Hall of Honour Featured

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Cheka Man
December 10, 2005
Hits: 10718
Comments: 9
Ideas: 15
Votes: 4 / 5.000000
The Mad Queen and her Daughter    Articles  (Fiction)   (Gaming - In General)

This is the tale of how Princess Amber liberated Vallermoore from it’s mad Queen.

MoonHunter
December 10, 2005
Hits: 12600
Comments: 21
Ideas: 13
Votes: 9 / 4.388889
True Immersion    Articles  (Humor/ Editorial)   (Gaming - In General)

You can talk the talk, but can you walk the walk?

MoonHunter
December 9, 2005
Hits: 4358
Comments: 9
Ideas: 0
Votes: 7 / 4.142857
I want a Battle of Pelennor Fields in my campaign    Articles  (Campaign)   (Game Mastering)

Did you, like me, sit in the cinema thinking “Now this is what I want to achieve for my campaign climax”? Did you sit around afterwords trying to figure out how? Well I did, and here it is.

MoonHunter
December 8, 2005
Hits: 10178
Comments: 4
Ideas: 0
Votes: 2 / 3.000000
New to Roleplaying    Articles  (Resource)   (Gaming - In General)

Looking for some information that might explain what is going on? How you can get involved? How to play?

MoonHunter
December 8, 2005
Hits: 6837
Comments: 7
Ideas: 0
Votes: 5 / 3.500000
Organization Files for GMs    Articles  (Resource)   (Game Mastering)

Let’s face it. GM’s need to be organized. When dealing with organization, one should look towards business… as an efficient business is a more profitable business.

MoonHunter
December 8, 2005
Hits: 5793
Comments: 13
Ideas: 0
Votes: 10 / 4.500000
When Gamers go BAD! #2 Roleplayers    Articles  (Humor/ Editorial)   (Game Mastering)

Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. Roleplaying, taken to extremes, can destroy a campaign for a troupe just as easily as any power gamer, rules lawyer, or munchkin.

MoonHunter
December 8, 2005
Hits: 3528
Comments: 5
Ideas: 0
Votes: 5 / 4.200000
When Gamers go Bad! #1 Power Gamers    Articles  (Humor/ Editorial)   (Game Mastering)

Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. The most common and dreaded extreme is the Power Gamer.

MoonHunter
December 8, 2005
Hits: 3998
Comments: 5
Ideas: 0
Votes: 2 / 4.500000
A perfect gamer is    Articles  (Humor/ Editorial)   (Gaming - In General)

A very short piece

MoonHunter
December 8, 2005
Hits: 4208
Comments: 4
Ideas: 0
Votes: 2 / 4.000000
Authentic LARP 2: Taverns and Brawls    Articles  (Other Gaming)   (Game Mastering)

A standard roleplaying environment: the tavern. This is another easy one to create in your own home, providing you have a large enough group of roleplaying friends. Let us assume your PC group is no larger than five, and that the rest of your friends can be NPCs. Let us also aim for an exceptionally seedy and unscrupulous city tavern.

ephemeralstability
December 8, 2005
Hits: 3863
Comments: 3
Ideas: 0
Votes: 3 / 3.833333
Authentic LARP 1: Cavern Systems    Articles  (Other Gaming)   (Game Mastering)

In a good LARP it is desirable to separate the players out individually at some stage, because they are more suggestible and afraid when they are alone. Some form of individual challenge is probably the best way of doing this. One possible setting for this is a cave system, and it is probably one of the easiest to recreate realistically, and one of the most perfect for playing on fears of claustrophobia and darkness.

ephemeralstability
December 8, 2005
Hits: 23805
Comments: 22
Ideas: 37
Votes: 8 / 4.562500
Music during a game    Articles  (At Table)   (Game Mastering)

Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I’d recommend for different situations.

EchoMirage
December 7, 2005
Hits: 6343
Comments: 13
Ideas: 3
Votes: 6 / 4.166667
Elemental Affinities    Articles  (Rules and Advice)   (Game Mastering)

As a way of defining your character better

MoonHunter
December 4, 2005
Hits: 22835
Comments: 9
Ideas: 5
Votes: 2 / 4.000000
MoonHunter's Super Thread    Articles  (Resource)   (Gaming - Genre)

Most of you are probably wondering about this thread. It’s title is a little vague.  It is about super hero/ meta hero/ comic gaming. This is a support submission. What I want here is organizations, meta-hero equipment, minor NPC, Extras, etc.  I want things that will help in running a supers games, Modern, Pulp, and even Fantasy.

MoonHunter
December 2, 2005
Hits: 114857
Comments: 16
Ideas: 0
Votes: 5 / 4.600000
New Looks and Takes and Makovers    Articles  (Resource)   (Game Mastering)

Some times the same old thing, be it a species or class or type of magic, just does not have that old spark. That is what these threads are about. They are re-imagined versions of the classics. An attempt to make them interesting and useful again.

MoonHunter
November 30, 2005
Hits: 3680
Comments: 7
Ideas: 0
Votes: 4 / 4.125000
Making a Magic System - a psuedo FAQ    Articles  (Resource)   (Game Mastering)

Everyone wants to make a magic system for their game, be it THEIR GAME SYSTEM or another. So have fun and do it. Just a few things I want you to think of.

MoonHunter
November 27, 2005
Hits: 5842
Comments: 12
Ideas: 0
Votes: 6 / 4.000000
Hollywood's Musical Movie Magic    Articles  (At Table)   (Game Mastering)

Music and Gaming, two great things that actually do go together. And movies show us how.

MoonHunter
November 26, 2005
Hits: 7411
Comments: 7
Ideas: 0
Votes: 7 / 4.285714
Scene Journals    Articles  (Rules and Advice)   (Gaming - In General)

Have you ever needed to play out a scene that would of been embarassing to you or between your character and another that would of sucked up hours of game time leaving everyone else bored to tears? Scene Journals are your answer.

Incarnadine
November 26, 2005
Hits: 4769
Comments: 10
Ideas: 0
Votes: 7 / 3.642857
Weapons and Realism    Articles  (Resource)   (Gaming - In General)

This is an article about designing and creating new weapons and armaments that are nonetheless realistic. If you’ve ever wanted to make your own unique medieval weapon for a campaign, this will hopefully come in handy.

MoonHunter
November 26, 2005
Hits: 5414
Comments: 10
Ideas: 0
Votes: 4 / 4.750000
Character Weaving    Articles  (Campaign)   (Game Mastering)

Do you understand Six Degrees of Seperation?

MoonHunter
November 26, 2005
Hits: 8335
Comments: 13
Ideas: 0
Votes: 6 / 4.000000
Mirror Characters    Articles  (Rules and Advice)   (Game Mastering)

If you are a GM you will frequently find yourself in need of quality allies and enemies for your campaign and find yourself pressed for time.  Any old NPC will often not do.  You want someone with a full conceptions and some history.

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       By: Ria Hawk

Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.

Ideas  ( System ) | March 10, 2003 | View | UpVote 1xp


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