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MoonHunter
November 22, 2005
Hits: 22116
Comments: 14
Ideas: 6
Votes: 6 / 4.333333
Wild West - A Genre Untapped    Articles  (Resource)   (Game Mastering)

Of all the published roleplaying games, we have a huge number of fantasy games, a good number of sci-fi games, a smattering of modern and modern variation games, but very few of anything else. The Western is an Epic Genre in the bookstore. There are shelves and shelves of them, nearly as many as the science fiction section (minus Star Trek and Star Wars books). You would think it would be popular. There are only a piddling number of western games, and none are very successful.

draco aardvark
November 22, 2005
Hits: 5270
Comments: 19
Ideas: 0
Votes: 3 / 1.833333
Why I don't want to modify Elves and Dwarves    Articles  (Humor/ Editorial)   (Game Mastering)

My issue with modifying/removing dwarves and elves is that the PC’s may want to play them.

MoonHunter
November 22, 2005
Hits: 3902
Comments: 7
Ideas: 0
Votes: 4 / 4.125000
Famous Gaming Laws Axioms and Principles    Articles  (Rules and Advice)   (Gaming - In General)

This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add them. Please do not just add “any old” gamer’s axions, laws, etc.

MoonHunter
November 22, 2005
Hits: 10778
Comments: 10
Ideas: 2
Votes: 3 / 4.000000
Hey, Cool! An Ice Age.    Articles  (Setting Building)   (Game Mastering)

Do you ever give ice ages a thought?

MoonHunter
November 21, 2005
Hits: 8677
Comments: 10
Ideas: 0
Votes: 3 / 3.833333
Various Theisms    Articles  (Resource)   (Gaming - In General)

Religions. Sigh. Can’t live with them, can’t live without them.  They have been such an intergral part of Human existance, that ignoring them is something you do at your own peril.  A lack of religion (even hidden away in the background) can completely destroy the verisimiltude that a world designer desperately works so hard to achieve. So here is brief outline of various kinds of theisms.

MoonHunter
November 18, 2005
Hits: 5442
Comments: 5
Ideas: 5
Votes: 5 / 4.600000
WWMWBI - If a New Form of Magic Occured    Articles  (Resource)   (Game Mastering)

Yesterday, new magic appeared upon your world. What happens next.

MoonHunter
November 18, 2005
Hits: 5279
Comments: 7
Ideas: 7
Votes: 4 / 3.500000
WWMWBI - If Magic as Your People Know It Stopped Working?    Articles  (Resource)   (Game Mastering)

Magic should be just another form of technology, a means to do things.  In most games, it is nothing more than another weapon. Others utilize it as a tool of everyday life.

Scrasamax
November 18, 2005
Hits: 4910
Comments: 7
Ideas: 6
Votes: 3 / 4.166667
WWMWBI - Genuine Anagathics Were Available    Articles  (Resource)   (Game Mastering)

The desire for immortality is a common one, given our innate fear of death. We share the same desire for immortality of our characters. Potions of immortality are often fakes, while spells of unending life invariably turn the caster into a vampire, or a liche or some other evil creature.

Kinslayer
November 18, 2005
Hits: 3005
Comments: 2
Ideas: 1
Votes: 2 / 4.750000
WWMWBI - Invaders on The Shore    Articles  (Resource)   (Game Mastering)

... some invaders come full-force, and are a previous unknown to the current inhabitants.  Either way, the world will change.

MoonHunter
November 18, 2005
Hits: 3481
Comments: 5
Ideas: 3
Votes: 3 / 4.000000
WWMWBI - Grain Went Away    Articles  (Resource)   (Game Mastering)

Imagine a blight that killed off the grasses and grains. This is not an unheard off event. Mutant spores, molds, and diseases have killed off a wide variety, even who classes, of plants in the real world. Something that kills off grasses, sounds like science fiction (and the premise has been used in many “end of the world” movies and stories), but it is very applicable to a fantasy world… especially because they are mostly agrarian.

