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Scrasamax
March 26, 2007
Hits: 7865
Comments: 22
Ideas: 2
Votes: 13 / 4.115385
Game Cliches    Articles  (Humor/ Editorial)   (Gaming - In General)

...and why they should be avoided like the plague.

Wulfhere
March 14, 2007
Hits: 34506
Comments: 9
Ideas: 0
Votes: 8 / 3.937500
Legacy of the Pharaohs    Articles  (Resource)   (Game Mastering)

Ancient Egypt, Land of the Pharaohs:  What will you find among the eternal sands?

MoonHunter
January 12, 2007
Hits: 7742
Comments: 13
Ideas: 4
Votes: 5 / 4.100000
Worksheet Settings    Articles  (Setting Building)   (Game Mastering)

One of the most powerful tools found in the World Building 102b article is the Worksheet. Here is a place to put the settings you might make with them.

MoonHunter
November 30, 2006
Hits: 12632
Comments: 6
Ideas: 2
Votes: 4 / 4.000000
Against the Storms - The Kerren Setting    Articles  (Campaign)   (Game Mastering)

For hundreds of years colonist from Earth have lived on Kerren.  They came to Karren to live a simplier peaceful life. A pity that dream never materialized. 

Kerren is a world in an age of Saurians.  Giant megafauna live among huge trees. Smaller saurians and giant insects live in their shadows.  The Humans live in Clusters, walled cities usually along cliffs, to protect themselves. 

Kerren is a world of little metal.  The colonists expected resources to maintain a minimal level of technology.  Those resources did not exist or were unobtainable given their tools.  They adapted to the materials they had.

In short their life was simplier, but it was not peaceful. 

Zhan are extradimensonal blobs that fall from rifts caused by electrical storms.  Zhan infect living things, twisting them into rampaging monsters.  If Kerren was not dangerous enough, now “things” roamed the lands.

However, the Colonists found allies on Kerren- The Dragons. Working with this native animal species, The Ryders defend their people.  Riding their dragons they destroy Zhan as they fall before they can contaminate the world, remove Zhani monsters in Grey Zones, and wrangle Mega Fauna and Jumpers. Together with their Dragons, Ryders help build and maintain the colony.

MoonHunter
November 17, 2006
Hits: 4867
Comments: 6
Ideas: 0
Votes: 4 / 3.750000
MoonHunter's Top Tips for 2006    Articles  (Rules and Advice)   (Gaming - In General)

Another year, another List. I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. These are this year’s ten most common pieces of gaming advice I have given out.  They should be useful to you to some level.

the Wanderer
November 12, 2006
Hits: 2776
Comments: 2
Ideas: 0
Votes: 2 / 3.250000
The continuing tale of the Bard    Articles  (Rules and Advice)   (Players)

As promised, the continuing tale…

the Wanderer
November 7, 2006
Hits: 7853
Comments: 10
Ideas: 0
Votes: 6 / 4.250000
So you wish to be a Bard....    Articles  (Rules and Advice)   (Players)

Thoughts of the true Bard…

manfred
October 9, 2006
Hits: 7000
Comments: 10
Ideas: 9
Votes: 7 / 4.500000
Afterlife    Articles  (Setting Building)   (Gaming - In General)

What kind of interesting Afterlife(s) do the people have in your game world(s), whether they believe in it or for real? Is there hell(s), or paradise(s), or something in-between? What happens when people die?

valadaar
September 15, 2006
Hits: 6433
Comments: 12
Ideas: 0
Votes: 8 / 3.625000
30 Curses    Articles  (Campaign)   (Gaming - In General)

30 Minor Curses

manfred
September 9, 2006
Hits: 7590
Comments: 14
Ideas: 12
Votes: 8 / 4.500000
Magic of the Lesser Creatures    Articles  (Resource)   (Gaming - In General)

In a fantastic world of magic, it can be assumed magic is in all living creatures to some degree, and a part of it is with concentration usable for magical purposes - humanoids are typically such users.

It is only logical, that for instance animals should have this magic, too.

manfred
September 8, 2006
Hits: 5085
Comments: 11
Ideas: 5
Votes: 8 / 4.312500
Philosophies of the future    Articles  (Resource)   (Gaming - In General)

Where will we be one day, and what will we believe? How will we consider the world around us, and the people? How will we treat the known and the unknown, and possibly other intelligent lifeforms?

