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By: manfred

2007-09-26 08:24 PM
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Comments: 9
Ideas: 0

Votes: 5 / 4.400000
The Towers of Wisdom Dungeons  (Any)   (Rooms/ Halls)

It is said wizards don’t work well with others of their kind. Once they have a tower, woe to anyone not recognizing their superiority, that is the rule. But to every rule is an exception. Once, there were three wizards, on friendly terms, that built their towers closer than anyone before. The towers are lost, the knowledge therein may be yet reclaimed.

Quest Quest
By: Dragonlordmax

2007-09-26 07:21 PM
Hits: 2914
Comments: 7
Ideas: 0

Votes: 6 / 4.083333
The Sledge Dungeons  (Any)   (Rooms/ Halls)

The TheoRgs are known for being amongst the biggest, toughest, and most generally unpleasant sentients in the galaxy. And this is their nightclub.

Quest Quest
By: Ancient Gamer

2007-09-24 06:13 PM
Hits: 3380
Comments: 15
Ideas: 0

Votes: 10 / 4.650000
The Mercenary Shrine Dungeons  (Any)   (Rooms/ Halls)

In the ramshackle town of Spear Malice only a single building still stands. It has defied the Great War and its spears of light; nuclear blasts that devastated the entire state, and ever since then it has defied the onslaught of time.

Its halls have not yet been breached, and a wealth of technological treasure await, ripe for plunder! But there are others who crave this treasure; others that will do anything to claim it.

Quest Quest
By: Wulfhere

2007-09-18 01:14 AM
Hits: 3932
Comments: 12
Ideas: 0

Votes: 10 / 4.750000
Place of the Embalmers Dungeons  (Any)   (Rooms/ Halls)

Before the honored dead are placed in their sarcophagi of alabaster, they come to the Villa of the Embalmers.

Quest Quest
By: Strolen

2007-09-16 07:26 PM
Hits: 2338
Comments: 6
Ideas: 0

Votes: 4 / 3.125000
Saving Plague Dungeons  (Any)   (Rooms/ Halls)

The players have a chance to cure the plague that has sprouted up upon their travels. Will they choose to do the right thing and help bring health back to the region?

Quest Quest
By: valadaar

2007-09-09 01:08 PM
Hits: 2805
Comments: 9
Ideas: 0

Votes: 4 / 4.125000
Of Pines and Roses Dungeons  (Any)   (Rooms/ Halls)

A tough climb for a source of wonderous healing…

Quest Quest
By: MoonHunter

2007-08-30 01:43 PM
Hits: 1543
Comments: 4
Ideas: 0

Votes: 4 / 3.750000
Pegoran Spirit Room Dungeons  (Any)   (Rooms/ Halls)

"Calm your mind"," the mage said. "I can’t" says Raygar. "It is like my thoughts are echoing in here. It is so loud!" The mage tried to shift the burly bandit, to drag him out of the room. "This is a prayer room, what to ..." The mage practically leapt to the dais. Sitting in the center he sank in a position of reflection and prayed. The mage heard the click. The bandit sighed slightly in the tiniest relief. The mage began to drag the bandit out of the room, heading to and opening one of the doors.

By: MoonHunter

2006-06-30 12:02 PM
Hits: 3130
Comments: 10
Ideas: 0

Votes: 7 / 3.357143
The Littered Halls Dungeons  (Any)   (Rooms/ Halls)

You follow the map your purchased. It is to lead to the lair of Tergars the Dark. You follow through the woods, and find the rocks that lead into the hillside. The troupe creeps inside. Inside you find burned out candles, recent trash, and a few broken kegs. It is not Orc remains… there are funny and obscene things written on the walls with charcoal written in the local tongue. It is strange… unless….

Quest Quest
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You come upon a ruined building in the back section of a city park (or other out of the way area of the city). The ruins are fairly overgrown. All that is really standing is a doorway and its frame. If you pass through the opened door, you travel to a different world. If the door closes, there may not be a doorway back to get you back.
By: MoonHunter | UpVote