Hall of Honour Featured

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Random Gold Golden


January 4, 2008
Hits: 5726
Comments: 10
Ideas: 6
Votes: 4 / 4.250000
101 Components of Alchemy    Articles  (Resource)   (Game Mastering)

Potions and other alchemical concoctions are often no more than funny-colored water in a bottle; what of the strange and unusual components used to craft these marvelous items?

December 29, 2007
Hits: 3075
Comments: 8
Ideas: 0
Votes: 5 / 4.200000
MoonHunter's Top Tips for 2007    Articles  (Rules and Advice)   (Gaming - In General)

Another year, another set of tips.

December 25, 2007
Hits: 2454
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Black Christmas Rules v1    Articles  (Rules and Advice)   (Gaming - Genre)

This Christmas game concept is infectious. So lets say some monsters from somewhere else try to destroy Christmas (actually they are destroying humanity, Christmas was just incidentally the day). So of course the Elves will stop them. And what about some other mythics?" This is the rule set I created in about three hours.

December 25, 2007
Hits: 6332
Comments: 11
Ideas: 0
Votes: 4 / 4.000000
Black Christmas the Campaign    Articles  (Campaign)   (Game Mastering)

It is December 24th. People around the world are doing last minute shopping, traveling, and getting their work done. The world is filled with moments of joy and amusement as the world is desperately getting ready for a joyous holiday (or going to the movies or Chinese food w/ the family… depending on the tradition).

Then, the Gates open and the world changed. Mythics began to appear. However, out of the gates, yes those magical gates, out pours death and mayham into the Malls and Streets. They don’t have a name, nor do they give one. Some call them demons, aliens, or experiments; others just call them Monsters. The Elfs, they call them Grinches. 

Continued Below...

Michael Jotne Slayer
December 18, 2007
Hits: 3549
Comments: 9
Ideas: 0
Votes: 5 / 3.800000
PC's- Goals and Morals    Articles  (Character)   (Players)

Different aspects of forging your Player Character- Geography and Goals. Enjoyable for Players and Gamemasters alike.

Michael Jotne Slayer
December 18, 2007
Hits: 5238
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Developing PC's    Articles  (Character)   (Players)

Advice for players on different ways of fleshing out and developing the Player Characters.

Michael Jotne Slayer
December 17, 2007
Hits: 2455
Comments: 10
Ideas: 0
Votes: 6 / 4.083333
PC's- Family and Friends    Articles  (Campaign)   (Players)

An article for GM’s and players alike upon the matter of the family and friends of the players.

December 13, 2007
Hits: 1089
Comments: 6
Ideas: 0
No votes
FTL and the wormhole thing    Articles  (Resource)   (Gaming - Genre)

In pretty much every single sci-fi there is one thing common for all the seemingly different faster-than-light drives.

Michael Jotne Slayer
December 10, 2007
Hits: 5653
Comments: 23
Ideas: 18
Votes: 13 / 4.461538
Playtesting    Articles  (At Table)   (Game Mastering)

This is where the citadellians share and collect our tales of playtesting each others submissions.

December 10, 2007
Hits: 9670
Comments: 18
Ideas: 0
Votes: 14 / 4.607143
Court Etiquette: Do's and Don'ts    Articles  (Resource)   (Gaming - In General)

When dealing with nobility and court settings, players can sometimes skip the roleplay aspect and jump straight to behavior such as, "I bow, greet all in the court, and ask the duke for his assistance."  While in most scenarios this type of action is sufficient, taking it a step further can enhance gameplay (or maybe even manipulate a plotline).

November 23, 2007
Hits: 1359
Comments: 0
Ideas: 0
No votes
Nature not as innocent    Articles  (Resource)   (Game Mastering)

Sometimes is the true face of a thing forgotten, when you live in comfort, and are not forced to coexist with it.

Michael Jotne Slayer
November 8, 2007
Hits: 2362
Comments: 6
Ideas: 0
Votes: 3 / 3.833333
Healing Herbs    Articles  (Resource)   (Gaming - In General)

A collection of healing Herbs.

Michael Jotne Slayer
November 8, 2007
Hits: 13010
Comments: 18
Ideas: 20
Votes: 8 / 4.125000
Landscape Description    Articles  (Resource)   (Game Mastering)

The landscape is a product of nature’s own processes and humanoid activities troughout centuries or millenia.
How can we capture this in our stories, and deliver vivid and semi authentic descriptions?

October 27, 2007
Hits: 5637
Comments: 17
Ideas: 8
Votes: 9 / 4.611111
The Art of Linking    Articles  (Rules and Advice)   (Citadel Help)

The many ways of the Citadel to bind ideas together.

October 25, 2007
Hits: 1948
Comments: 2
Ideas: 8
Votes: 1 / 3.500000
Effects of Touching Powerful Evil Artifacts    Articles  (Resource)   (Game Mastering)

Nooo!!! Don’t… touch that….

October 23, 2007
Hits: 5506
Comments: 15
Ideas: 7
Votes: 6 / 4.500000
Location Commodities    Articles  (Resource)   (Gaming - In General)

Luchildsburg? Yeah I remember that place, they had the black ale that tasted so bad.

October 9, 2007
Hits: 3950
Comments: 16
Ideas: 0
Votes: 3 / 2.833333
Phobias    Articles  (Resource)   (Game Mastering)

Curse those greedy delvers! But what with? I know! How about Aurophobia, fear of gold? Or Barophobia, fear of gravity? And I can hit that annoying wizard with Bibliophobia, no more spells for him!

September 13, 2007
Hits: 2984
Comments: 6
Ideas: 1
Votes: 6 / 4.083333
The Gunman    Articles  (Fiction)   (Gaming - Genre)

In an age of lawlessness and war, there is one man who stands up against bandits and tyranny. That man is Michael Long, aka…the Gunman

September 3, 2007
Hits: 109533
Comments: 26
Ideas: 0
Votes: 20 / 4.600000
5 Room Dungeon    Articles  (Setting Building)   (Game Mastering)

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

August 26, 2007
Hits: 3757
Comments: 17
Ideas: 2
Votes: 5 / 3.900000
WWMWBI - If Time Travel Were Possible?    Articles  (Resource)   (Game Mastering)

The stream of time can suddenly be breached. What happens now?

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       By: MoonHunter

Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.

Ideas  ( Lifeforms ) | May 19, 2004 | View | UpVote 0xp

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