  a stout wooden door with its frame, just standing there in the middle of the field. Why would someone put it there? And the important question, does it actually open to anything?”

Journal of Thomas Mccannon.

manfred
November 2, 2005
Hits: 22428
Comments: 13
Ideas: 9
Votes: 5 / 4.000000
An ecological dungeon    Dungeons  (Underground)   (Ecology)

We have all seen articles on how Dungeons don’t work. I’ve seen such articles before. But this time, an idea struck me: Why not do a dungeon that really works? Where creatures live their lives in harmony; just the right ecological way?

manfred
November 2, 2005
Hits: 7928
Comments: 6
Ideas: 5
Votes: 5 / 4.200000
An ecological dungeon 2: The Elements    Dungeons  (Underground)   (Ecology)

Dungeons, should make sense, in an ecological way. However, to have life, you need to have a physical place to use them. This expands upon the ecological dungeon, giving it a framework to exist in.

manfred
November 4, 2005
Hits: 6651
Comments: 10
Ideas: 0
Votes: 7 / 2.857143
The Giant's Lair Door    Dungeons  (Any)   (Doors)

"That is one really big door"

ephemeralstability
November 4, 2005
Hits: 6128
Comments: 7
Ideas: 0
Votes: 7 / 3.642857
Ettercaps Traps    Dungeons  (Forest/ Jungle)   (Traps)

Ettercaps (the spindly evil woodfolk) are always good for traps: their pine woods are so dense it’s difficult to see what’s a trap, what’s a branch and what’s an ettercap…

CaptainPenguin
November 4, 2005
Hits: 5827
Comments: 9
Ideas: 0
Votes: 6 / 2.583333
The Rain of Toads    Dungeons  (Swamp)   (Traps)

The unwitting players tromping through the swamp won’t know what hit them.

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You Can't Go Home Again -- Thomas Hardy

       By: rickster

An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.

The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...

Ideas  ( Plots ) | June 18, 2014 | View | UpVote 3xp


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