Hall of Honour Featured

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sirgarberto
July 31, 2015
Hits: 95
Comments: 8
Ideas: 0
Votes: 4 / 4.000000
25 Horses    Dungeons  (Any)   (Puzzles)

A new twist for a classic puzzle. There are 25 statues of horses around a chessboard, and need to be arranged properly to proceed.

Moonlake
July 10, 2015
Hits: 327
Comments: 6
Ideas: 0
Votes: 6 / 3.916667
Tangrams (or Seven Piece Puzzles)    Dungeons  (Any)   (Puzzles)

A shape assembly puzzle that can be inserted into any cask/door/wall in a dungeon

Mageek
July 2, 2015
Hits: 431
Comments: 7
Ideas: 0
Votes: 5 / 4.200000
Phantom Paths    Dungeons  (Any)   (Puzzles)

Phantom Paths is a mirrored motion puzzle that requires collaboration among three players. Ready to be inserted into pretty much any dungeon or setting.

MysticMoon
February 2, 2015
Hits: 1124
Comments: 8
Ideas: 0
Votes: 6 / 3.916667
Castle Kaukenn    Dungeons  (Other)   (Rooms/ Halls)

Stronghold made for the liche Haukagaron. He was betrayed at the last and Castle Kaukenn was pulled into the Abyssal realms.

PoisonAlchemist
November 24, 2014
Hits: 1069
Comments: 10
Ideas: 1
Votes: 6 / 5.000000
Rats in the Basement    Dungeons  (Underground)   (Style)

Poison's variation on Tucker's Kobolds.

A lighthearted Pathfinder adventure intended for a group of four retired adventurers level 17-20 who have come into possession of The Verbing Noun.

Mageek
August 16, 2014
Hits: 2379
Comments: 9
Ideas: 0
Votes: 4 / 4.375000
Necropolis    Dungeons  (Underground)   (Puzzles)

It lies nestled deep in the wooded hills surrounding Craeger’s Crossing, carved from the living rock of the outcroppings which dot the landscape. Evil may not enter. The living may not enter. None who have sought the remains of Sir Valyrian and the Mirror of the Zealot have ever returned. Now it is your chance to perish.

Necropolis is a self-contained role-playing puzzle adventure for three players. Heavily influenced by Dungeon & Dragons and the Tomb of Horrors, this adventure is specifically designed to strip away all of the extra fluff and focus on puzzle solving and sweet, sweet, horror.

custos
May 19, 2014
Hits: 863
Comments: 9
Ideas: 1
Votes: 8 / 3.937500
Beastmaster's door    Dungeons  (Any)   (Doors)

- The sculptures seem alive

- Your right, I think I know what to do with the horse, but I'm not touching the snake!

Scrasamax
April 25, 2014
Hits: 673
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Quortek Baat'leb    Dungeons  (Underground)   (Traps)

Also known as the Circle of Soul Stealing, a devious and powerful trap

PeteBain
March 30, 2014
Hits: 594
Comments: 8
Ideas: 0
Votes: 7 / 3.500000
Orbs of Wendlehook    Dungeons  (Any)   (Doors)

"Pass me the blue one." said Quinn.

"Are you sure?" asked Elise. "It's just, you were sure about the last two combinations, and that ceiling got closer both times."

"It's a gamble, I agree," replied Quinn, "but whatever's behind this door has got to be worth it."

Elise passed Quinn the blue stone which he placed carefully in the final slot. As the grinding began, Quinn looked to the door while Elise looked up...

Cheka Man
March 7, 2014
Hits: 840
Comments: 6
Ideas: 0
Votes: 5 / 4.100000
7 Special Prisons    Dungeons  (Any)   (Traps)

Most criminals who are locked up as a punishment or to await trial are just confined in regular cellblocks or jails, but not all of them. Some are so dangerous that ordinary prisons just will not hold them. Others have secrets that cannot be allowed to be spread, or their crimes are so dreadful that they deserve a greater punishment then normal incarceration or even execution. In yet other cases the ruler had a nasty sense of humour...

young0ne2
January 11, 2014
Hits: 916
Comments: 4
Ideas: 0
Votes: 3 / 3.333333
Redux Tantibus    Dungeons  (Any)   (Rooms/ Halls)

An open room lay before them, occupied only by a few cobwebs and dust. Upon entering, a phrase is seen on one wall. One of them utters the phrase out of wonder for its meaning, unknowingly activating the room. An eye opens on the wall in front of the poor souls and with a quick flash of light, the last thing heard from the room is heart retching screams... then silence.

Chaosmark
October 26, 2013
Hits: 721
Comments: 11
Ideas: 0
Votes: 6 / 3.583333
The Bibliorynth of Zhao Zweh    Dungeons  (Other)   (Rooms/ Halls)

Lost to the mysts of time and catastrophe, the fabled Zhao Zwehian Library has reappeared. Or at least, part of it has...

