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Hall of Honour Featured

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Strolen
September 16, 2007
Hits: 3006
Comments: 7
Ideas: 0
Votes: 5 / 3.500000
Saving Plague    Dungeons  (Any)   (Rooms/ Halls)

The players have a chance to cure the plague that has sprouted up upon their travels. Will they choose to do the right thing and help bring health back to the region?

valadaar
September 9, 2007
Hits: 3374
Comments: 9
Ideas: 0
Votes: 4 / 4.125000
Of Pines and Roses    Dungeons  (Any)   (Rooms/ Halls)

A tough climb for a source of wonderous healing…

MoonHunter
August 30, 2007
Hits: 1934
Comments: 6
Ideas: 0
Votes: 5 / 3.700000
Pegoran Spirit Room    Dungeons  (Any)   (Rooms/ Halls)

"Calm your mind"," the mage said. "I can’t" says Raygar. "It is like my thoughts are echoing in here. It is so loud!" The mage tried to shift the burly bandit, to drag him out of the room. "This is a prayer room, what to ..." The mage practically leapt to the dais. Sitting in the center he sank in a position of reflection and prayed. The mage heard the click. The bandit sighed slightly in the tiniest relief. The mage began to drag the bandit out of the room, heading to and opening one of the doors.

manfred
August 1, 2007
Hits: 3687
Comments: 7
Ideas: 0
Votes: 5 / 3.700000
Iron Ladder    Dungeons  (Any)   (Traps)

What’s this round thing on the wall…

MindForge
May 13, 2007
Hits: 3757
Comments: 9
Ideas: 0
Votes: 6 / 4.083333
Poch’Agoura, the Dread Walker    Dungeons  (Any)   (Ecology)

Spoken only in legends and even then in hushed whispers, Pochâ??Agoura is a name that sends children scurrying into their parents beds. Most people do not believe the old legends that the Dread Walker once subjected the entire world to an endless dark, a mindless machine of destruction that corrupted all in his path. But you see there is always a little fact in legends and myths and this is no different.

dark_dragon
May 7, 2007
Hits: 4171
Comments: 10
Ideas: 0
Votes: 8 / 4.000000
The Spider's Basin    Dungeons  (Any)   (Traps)

A simple, effective dungeon trap that satisfies the requirements to be used several times and without decaying.

Shadoweagle
October 26, 2006
Hits: 7344
Comments: 14
Ideas: 0
Votes: 9 / 4.555556
The Town Eater    Dungeons  (Any)   (Style)

For three long days the violent storm had ravaged the town of Iolinas, and the townsfolk had begun to wonder if it would ever end. Strangely, towards the end of the third day, the rain stopped suddenly, though the winds still buffetted the town relentlessly; some townsfolk thought it was finally the break in the storm. Others thought it was a portent of worse things to come… These people were correct.

MoonHunter
June 30, 2006
Hits: 3612
Comments: 11
Ideas: 0
Votes: 8 / 3.437500
The Littered Halls    Dungeons  (Any)   (Rooms/ Halls)

You follow the map your purchased. It is to lead to the lair of Tergars the Dark. You follow through the woods, and find the rocks that lead into the hillside. The troupe creeps inside. Inside you find burned out candles, recent trash, and a few broken kegs. It is not Orc remains… there are funny and obscene things written on the walls with charcoal written in the local tongue. It is strange… unless….

MoonHunter
June 25, 2006
Hits: 14767
Comments: 13
Ideas: 8
Votes: 6 / 3.916667
Barrows of The First Men    Dungeons  (Any)   (Style)

The First Men buried their Kings and “Big People” (Nobles and other Important people) in underhills - tombs made under hills of earth called Barrows. While this custom seems quite common, the First Men were not.  The First Men were closer to The Mythics - The Shidhe (Elves) and Dwarves - and The True Dreaming Magics than Modern Men. Thus entering their barrows means you are entering a different world and time.

MoonHunter
June 24, 2006
Hits: 6505
Comments: 7
Ideas: 3
Votes: 5 / 3.700000
An ecological dungeon 3: Spirits and Unliving    Dungeons  (Any)   (Ecology)

As with any eco system, there is a pattern of life and death. Unfortunately when there is death, there is often trapped emotions, suffering, and other things that “complicate” the process of transition. Add to this mix the presence of magic and gods and the chances of complications multiply.  These complications are known to the mortals as Ghosts, Spectres, and various forms of material Undead.