Whether close or distant future, something will be similar, and something… is very likely to be different.

Scrasamax
September 2, 2006
Hits: 5340
Comments: 9
Ideas: 4
Votes: 5 / 4.300000
WWMWBI - There were no horses?    Articles  (Resource)   (Game Mastering)

Our greatest glory is not in never falling, but in rising every time we fall.

Confucious

Scrasamax
August 26, 2006
Hits: 34731
Comments: 5
Ideas: 0
Votes: 3 / 4.500000
The MuroMax Codex    Articles  (Resource)   (Gaming - In General)

The compiled works of MuroMax, the collaborative entity of Murometz and Scrasamax, the Mythmaker and the Mechanic.

Murometz
August 23, 2006
Hits: 70490
Comments: 31
Ideas: 0
Votes: 8 / 4.562500
Ye Olde English, the Archaic Word Challenge    Articles  (Resource)   (Gaming - In General)

Forsooth!! (whatever the hell that means)

Ever since I bought a copy of Jeffrey Kacirk’s Forgotten Words tome, I have become somewhat obsessed with, well…forgotten words. As you read these bizarre, often-silly, and sometimes downright sensible words, phrases and their meanings, you may discover what I did. It seemed that almost every term I came across, instilled some sort of fantasy rpg idea in my head.

I propose a challenge for all word-lovers! Pick any one and do a submission featuring and inspired by said word. Simple enough right? I tried to pick some of the jucier ones.

This can be added to in three ways. Firstly as mentioned, as an entire submission based on one word or phrase. Secondly, more funky archaic terms can be added alphabetically as scrolls, and thirdly, just by using a word or two in future submissions.

If nothing else, these words can be used to pleasantly pepper one’s writing!

connor
June 17, 2006
Hits: 1045
Comments: 3
Ideas: 0
Votes: 1 / 2.500000
How do I play? rev7-1-09    Articles  (Humor/ Editorial)   (Gaming - In General)

Have you ever looked at a game in progress and wondered, "i dunno wat this is about."

Allow Moonhunter to posit an answer.

Scrasamax
June 12, 2006
Hits: 6612
Comments: 27
Ideas: 0
Votes: 13 / 3.884615
What's in a Vote?    Articles  (Humor/ Editorial)   (Citadel Help)

What’s in a Vote?

manfred
June 9, 2006
Hits: 32554
Comments: 13
Ideas: 0
Votes: 6 / 4.083333
Red Herrings    Articles  (Resource)   (Game Mastering)

Are you a friend of adventures that bring you closer to the ultimate truth, that help you to learn your world, and teach you a valuable lesson? Or at least provide you with useful means upon your further journey? Then, my friend, better stay clear of the following things…

Chaosmark
June 8, 2006
Hits: 6650
Comments: 7
Ideas: 6
Votes: 3 / 3.166667
News from the Real World    Articles  (Scenario)   (Game Mastering)

Resurrecting an old thread in a new format, here we bring you News from the Real world, where you can submit news as it translates to your game world.

Michael Jotne Slayer
June 3, 2006
Hits: 4124
Comments: 7
Ideas: 0
Votes: 6 / 3.833333
Open the door and enter another world.    Articles  (Humor/ Editorial)   (Game Mastering)

A small piece about roleplaying seen trough philosophical glasses. Might inspire something in your way of GMing or might remind you of something you allready knew.

Michael Jotne Slayer
June 3, 2006
Hits: 7166
Comments: 11
Ideas: 0
Votes: 8 / 4.062500
What Makes a Weapon Magic?    Articles  (Humor/ Editorial)   (Game Mastering)

What is required of a weapon before it can be considered magic? This article uses a few "old school" guidelines to hopefully provide us with a fresh look on the question.

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Random Idea Seed View All Idea Seeds

       By: Pariah

In 1500 B.C. in Egypt a shaved head was considered the ultimate in feminine beauty. Egyptian women removed every hair from their heads with special gold tweezers and polished their scalps to a high sheen with buffing cloths.

Ideas  ( Society/ Organization ) | July 15, 2006 | View | UpVote 1xp


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