Shadoweagle
September 10, 2013
Hits: 2598
Comments: 13
Ideas: 1
Votes: 9 / 4.055556
Demonic Pipe Organ    Dungeons  (Underground)   (Puzzles)

Mora stepped up to the wicked-looking pipe-organ; the carved demonic head which it was made from leered silently at him. Sweating with anxiety, Mora looked back to his friends before swallowing hard and shakily bringing his fingers to the ivory.

Mora pressed the keys down into several minor chords, and a thunderous peal of music echoed, sounding mockingly similar to a church. Suddenly, the eyes of the carved head lit up with fire, and with a *WHOOSH* a pillar of flames burst into life around Mora. The man's screams were cut short after just a second and the fire disappeared just as quickly. Mora was gone.

After a moment of shocked silence, Mora's friends cheered excitedly.

Mageek
April 13, 2013
Hits: 6183
Comments: 14
Ideas: 1
Votes: 9 / 3.555556
Pendulum Puzzle    Dungeons  (Any)   (Puzzles)

The Pendulum Puzzle is a simple ordering challenge backed up by a neat rhyme. Ready to be inserted into pretty much any dungeon or setting.

meteorit
January 15, 2013
Hits: 3482
Comments: 14
Ideas: 1
Votes: 6 / 4.916667
The Sorcerer's Knot    Dungeons  (Any)   (Puzzles)

"We followed the map as best we could, periodically checking our bearings using the chronograph and the sextants that the seer had given us. Eventually we found the deserted location that corresponded to the coordinates on the rapidly disintegrating map. And we began digging...

"We started a trench that went down about fifteen feet into the baking sand and headed due South. After a few hours our spades rang with the sound of steel on stone and as it did so the group gathered round to see what we had hit. Some hand digging revealed a dark black stone that had been carved with a strange texture on it's surface like a series of overlapping layers of petrified tendrils frozen for perhaps a thousand years. It looked and felt utterly alien, and yet our goal lay in the centre of this forbidding artefact.

caesar193
November 20, 2012
Hits: 920
Comments: 4
Ideas: 0
Votes: 4 / 4.000000
Ghost Ship    Dungeons  (Water)   (Rooms/ Halls)

"She sails up'n'down the Tristis River. All them river folk see her an' give her a wide berth. Superstitious lot, them river folk. 'Course, we adventurers kill of monstrous superstitions of the rich type on a daily basis! Who're we ta judge? So's anyways, she is said to only appear when the moon is full and the werewolves howl. And though she's ne'er violent, you can always 'ear a moanin' sound. I got no idea what's aboard that ship, but whate'er it is, I want nothin' to do with it."

-Old Gerald, man in the pub

caesar193
November 10, 2012
Hits: 1016
Comments: 8
Ideas: 0
Votes: 3 / 4.000000
Hrothen's Gate    Dungeons  (Mountains)   (Doors)

The swirling snow fell on the soldier's shield,

covering the symbol of Hrothen's Hope.

The swirling snow fell on the dwarf's black beard,

and melted into the darkness.

-opening poem of Hrothen's Curse, a dwarven tale

caesar193
August 23, 2012
Hits: 856
Comments: 7
Ideas: 0
Votes: 3 / 2.833333
The Walk    Dungeons  (Water)   (Rooms/ Halls)

"The Walk. Oh, aye, I've heard o' the walk. Its this peninsula, south of us, where the sides o' this peninsula are cliffs. At the end o' this peninsula is this big area, riddles with caves. In them caves is a huge treasure. At least, according to these rumors I've heard. 'Course, them caves have been taken over by orcs. I'd go take the treasure meself if I was younger."

-Old Gerald, man in the pub

caesar193
August 14, 2012
Hits: 919
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
A Village in Turmoil    Dungeons  (Mountains)   (Rooms/ Halls)

Something is killing and eating the people of Th'gil. This monster displays cleverness, strength, and a thirst for blood. The PCs have stumbled into this town. Will they leave by walking or by dieing?

caesar193
July 26, 2012
Hits: 1221
Comments: 12
Ideas: 0
Votes: 7 / 3.500000
Death Room    Dungeons  (Underground)   (Traps)

Money=zombies. Who knew that the room with pictures of people getting killed would spawn undead things trying to kill you?

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       By: Drackler

A world where, instead of aging in years, the people age in knowledge. So, instead of dying once a general age was reached, they die once they achieve a certain amount of knowledge. A man could live forever if he never learned anything, or could die after reading a few choice books. Of course, the knowledge of the land would be regulated, like medical drugs.

Ideas  ( Locations ) | June 3, 2008 | View | UpVote 2xp


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