Login or register. (You can now login/register with your social networks.)

Hall of Honour Featured

  • You are challenged to go find a Dungeon worthy of a Hall of Honour Vote!

Random Gold Golden

Random

Mageek
August 16, 2014
Hits: 624
Comments: 5
Ideas: 0
Votes: 3 / 4.333333
Necropolis    Dungeons  (Underground)   (Puzzles)

It lies nestled deep in the wooded hills surrounding Craeger’s Crossing, carved from the living rock of the outcroppings which dot the landscape. Evil may not enter. The living may not enter. None who have sought the remains of Sir Valyrian and the Mirror of the Zealot have ever returned. Now it is your chance to perish.

Necropolis is a self-contained role-playing puzzle adventure for three players. Heavily influenced by Dungeon & Dragons and the Tomb of Horrors, this adventure is specifically designed to strip away all of the extra fluff and focus on puzzle solving and sweet, sweet, horror.

custos
May 19, 2014
Hits: 431
Comments: 9
Ideas: 1
Votes: 8 / 3.937500
Beastmaster's door    Dungeons  (Any)   (Doors)

- The sculptures seem alive

- Your right, I think I know what to do with the horse, but I'm not touching the snake!

Scrasamax
April 25, 2014
Hits: 331
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Quortek Baat'leb    Dungeons  (Underground)   (Traps)

Also known as the Circle of Soul Stealing, a devious and powerful trap

PeteBain
March 30, 2014
Hits: 258
Comments: 7
Ideas: 0
Votes: 6 / 3.416667
Orbs of Wendlehook    Dungeons  (Any)   (Doors)

"Pass me the blue one." said Quinn.

"Are you sure?" asked Elise. "It's just, you were sure about the last two combinations, and that ceiling got closer both times."

"It's a gamble, I agree," replied Quinn, "but whatever's behind this door has got to be worth it."

Elise passed Quinn the blue stone which he placed carefully in the final slot. As the grinding began, Quinn looked to the door while Elise looked up...

Cheka Man
March 7, 2014
Hits: 475
Comments: 6
Ideas: 0
Votes: 5 / 4.100000
7 Special Prisons    Dungeons  (Any)   (Traps)

Most criminals who are locked up as a punishment or to await trial are just confined in regular cellblocks or jails, but not all of them. Some are so dangerous that ordinary prisons just will not hold them. Others have secrets that cannot be allowed to be spread, or their crimes are so dreadful that they deserve a greater punishment then normal incarceration or even execution. In yet other cases the ruler had a nasty sense of humour...

young0ne2
January 11, 2014
Hits: 548
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
Redux Tantibus    Dungeons  (Any)   (Rooms/ Halls)

An open room lay before them, occupied only by a few cobwebs and dust. Upon entering, a phrase is seen on one wall. One of them utters the phrase out of wonder for its meaning, unknowingly activating the room. An eye opens on the wall in front of the poor souls and with a quick flash of light, the last thing heard from the room is heart retching screams... then silence.

Chaosmark
October 26, 2013
Hits: 470
Comments: 11
Ideas: 0
Votes: 6 / 3.583333
The Bibliorynth of Zhao Zweh    Dungeons  (Other)   (Rooms/ Halls)

Lost to the mysts of time and catastrophe, the fabled Zhao Zwehian Library has reappeared. Or at least, part of it has...

Shadoweagle
September 10, 2013
Hits: 1568
Comments: 11
Ideas: 1
Votes: 8 / 4.062500
Demonic Pipe Organ    Dungeons  (Underground)   (Puzzles)

Mora stepped up to the wicked-looking pipe-organ; the carved demonic head which it was made from leered silently at him. Sweating with anxiety, Mora looked back to his friends before swallowing hard and shakily bringing his fingers to the ivory.

Mora pressed the keys down into several minor chords, and a thunderous peal of music echoed, sounding mockingly similar to a church. Suddenly, the eyes of the carved head lit up with fire, and with a *WHOOSH* a pillar of flames burst into life around Mora. The man's screams were cut short after just a second and the fire disappeared just as quickly. Mora was gone.

After a moment of shocked silence, Mora's friends cheered excitedly.

Mageek
April 13, 2013
Hits: 3191
Comments: 11
Ideas: 1
Votes: 8 / 3.500000
Pendulum Puzzle    Dungeons  (Any)   (Puzzles)

The Pendulum Puzzle is a simple ordering challenge backed up by a neat rhyme. Ready to be inserted into pretty much any dungeon or setting.

meteorit
January 15, 2013
Hits: 2269
Comments: 14
Ideas: 1
Votes: 6 / 4.916667
The Sorcerer's Knot    Dungeons  (Any)   (Puzzles)

"We followed the map as best we could, periodically checking our bearings using the chronograph and the sextants that the seer had given us. Eventually we found the deserted location that corresponded to the coordinates on the rapidly disintegrating map. And we began digging...

