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MoonHunter
November 30, 2006
Hits: 12480
Comments: 6
Ideas: 2
Votes: 4 / 4.000000
Against the Storms - The Kerren Setting    Articles  (Campaign)   (Game Mastering)

For hundreds of years colonist from Earth have lived on Kerren.  They came to Karren to live a simplier peaceful life. A pity that dream never materialized. 

Kerren is a world in an age of Saurians.  Giant megafauna live among huge trees. Smaller saurians and giant insects live in their shadows.  The Humans live in Clusters, walled cities usually along cliffs, to protect themselves. 

Kerren is a world of little metal.  The colonists expected resources to maintain a minimal level of technology.  Those resources did not exist or were unobtainable given their tools.  They adapted to the materials they had.

In short their life was simplier, but it was not peaceful. 

Zhan are extradimensonal blobs that fall from rifts caused by electrical storms.  Zhan infect living things, twisting them into rampaging monsters.  If Kerren was not dangerous enough, now “things” roamed the lands.

However, the Colonists found allies on Kerren- The Dragons. Working with this native animal species, The Ryders defend their people.  Riding their dragons they destroy Zhan as they fall before they can contaminate the world, remove Zhani monsters in Grey Zones, and wrangle Mega Fauna and Jumpers. Together with their Dragons, Ryders help build and maintain the colony.

MoonHunter
November 17, 2006
Hits: 4615
Comments: 6
Ideas: 0
Votes: 4 / 3.750000
MoonHunter's Top Tips for 2006    Articles  (Rules and Advice)   (Gaming - In General)

Another year, another List. I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. These are this year’s ten most common pieces of gaming advice I have given out.  They should be useful to you to some level.

the Wanderer
November 12, 2006
Hits: 2639
Comments: 2
Ideas: 0
Votes: 2 / 3.250000
The continuing tale of the Bard    Articles  (Rules and Advice)   (Players)

As promised, the continuing tale…

the Wanderer
November 7, 2006
Hits: 7629
Comments: 10
Ideas: 0
Votes: 6 / 4.250000
So you wish to be a Bard....    Articles  (Rules and Advice)   (Players)

Thoughts of the true Bard…

manfred
October 9, 2006
Hits: 6644
Comments: 10
Ideas: 9
Votes: 7 / 4.500000
Afterlife    Articles  (Setting Building)   (Gaming - In General)

What kind of interesting Afterlife(s) do the people have in your game world(s), whether they believe in it or for real? Is there hell(s), or paradise(s), or something in-between? What happens when people die?

valadaar
September 15, 2006
Hits: 6068
Comments: 12
Ideas: 0
Votes: 8 / 3.625000
30 Curses    Articles  (Campaign)   (Gaming - In General)

30 Minor Curses

manfred
September 9, 2006
Hits: 6884
Comments: 14
Ideas: 12
Votes: 8 / 4.500000
Magic of the Lesser Creatures    Articles  (Resource)   (Gaming - In General)

In a fantastic world of magic, it can be assumed magic is in all living creatures to some degree, and a part of it is with concentration usable for magical purposes - humanoids are typically such users.

It is only logical, that for instance animals should have this magic, too.

manfred
September 8, 2006
Hits: 4824
Comments: 11
Ideas: 5
Votes: 8 / 4.312500
Philosophies of the future    Articles  (Resource)   (Gaming - In General)

Where will we be one day, and what will we believe? How will we consider the world around us, and the people? How will we treat the known and the unknown, and possibly other intelligent lifeforms?

Whether close or distant future, something will be similar, and something… is very likely to be different.

Scrasamax
September 2, 2006
Hits: 4987
Comments: 9
Ideas: 4
Votes: 5 / 4.300000
WWMWBI - There were no horses?    Articles  (Resource)   (Game Mastering)

Our greatest glory is not in never falling, but in rising every time we fall.

Confucious

Scrasamax
August 26, 2006
Hits: 33908
Comments: 5
Ideas: 0
Votes: 3 / 4.500000
The MuroMax Codex    Articles  (Resource)   (Gaming - In General)

The compiled works of MuroMax, the collaborative entity of Murometz and Scrasamax, the Mythmaker and the Mechanic.

Murometz
August 23, 2006
Hits: 69888
Comments: 31
Ideas: 0
Votes: 8 / 4.562500
Ye Olde English, the Archaic Word Challenge    Articles  (Resource)   (Gaming - In General)

Forsooth!! (whatever the hell that means)

Ever since I bought a copy of Jeffrey Kacirk’s Forgotten Words tome, I have become somewhat obsessed with, well…forgotten words. As you read these bizarre, often-silly, and sometimes downright sensible words, phrases and their meanings, you may discover what I did. It seemed that almost every term I came across, instilled some sort of fantasy rpg idea in my head.

