Login or register. (You can now login/register with your social networks.)

Hall of Honour Featured

  • You are challenged to go find a Dungeon worthy of a Hall of Honour Vote!

Random Gold Golden

Random

manfred
November 16, 2005
Hits: 36418
Comments: 7
Ideas: 41
Votes: 4 / 4.375000
The Small List of Traps    Dungeons  (Any)   (Traps)

Traps gathered from the remains of a dead site. Honour and enjoy what ingenious traps were created by people unknown…

Iain
November 15, 2005
Hits: 6499
Comments: 5
Ideas: 0
Votes: 4 / 4.250000
Wall of Insight    Dungeons  (Any)   (Puzzles)

You have all chosen to follow the Path of the Philosopher. Not for you the warrior Path of the Battlemage, fighter for justice, nor the Path of the Healer, worthy though it may be to heal the sick. Equally you have rejected the Path of the Artificer, the tinkerers, who work on devices and techniques, as well as the Path of the Loremaster, who merely delves and catalogues the knowledge of the past. No, you have decided upon the Path of the Philosopher, the highest calling, the way of true enquiry, where you will probe the realms of higher mathematics, ponder the meaning of truth itself and tease out the deepest secrets of nature and the workings of the world.

MoonHunter
November 6, 2005
Hits: 17186
Comments: 4
Ideas: 0
Votes: 1 / 3.000000
Dungeon Organizations    Dungeons  (Any)   (Style)

There are many organizations that deal with dungeons, ruins, and other places of mystery. This codex is about those organizations.

MoonHunter
November 6, 2005
Hits: 6069
Comments: 3
Ideas: 0
Votes: 3 / 3.666667
Glyphs and Pylons - II    Dungeons  (Any)   (Traps)

Glyph and Pylon units are a set of magical mechanism used to create complicated series of puzzling traps.

Scrasamax
November 4, 2005
Hits: 5097
Comments: 6
Ideas: 0
Votes: 6 / 3.666667
Lazy Susan Trap    Dungeons  (Any)   (Traps)

Fifty steps from the eorlingas/ guided by that which is sinister/ Through dreaming eyes

Pieh
November 4, 2005
Hits: 5192
Comments: 11
Ideas: 0
Votes: 7 / 3.000000
Watch Out for that... ouch...    Dungeons  (Any)   (Traps)

“I open door number one” 
“Watch Out for that… ouch… ”

Pieh
November 4, 2005
Hits: 6675
Comments: 11
Ideas: 0
Votes: 7 / 3.785714
In Case of Emergency Break Glass    Dungeons  (Any)   (Traps)

“Oh look, a glass wall between us and the treasure.”

Kassil
November 4, 2005
Hits: 4543
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
Spellbook Glyph Trap    Dungeons  (Any)   (Traps)

It is a dusty rune. That should have been their first clue that it was dangerous.

manfred
November 4, 2005
Hits: 6170
Comments: 10
Ideas: 0
Votes: 7 / 2.857143
The Giant's Lair Door    Dungeons  (Any)   (Doors)

"That is one really big door"

ephemeralstability
November 4, 2005
Hits: 5691
Comments: 5
Ideas: 0
Votes: 5 / 3.700000
Just Add Glyph    Dungeons  (Any)   (Traps)

As traps, obviously there are the standard protection glyphs which engulf you in fire or freeze you when you try to open locks. And then there are the non-standard ones…

Monument
October 29, 2005
Hits: 8259
Comments: 9
Ideas: 0
Votes: 5 / 2.600000
The Sand Box    Dungeons  (Any)   (Puzzles)

A Magical Puzzle Key for opening a door. Innocuous, somewhat simple, but fun to solve, if you like puzzles.

Monument
October 29, 2005
Hits: 6312
Comments: 6
Ideas: 0
Votes: 6 / 3.000000
The Acid Barrier    Dungeons  (Any)   (Puzzles)

A magical barrier of acid blocks your path. Solve the puzzle to unlock the door.

Monument
October 29, 2005
Hits: 5522
Comments: 5
Ideas: 0
Votes: 5 / 2.100000
Battleship Combination Lock    Dungeons  (Any)   (Puzzles)

A combination lock, possibly to open a chest or door or other entry point. A magical puzzle, for those interested.

Monument
October 28, 2005
Hits: 11170
Comments: 13
Ideas: 0
Votes: 9 / 3.555556
The Shocking Pattern    Dungeons  (Any)   (Puzzles)

Checkerboards on floors of dungeons… is there any greater bane to adventurers?

MoonHunter
October 27, 2005
Hits: 7332
Comments: 11
Ideas: 0
Votes: 6 / 4.416667
Ochre Door    Dungeons  (Any)   (Style)

“It is a door,  a stout wooden door with its frame, just standing there in the middle of the field. Why would someone put it there? And the important question, does it actually open to anything?”

Journal of Thomas Mccannon.

Monument
August 9, 2005
Hits: 6098
Comments: 8
Ideas: 0
Votes: 9 / 3.111111
The Grove    Dungeons  (Any)   (Puzzles)

If the adventurers are smart, they can solve this riddle and get the information they need.

Karadas
March 11, 2003
Hits: 7390
Comments: 8
Ideas: 0
Votes: 13 / 3.115385
The Labyrinth    Dungeons  (Any)   (Puzzles)

Then suddenly all your body paralizes and you hear a voice echoing in the distance "seems like another rat has been lured to my maze," this voice was terribly cold but playfull, "come on you are not already planning on leaving, the fun has only begun."

 < 1 2 3
Reset Sorting
Total for selections: (57)

Elements

Sort By:







Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0623