"We started a trench that went down about fifteen feet into the baking sand and headed due South. After a few hours our spades rang with the sound of steel on stone and as it did so the group gathered round to see what we had hit. Some hand digging revealed a dark black stone that had been carved with a strange texture on it's surface like a series of overlapping layers of petrified tendrils frozen for perhaps a thousand years. It looked and felt utterly alien, and yet our goal lay in the centre of this forbidding artefact.

caesar193
November 20, 2012
Hits: 588
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Ghost Ship    Dungeons  (Water)   (Rooms/ Halls)

"She sails up'n'down the Tristis River. All them river folk see her an' give her a wide berth. Superstitious lot, them river folk. 'Course, we adventurers kill of monstrous superstitions of the rich type on a daily basis! Who're we ta judge? So's anyways, she is said to only appear when the moon is full and the werewolves howl. And though she's ne'er violent, you can always 'ear a moanin' sound. I got no idea what's aboard that ship, but whate'er it is, I want nothin' to do with it."

-Old Gerald, man in the pub

caesar193
November 10, 2012
Hits: 766
Comments: 8
Ideas: 0
Votes: 3 / 4.000000
Hrothen's Gate    Dungeons  (Mountains)   (Doors)

The swirling snow fell on the soldier's shield,

covering the symbol of Hrothen's Hope.

The swirling snow fell on the dwarf's black beard,

and melted into the darkness.

-opening poem of Hrothen's Curse, a dwarven tale

caesar193
August 23, 2012
Hits: 646
Comments: 7
Ideas: 0
Votes: 3 / 2.833333
The Walk    Dungeons  (Water)   (Rooms/ Halls)

"The Walk. Oh, aye, I've heard o' the walk. Its this peninsula, south of us, where the sides o' this peninsula are cliffs. At the end o' this peninsula is this big area, riddles with caves. In them caves is a huge treasure. At least, according to these rumors I've heard. 'Course, them caves have been taken over by orcs. I'd go take the treasure meself if I was younger."

-Old Gerald, man in the pub

caesar193
August 14, 2012
Hits: 701
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
A Village in Turmoil    Dungeons  (Mountains)   (Rooms/ Halls)

Something is killing and eating the people of Th'gil. This monster displays cleverness, strength, and a thirst for blood. The PCs have stumbled into this town. Will they leave by walking or by dieing?

caesar193
July 26, 2012
Hits: 900
Comments: 12
Ideas: 0
Votes: 7 / 3.500000
Death Room    Dungeons  (Underground)   (Traps)

Money=zombies. Who knew that the room with pictures of people getting killed would spawn undead things trying to kill you?

OmegaDraco
May 31, 2012
Hits: 1949
Comments: 23
Ideas: 1
Votes: 12 / 4.541667
The Seating of the Stuffy Dinner Party Guests    Dungeons  (Any)   (Puzzles)

"Don't just laze about! Help with the seating arrangement! The guests will be here any minute, and the king said everything must be perfect tonight or heads will roll! Now remember, the King must sit at the head of the table with her majesty at his side. Lord and Lady Pemberton must sit next to each other but not next to either the Knight-Commander Gren or his wife.. The Priest Lenard mustn't sit next to any of the attractive Ladies, and the Matriarch will certainly cause a ruckus if not placed in a respectable seat, but don't put her near the wine fountain either. Also, the Ladies...."

Dossta
April 22, 2012
Hits: 1188
Comments: 10
Ideas: 1
Votes: 9 / 4.944444
Escape From the Tower    Dungeons  (Other)   (Rooms/ Halls)

After waking up groggily in the middle of a floating wizard's tower, the players must find some way to escape before being slain by the beast that stalks them.  Time is ticking and the cat is always watching . . .

OmegaDraco
February 8, 2012
Hits: 1313
Comments: 13
Ideas: 1
Votes: 7 / 4.285714
Icegate    Dungeons  (Tundra/ Arctic)   (Doors)

A treacherous door to enter. Take a deep breath, focus your mind, and leap into the ice.

Magus of the Citadel
September 2, 2011
Hits: 1355
Comments: 7
Ideas: 1
Votes: 7 / 3.785714
The Door of Heaven    Dungeons  (Underground)   (Traps)

The door that cannot be reached, the wall that cannot be climbed

Ted
April 29, 2011
Hits: 1419
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
The Vattic Trap    Dungeons  (Other)   (Traps)

"John. This is your final power. Precognition. Don't you see? The ability to know what is going to happen. And, if you know what is going to happen, then you can stop it."

Often considered only a vicious trap that preys on the fears of its victims, the Vattic Trap harbors an important secret.

 1 2 3 4 5 6 >  Last ›
Reset Sorting
Total for selections: (142)

Elements

Sort By:







Random Idea Seed View All Idea Seeds

       By: StrangeLands

Poison can only ever be the tool of a murderer - as such, alchemists are tightly regulated by the Crown, and anyone found in posession of an unknown substance is forced to taste it themselves.

Ideas  ( Items ) | December 27, 2003 | View | UpVote 0xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0407