I propose a challenge for all word-lovers! Pick any one and do a submission featuring and inspired by said word. Simple enough right? I tried to pick some of the jucier ones.

This can be added to in three ways. Firstly as mentioned, as an entire submission based on one word or phrase. Secondly, more funky archaic terms can be added alphabetically as scrolls, and thirdly, just by using a word or two in future submissions.

If nothing else, these words can be used to pleasantly pepper one’s writing!

connor
June 17, 2006
Hits: 882
Comments: 3
Ideas: 0
Votes: 1 / 2.500000
How do I play? rev7-1-09    Articles  (Humor/ Editorial)   (Gaming - In General)

Have you ever looked at a game in progress and wondered, "i dunno wat this is about."

Allow Moonhunter to posit an answer.

Scrasamax
June 12, 2006
Hits: 6296
Comments: 27
Ideas: 0
Votes: 13 / 3.884615
What's in a Vote?    Articles  (Humor/ Editorial)   (Citadel Help)

What’s in a Vote?

manfred
June 9, 2006
Hits: 32214
Comments: 12
Ideas: 0
Votes: 5 / 4.100000
Red Herrings    Articles  (Resource)   (Game Mastering)

Are you a friend of adventures that bring you closer to the ultimate truth, that help you to learn your world, and teach you a valuable lesson? Or at least provide you with useful means upon your further journey? Then, my friend, better stay clear of the following things…

Chaosmark
June 8, 2006
Hits: 6384
Comments: 7
Ideas: 6
Votes: 3 / 3.166667
News from the Real World    Articles  (Scenario)   (Game Mastering)

Resurrecting an old thread in a new format, here we bring you News from the Real world, where you can submit news as it translates to your game world.

Michael Jotne Slayer
June 3, 2006
Hits: 3939
Comments: 7
Ideas: 0
Votes: 6 / 3.833333
Open the door and enter another world.    Articles  (Humor/ Editorial)   (Game Mastering)

A small piece about roleplaying seen trough philosophical glasses. Might inspire something in your way of GMing or might remind you of something you allready knew.

Michael Jotne Slayer
June 3, 2006
Hits: 6719
Comments: 11
Ideas: 0
Votes: 8 / 4.062500
What Makes a Weapon Magic?    Articles  (Humor/ Editorial)   (Game Mastering)

What is required of a weapon before it can be considered magic? This article uses a few "old school" guidelines to hopefully provide us with a fresh look on the question.

B9anders
May 6, 2006
Hits: 8855
Comments: 18
Ideas: 0
Votes: 10 / 4.550000
Four Maxims for World Building    Articles  (Setting Building)   (Game Mastering)

Four maxims to remember at all times when creating a fantasy world.

Murometz
April 22, 2006
Hits: 14667
Comments: 19
Ideas: 27
Votes: 8 / 4.375000
My First Character    Articles  (Character)   (Gaming - In General)

We all remember our first loves!...Thats right! I mean our first rpg characters of course. For many of us, it included a ratty piece of paper, a #2 pencil, and six sided die. Didnt need much more than that back then :D.

Got this idea while reminiscing with Scras. Just post your first character, a few lines to a paragraph, thats all I ask. In the words of Fiddler on the Roof, “Those were the days my friends.”

Mourngrymn
April 20, 2006
Hits: 6031
Comments: 16
Ideas: 0
Votes: 10 / 3.800000
Voting Practices    Articles  (Rules and Advice)   (Gaming - Genre)

Having no real place to put this thought I decided to put it here. This is to be read objectively. This is my opinion and my take on the voting system.

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Random Idea Seed View All Idea Seeds

       By: ephemeralstability

Swordbiters are parasites. They are long, thin and silver, and digest metal, somewhat like rust monsters, but smaller and more insidious. They resemble stick insects, but when they cling to metal they are very well camouflaged, and one can be biting your sword for a week before you notice it. They cannot be removed by hand, as they are very strong, but if the blade is inserted into fire they will leap off to escape the flames. Sometimes, old treasure hoards are infested with them, and the first glimpse you get of the "glittering" weapons is a pile of rusted swords encrusted with these thin silvery insects.

Ideas  ( Lifeforms ) | July 3, 2003 | View | UpVote 2xp


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