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MoonHunter
November 26, 2005
Hits: 3124
Comments: 6
Ideas: 0
Votes: 5 / 3.800000
Your Roleplaying Game Sucks    Articles  (Humor/ Editorial)   (Gaming - In General)

This one of many articles I am posting up about game design. It explains some of the minimum requirements for a product to be produced or even be “good”. This is also useful for posts as well.

MoonHunter
November 25, 2005
Hits: 6671
Comments: 16
Ideas: 0
Votes: 7 / 3.642857
Everything I Learned About Raising Children I Learned From Gaming    Articles  (Humor/ Editorial)   (Game Mastering)

When my first born came into the world, my gaming life skidded to a halt. However, in a strange way, my gaming life continued.

MoonHunter
November 25, 2005
Hits: 4632
Comments: 13
Ideas: 0
Votes: 6 / 4.333333
The Crawl, Doing It the Cinematic Way    Articles  (Rules and Advice)   (Game Mastering)

I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein did they really crawl through a dungeon or other tomb/ place of mystery?

MoonHunter
November 25, 2005
Hits: 16845
Comments: 22
Ideas: 2
Votes: 9 / 4.666667
Gamer's Dictionary of Measurements    Articles  (Resource)   (Game Mastering)

The world is full of different measurement systems. Some are old, some new, some obvious, some obscure. Each one is important enough to some group of people to be codified and passed down through the years. These are the ones that might be useful for gamers.

Iain
November 25, 2005
Hits: 18191
Comments: 13
Ideas: 6
Votes: 6 / 4.250000
Systems of Measurement    Articles  (Resource)   (Game Mastering)

Systems of measurement might not sound like the most interesting of things, but they can be used to good effect in a role play campaign. There are three main ways I can think of: 1) Adding colour; 2) Culture shock and 3) Archaic systems.

Siren no Orakio
November 23, 2005
Hits: 5409
Comments: 13
Ideas: 0
Votes: 8 / 3.937500
Creeds    Articles  (Setting Building)   (Game Mastering)

While we’re talking about the subject of constructing religions, I’d like to bring up the concept of the Creed. The creed is nothing more than a simple statement of the religion’s beliefs, meant to be recited. If you cannot write a creed for your monotheistic religion, it probably needs work on internal consistency. Creed examples:

MoonHunter
November 22, 2005
Hits: 22132
Comments: 14
Ideas: 6
Votes: 6 / 4.333333
Wild West - A Genre Untapped    Articles  (Resource)   (Game Mastering)

Of all the published roleplaying games, we have a huge number of fantasy games, a good number of sci-fi games, a smattering of modern and modern variation games, but very few of anything else. The Western is an Epic Genre in the bookstore. There are shelves and shelves of them, nearly as many as the science fiction section (minus Star Trek and Star Wars books). You would think it would be popular. There are only a piddling number of western games, and none are very successful.

draco aardvark
November 22, 2005
Hits: 5281
Comments: 19
Ideas: 0
Votes: 3 / 1.833333
Why I don't want to modify Elves and Dwarves    Articles  (Humor/ Editorial)   (Game Mastering)

My issue with modifying/removing dwarves and elves is that the PC’s may want to play them.

MoonHunter
November 22, 2005
Hits: 3965
Comments: 7
Ideas: 0
Votes: 4 / 4.125000
Famous Gaming Laws Axioms and Principles    Articles  (Rules and Advice)   (Gaming - In General)

This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add them. Please do not just add “any old” gamer’s axions, laws, etc.

MoonHunter
November 22, 2005
Hits: 10800
Comments: 10
Ideas: 2
Votes: 3 / 4.000000
Hey, Cool! An Ice Age.    Articles  (Setting Building)   (Game Mastering)

Do you ever give ice ages a thought?

MoonHunter
November 21, 2005
Hits: 8701
Comments: 10
Ideas: 0
Votes: 3 / 3.833333
Various Theisms    Articles  (Resource)   (Gaming - In General)

Religions. Sigh. Can’t live with them, can’t live without them.  They have been such an intergral part of Human existance, that ignoring them is something you do at your own peril.  A lack of religion (even hidden away in the background) can completely destroy the verisimiltude that a world designer desperately works so hard to achieve. So here is brief outline of various kinds of theisms.