MoonHunter
November 18, 2005
Hits: 7297
Comments: 8
Ideas: 5
Votes: 4 / 4.625000
WWMWBI - Someone Invented a Printing Press    Articles  (Resource)   (Game Mastering)

“Mass Produced Books” was one of the most important shift points in history. This one invention profoundly effected all aspects of life, not only locally, but eventually the entire world.

MoonHunter
November 18, 2005
Hits: 23441
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Master WWMWBI ... or what would my world be if    Articles  (Resource)   (Game Mastering)

What would my world be if…. This is a question that many GMs should ask. It will help them flesh out their world. This is a series of articles to expand upon the idea.

MoonHunter
November 17, 2005
Hits: 8762
Comments: 30
Ideas: 0
Votes: 14 / 4.750000
Winter is a Character    Articles  (At Table)   (Game Mastering)

The weather is something that everyone always notices and talks about, but can’t do anything about.  It is an important part of everyone’s life, yet it seems to be ignored in games. And everything important in a game is best thought of as a character of some sort.

ephemeralstability
November 10, 2005
Hits: 13895
Comments: 14
Ideas: 9
Votes: 7 / 4.857143
Inventing Languages    Articles  (Rules and Advice)   (Game Mastering)

Language is an essential part of any culture. Culture wouldn’t exist without some form of communication, and humans communicate by speaking. But the connection is deeper even than that. The language helps to define the culture which uses it, and is in turn affected by that culture. This dynamic process is what keeps a language “alive”: Latin is a dead language because the culture to which it belonged no longer exists.

MoonHunter
November 9, 2005
Hits: 4482
Comments: 4
Ideas: 0
Votes: 4 / 4.000000
But I don't have that book!    Articles  (Resource)   (Gaming - In General)

But I don’t have that book! Have you heard this before? You want to run this great new game (new setting) but your players are balking partly because they don’t want to buy the game you are so enchanted with “this week”.  There is a solution.

MoonHunter
November 9, 2005
Hits: 5903
Comments: 11
Ideas: 0
Votes: 7 / 4.000000
Running a Game, the MoonHunter way    Articles  (At Table)   (Game Mastering)

Running a Game, the MoonHunter way. It is pretty bare bones, but it is pretty self explanatory.

MoonHunter
November 9, 2005
Hits: 8249
Comments: 13
Ideas: 5
Votes: 4 / 4.375000
Starting a Campaign the MoonHunter way.    Articles  (Campaign)   (Game Mastering)

Starting a Campaign the MoonHunter way, what more is there to say?

MoonHunter
November 9, 2005
Hits: 5088
Comments: 10
Ideas: 0
Votes: 7 / 4.214286
Lights, Camera, Action    Articles  (Rules and Advice)   (Game Mastering)

What makes great entertainment for Gamers? Movies. They love action movies, even if their favorite pastime is reading books, writing websites, learning ancient languages, or gaming like madmen. If you pattern your games and campaigns after movies, you are sure to have an entertaining game.

MoonHunter
November 9, 2005
Hits: 5261
Comments: 8
Ideas: 0
Votes: 5 / 4.400000
It's midnight (GM time crunch)    Articles  (Campaign)   (Game Mastering)

Pieh asked:Its around midnight, you are scheduled to play some RPG at about 10am. All of a sudden you find out the DM is sick (sore throat, ect) and he knows you’re planning a game. The problem is you only have a world map. You don’t want to disappoint everyone by letting them show up with no game to play, what do you do?

MoonHunter
November 9, 2005
Hits: 18349
Comments: 13
Ideas: 37
Votes: 7 / 4.000000
The Ten Commandments    Articles  (Rules and Advice)   (Gaming - In General)

Come down from the mountain with your stone tablets. Give forth your wisdom in the format of 10 statements that pertain to gaming.

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Random Idea Seed View All Idea Seeds

The Land of Mad Children

       By: Spark

In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.

Ideas  ( Locations ) | January 12, 2008 | View | UpVote 2xp


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