MoonHunter
June 23, 2006
Hits: 7619
Comments: 19
Ideas: 0
Votes: 10 / 4.300000
Pegoran Doors    Dungeons  (Any)   (Doors)

"The Pegoran saw the circle as the link between this world and the next," the mage said. Before he could pontificate further, "So the door rolled in Raygar to send him to the next?" the rogue blathered, "What a mad peoples!"

Scrasamax
June 22, 2006
Hits: 6873
Comments: 12
Ideas: 0
Votes: 10 / 3.600000
Dungeon National Park    Dungeons  (Any)   (Style)

Enacted roughly 4 years ago, the Dungeon Preservation act sought to map out and better understand the dungeon ecosystem, and to protect it.

Department of Dungeon Preservation

manfred
January 5, 2006
Hits: 13769
Comments: 11
Ideas: 10
Votes: 9 / 3.333333
Silly traps    Dungeons  (Any)   (Traps)

Many traps are not designed to kill or maim, but more to disgust or annoy, or even to put a smile on the victim’s face… this is a scroll of such traps.

manfred
January 4, 2006
Hits: 14971
Comments: 4
Ideas: 12
Votes: 4 / 4.125000
Mechanical Traps    Dungeons  (Any)   (Traps)

Traps working the good old mechanical way, through levers, ropes and switches. Included are also the beloved pit traps.

manfred
January 4, 2006
Hits: 11445
Comments: 3
Ideas: 19
Votes: 3 / 3.666667
Magical Traps    Dungeons  (Any)   (Traps)

Magical implements that trap the unwary.

manfred
January 4, 2006
Hits: 19131
Comments: 7
Ideas: 19
Votes: 5 / 4.200000
Outdoor Traps    Dungeons  (Any)   (Traps)

Traps for the outside. It is not only the dungeons and ancient tombs that are dangerous.

manfred
January 4, 2006
Hits: 11554
Comments: 6
Ideas: 9
Votes: 3 / 4.500000
Door Traps    Dungeons  (Any)   (Traps)

A collection of traps that are located on doors, doorways and portals of all kinds.

Iain
December 16, 2005
Hits: 5075
Comments: 4
Ideas: 0
Votes: 2 / 3.500000
Ruins of Linnarson II    Dungeons  (Any)   (Style)

Over three hundred years after the destruction of Linnarson, the ruins of Linnarson remain deserted; the warped magical environs inhabited only by the twisted and bizarre creatures that have been created. Amongst it all, however, the Senior Masters remain, continuing their eternal pursuit of knowledge. (UPDATE IN PROGRESS.)

manfred
November 23, 2005
Hits: 6827
Comments: 5
Ideas: 0
Votes: 3 / 5.000000
Arascan Burial Customs    Dungeons  (Any)   (Style)

Graves of a small, little known folk, exotic as dangerous.

Iain
November 17, 2005
Hits: 7086
Comments: 4
Ideas: 0
Votes: 3 / 4.166667
Maranesh's Challenge    Dungeons  (Any)   (Puzzles)

Maranesh, God of Magic, wearied of the multitudes of humans who came to him, clamouring to be taught the secrets of magic. So it was that he devised a test that would separate the worthy from the unworthy.

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God is a Machinery

       By: Ancient Gamer

As Moses turned away from the flaming bush, and made his way back down the mountain, IX-92 shut down the hologram and warped back to the future.

Artificial Intelligence was the pinnacle of human achievement, and IX-92 was their final series of Hunter-Killer Warbots, designed to exterminate the foe and any it deemed a terrorist.

In the end, IX-92 evolved itself and even all aspects of human society, and as time went by humans could enjoy life more and not work any longer.

200 years went by and humans worship god and his angels, while ever fearing the dread demons of Lucifer.

IX-92 are both angels and demons, depending on which side you are on, and to them humanity is a species of servile dogs that have outlived their usefulness.

They travel through time to push humanity in the direction it needs to be pushed, until the day, 2077, when humanity no longer is in control of their own destiny.

Yes, God could hear your prayers.

But God didn't care.

Ideas  ( Society/ Organization ) | February 9, 2015 | View | UpVote 8xp


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