MoonHunter
November 18, 2005
Hits: 5462
Comments: 5
Ideas: 5
Votes: 5 / 4.600000
WWMWBI - If a New Form of Magic Occured    Articles  (Resource)   (Game Mastering)

Yesterday, new magic appeared upon your world. What happens next.

MoonHunter
November 18, 2005
Hits: 5296
Comments: 7
Ideas: 7
Votes: 4 / 3.500000
WWMWBI - If Magic as Your People Know It Stopped Working?    Articles  (Resource)   (Game Mastering)

Magic should be just another form of technology, a means to do things.  In most games, it is nothing more than another weapon. Others utilize it as a tool of everyday life.

Scrasamax
November 18, 2005
Hits: 4926
Comments: 7
Ideas: 6
Votes: 3 / 4.166667
WWMWBI - Genuine Anagathics Were Available    Articles  (Resource)   (Game Mastering)

The desire for immortality is a common one, given our innate fear of death. We share the same desire for immortality of our characters. Potions of immortality are often fakes, while spells of unending life invariably turn the caster into a vampire, or a liche or some other evil creature.

Kinslayer
November 18, 2005
Hits: 3024
Comments: 2
Ideas: 1
Votes: 2 / 4.750000
WWMWBI - Invaders on The Shore    Articles  (Resource)   (Game Mastering)

... some invaders come full-force, and are a previous unknown to the current inhabitants.  Either way, the world will change.

MoonHunter
November 18, 2005
Hits: 3500
Comments: 5
Ideas: 3
Votes: 3 / 4.000000
WWMWBI - Grain Went Away    Articles  (Resource)   (Game Mastering)

Imagine a blight that killed off the grasses and grains. This is not an unheard off event. Mutant spores, molds, and diseases have killed off a wide variety, even who classes, of plants in the real world. Something that kills off grasses, sounds like science fiction (and the premise has been used in many “end of the world” movies and stories), but it is very applicable to a fantasy world… especially because they are mostly agrarian.

MoonHunter
November 18, 2005
Hits: 7321
Comments: 8
Ideas: 5
Votes: 4 / 4.625000
WWMWBI - Someone Invented a Printing Press    Articles  (Resource)   (Game Mastering)

“Mass Produced Books” was one of the most important shift points in history. This one invention profoundly effected all aspects of life, not only locally, but eventually the entire world.

MoonHunter
November 18, 2005
Hits: 23462
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Master WWMWBI ... or what would my world be if    Articles  (Resource)   (Game Mastering)

What would my world be if…. This is a question that many GMs should ask. It will help them flesh out their world. This is a series of articles to expand upon the idea.

MoonHunter
November 17, 2005
Hits: 8790
Comments: 30
Ideas: 0
Votes: 14 / 4.750000
Winter is a Character    Articles  (At Table)   (Game Mastering)

The weather is something that everyone always notices and talks about, but can’t do anything about.  It is an important part of everyone’s life, yet it seems to be ignored in games. And everything important in a game is best thought of as a character of some sort.

ephemeralstability
November 10, 2005
Hits: 13941
Comments: 14
Ideas: 9
Votes: 7 / 4.857143
Inventing Languages    Articles  (Rules and Advice)   (Game Mastering)

Language is an essential part of any culture. Culture wouldn’t exist without some form of communication, and humans communicate by speaking. But the connection is deeper even than that. The language helps to define the culture which uses it, and is in turn affected by that culture. This dynamic process is what keeps a language “alive”: Latin is a dead language because the culture to which it belonged no longer exists.

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Random Idea Seed View All Idea Seeds

Immortality

       By: caesar193

The secret for immortality has been discovered by an eccentric wizard/mad scientist. Its found you need to reapply once a month. As people stop dying, and the birth rate increases exponentially, people are forced into homelessness, because of the need for food reamins the same, and food is not being produced fast enough to feed the undying population. The PCs have to find the creator and kill him, and destroy production, to save the world from undying, unending torture from hungryness.

Ideas  ( Plots ) | August 16, 2012 | View | UpVote 4xp


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