" Not all arrows hit their target, and not all bows are designed to make the arrow flew farther, but not all targets can evade, if you do it right... " - Pra'Eimus
A final update on what happened to Kingmakers.
I have attempted several articles about the mecha of the Cosmic Era, and all of them have either died in development hell or were simply deleted. This, I hope, will be the one that I see through to the finish.
Just what it says on the tin.
collection of terms used in the Cosmic Era not large enough to warrant their own submissions.
A plume is seen far off in the distance, but what will it turn out to be when it gets closer? Only time will tell.
A short story which uses Memory Moths in a sci-fi setting. Props to Echomirage for the forum post that inspired the symbiotic Proxy Bug.
A guide for other users to better understand my voting criteria and what my votes mean.
A foundation 'Secret' of the Cosmic Era
The commericaly available firearms of the Cosmic Era
In which gender is discussed, mothers are remembered, and sleep is finally found.
The pair enters the wasteland. Goat cheese is eaten. Names are exchanged.
In which a slave is sold to an unpleasant customer.
A summary of the various Freetext Friday Freetexts, in one spot.
Meta Level submission about the nature of conflict in the Cosmic Era.
If the Misshapen have Arfthar, Bura and Xasmir. Then the human have Suhym, Sufyn and Suhyl, the Dragons of Ashantar...
A warrior that never tremble, a warrior that always line forward, a warrior that always spearheading the battle. His bravery is unimaginable... It's Valadaar, the Hand of Ashantar...
Bring out your Names!
A quote from my solo campaign that really got me thinking about how players perceive Npcs.
Does your players treat your precious Npcs like nothing but obstacles, exploits and cannon fodder, whether they are gelatinous cubes or humans?
And if so, what can we do to change it?
Extremely terse summary- I've had my hands full as of late, and I apologize for the lack of explanation.
The PCs are stuck in a town with a strict peace policy, the tiniest scuffle can land you years in prison. The town also happens to be a tourist haven, so inn-prices have skyrocketed. The only way the PCs can rest is if they splurge on a room, with their enemy.