Hall of Honour Featured

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manfred
January 4, 2006
Hits: 12095
Comments: 3
Ideas: 19
Votes: 3 / 3.666667
Magical Traps    Dungeons  (Any)   (Traps)

Magical implements that trap the unwary.

manfred
January 4, 2006
Hits: 20237
Comments: 7
Ideas: 19
Votes: 5 / 4.200000
Outdoor Traps    Dungeons  (Any)   (Traps)

Traps for the outside. It is not only the dungeons and ancient tombs that are dangerous.

manfred
January 4, 2006
Hits: 12384
Comments: 6
Ideas: 9
Votes: 3 / 4.500000
Door Traps    Dungeons  (Any)   (Traps)

A collection of traps that are located on doors, doorways and portals of all kinds.

Iain
December 16, 2005
Hits: 5481
Comments: 4
Ideas: 0
Votes: 2 / 3.500000
Ruins of Linnarson II    Dungeons  (Any)   (Style)

Over three hundred years after the destruction of Linnarson, the ruins of Linnarson remain deserted; the warped magical environs inhabited only by the twisted and bizarre creatures that have been created. Amongst it all, however, the Senior Masters remain, continuing their eternal pursuit of knowledge. (UPDATE IN PROGRESS.)

manfred
November 23, 2005
Hits: 7569
Comments: 6
Ideas: 0
Votes: 4 / 5.000000
Arascan Burial Customs    Dungeons  (Any)   (Style)

Graves of a small, little known folk, exotic as dangerous.

Iain
November 17, 2005
Hits: 8902
Comments: 5
Ideas: 0
Votes: 4 / 4.250000
Maranesh's Challenge    Dungeons  (Any)   (Puzzles)

Maranesh, God of Magic, wearied of the multitudes of humans who came to him, clamouring to be taught the secrets of magic. So it was that he devised a test that would separate the worthy from the unworthy.

manfred
November 16, 2005
Hits: 39469
Comments: 7
Ideas: 41
Votes: 4 / 4.375000
The Small List of Traps    Dungeons  (Any)   (Traps)

Traps gathered from the remains of a dead site. Honour and enjoy what ingenious traps were created by people unknown…

Iain
November 15, 2005
Hits: 8176
Comments: 7
Ideas: 0
Votes: 6 / 4.333333
Wall of Insight    Dungeons  (Any)   (Puzzles)

You have all chosen to follow the Path of the Philosopher. Not for you the warrior Path of the Battlemage, fighter for justice, nor the Path of the Healer, worthy though it may be to heal the sick. Equally you have rejected the Path of the Artificer, the tinkerers, who work on devices and techniques, as well as the Path of the Loremaster, who merely delves and catalogues the knowledge of the past. No, you have decided upon the Path of the Philosopher, the highest calling, the way of true enquiry, where you will probe the realms of higher mathematics, ponder the meaning of truth itself and tease out the deepest secrets of nature and the workings of the world.

MoonHunter
November 6, 2005
Hits: 17580
Comments: 4
Ideas: 0
Votes: 1 / 3.000000
Dungeon Organizations    Dungeons  (Any)   (Style)

There are many organizations that deal with dungeons, ruins, and other places of mystery. This codex is about those organizations.

MoonHunter
November 6, 2005
Hits: 6576
Comments: 3
Ideas: 0
Votes: 3 / 3.666667
Glyphs and Pylons - II    Dungeons  (Any)   (Traps)

Glyph and Pylon units are a set of magical mechanism used to create complicated series of puzzling traps.

Scrasamax
November 4, 2005
Hits: 5545
Comments: 6
Ideas: 0
Votes: 6 / 3.666667
Lazy Susan Trap    Dungeons  (Any)   (Traps)

Fifty steps from the eorlingas/ guided by that which is sinister/ Through dreaming eyes

Pieh
November 4, 2005
Hits: 5575
Comments: 11
Ideas: 0
Votes: 7 / 3.000000
Watch Out for that... ouch...    Dungeons  (Any)   (Traps)

“I open door number one” 
“Watch Out for that… ouch… ”

Pieh
November 4, 2005
Hits: 7265
Comments: 13
Ideas: 0
Votes: 9 / 3.833333
In Case of Emergency Break Glass    Dungeons  (Any)   (Traps)

“Oh look, a glass wall between us and the treasure.”

Kassil
November 4, 2005
Hits: 4969
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
Spellbook Glyph Trap    Dungeons  (Any)   (Traps)

It is a dusty rune. That should have been their first clue that it was dangerous.

manfred
November 4, 2005
Hits: 6761
Comments: 10
Ideas: 0
Votes: 7 / 2.857143
The Giant's Lair Door    Dungeons  (Any)   (Doors)

"That is one really big door"

ephemeralstability
November 4, 2005
Hits: 6245
Comments: 6
Ideas: 0
Votes: 6 / 3.750000
Just Add Glyph    Dungeons  (Any)   (Traps)

As traps, obviously there are the standard protection glyphs which engulf you in fire or freeze you when you try to open locks. And then there are the non-standard ones…

Monument
October 29, 2005
Hits: 11889
Comments: 11
Ideas: 0
Votes: 7 / 2.714286
The Sand Box    Dungeons  (Any)   (Puzzles)

A Magical Puzzle Key for opening a door. Innocuous, somewhat simple, but fun to solve, if you like puzzles.

Monument
October 29, 2005
Hits: 8407
Comments: 7
Ideas: 0
Votes: 7 / 3.000000
The Acid Barrier    Dungeons  (Any)   (Puzzles)

A magical barrier of acid blocks your path. Solve the puzzle to unlock the door.

Monument
October 29, 2005
Hits: 7286
Comments: 6
Ideas: 0
Votes: 6 / 2.166667
Battleship Combination Lock    Dungeons  (Any)   (Puzzles)

A combination lock, possibly to open a chest or door or other entry point. A magical puzzle, for those interested.

Monument
October 28, 2005
Hits: 13523
Comments: 14
Ideas: 0
Votes: 10 / 3.550000
The Shocking Pattern    Dungeons  (Any)   (Puzzles)

Checkerboards on floors of dungeons… is there any greater bane to adventurers?

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       By: manfred

Five men are herding fifteen horses down the road. They won't be very talkative, but are willing to sell a horse, or more horses if the heroes are interested. These men are horse thieves. They are already sought by regional militiamen. Anyone with a stolen horse (all are marked) may get into trouble. If found guilty, horse thieves face prison or even a hanging execution. Similar thefts have happened only a month before, and a reward is offered.

Encounter  ( Locations ) | August 21, 2003 | View | UpVote 2xp


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