The second part of this ongoing list.
This is Part One of an ongoing list of possible puzzles for an escape room dungeon.
An ancient tomb set beneath a small hill-town holds a dark secret...
This is a method to randomly generate a branching dungeon graph that can be used to emulate the traditional lock-and-key style of dungeon that is prominent in the Legend of Zelda series of games.
The final test for Guild candidates is to complete the Escape Room.
A tall water filled room that guards an artifact or other important objective. A puzzle must be solved to reach it.
A maze in which there are clues that reveal the way through provided that you know how to perceive, interpret, and use them.
El Dorado LLC is a virtual theme park based off of the perception of 1990s southern California
Step on the floor tiles in the correct order to proceed.
Ding Ziu translates to 'Substitute Criminal'
A mechanical shrinking trap room. Complete the challenges before you get crushed. The name for this room is the same as the movie whose plot I got this whole idea from.
Sometimes a door is the best security system.
Sometimes the owner of a dungeon doesn't want to kill its intruders, just detain and embarrass them a bit.
A series of traps and puzzles that are sure to cause pause in your players without killing them..... maybe.
"This is a clean room environment. So we will have to pass through decontamination before we can enter." Researcher Gorgron Rogbutt, an Orc.
"Here lies a peasant child scarred by the heat of battle.
Fighting not for glory but because he just wanted to live,
His despairation led him to victory."
~ Carved on the ornate stone doors leading to the large tomb.
A very difficult puzzle which requires knowledge in simple leet speak to solve. It might take a while to figure out as you have to rearrange letters and numbers to form a sentence.
A puzzle that requires knowledge of the PGP Word List to complete. It is impossible without knowing this information. VERY COMPLEX! NOT FOR BEGINNERS!
This is a system of classification that admittedly I shamelessly copied from TES (The Elder Scrolls). It sorts traps and puzzles into four categories known in TES as The Four Tests. Examples of each that I made myself are included.
A graph theory based puzzle for a Shadowrun Setting.
This consists of a trap and encounter as the puzzle. There will be ten PCs for this example but this will work with any even number of PCs.
Imagine a tribe of nomads where all the males have the blessing of being were-stallions. The tribe would not need to have ordinary horses to move around, all mounted warriors would be female and a curious custom could be that when a couple gets married, the girl rides her chosen to the altar.