"He travels the seas looking for what cant be found. To his love his heart is still bound"
The races of Kuramen are a strange lot, descending down a long lineage from the First Race; prone to dramatic evolutions and born to a world divided, each does the best it can to survive.
Organs, Offal, and Viscera.
Some guidelines on making workable martial art styles within a game.
Twenty questions to help create a cult.
Do not gather and heap up and store for yourselves treasures on earth, where moth and rust and worm consume and destroy, and where thieves break through and steal. Matthew 6:19 KJV
Advice on how to handle land ownership in fantasy settings.
A boring factual retelling of the complete history of the world
The inanimate remnants and dry husks of ideas left stillborn.
In a clearing in a long-lost wood, it was morning.
Have you ever been in a position where you needed a quick break but your players were too ancy to break as well?
Potions and other alchemical concoctions are often no more than funny-colored water in a bottle; what of the strange and unusual components used to craft these marvelous items?
Another year, another set of tips.
This Christmas game concept is infectious. So lets say some monsters from somewhere else try to destroy Christmas (actually they are destroying humanity, Christmas was just incidentally the day). So of course the Elves will stop them. And what about some other mythics?" This is the rule set I created in about three hours.
It is December 24th. People around the world are doing last minute shopping, traveling, and getting their work done. The world is filled with moments of joy and amusement as the world is desperately getting ready for a joyous holiday (or going to the movies or Chinese food w/ the family… depending on the tradition).
Then, the Gates open and the world changed. Mythics began to appear. However, out of the gates, yes those magical gates, out pours death and mayham into the Malls and Streets. They don’t have a name, nor do they give one. Some call them demons, aliens, or experiments; others just call them Monsters. The Elfs, they call them Grinches.
Different aspects of forging your Player Character- Geography and Goals. Enjoyable for Players and Gamemasters alike.
Advice for players on different ways of fleshing out and developing the Player Characters.
An article for GM’s and players alike upon the matter of the family and friends of the players.
In pretty much every single sci-fi there is one thing common for all the seemingly different faster-than-light drives.
This is where the citadellians share and collect our tales of playtesting each others submissions.
A planet (or city, valley ect) where those who enter witness protection can escape old age and death itself, so they can live for centuries without aging-provided they maintain their cover perfectly. If they are outed by anyone or ever utter their true name, they age the number of years they have not aged since the day they entered witness protection (which might mean that they age centuries in seconds and crumble into dust and bone.)