In the World of Star Trek," authored by David Gerrold, Gene Roddenberry explains how a central character trying to solve one or more needs builds drama into any type of story.
A few ways to handle PCs navigating a maze within your games.
Food of the gods.
How to make combat interesting and more than: "Well, I’m going to hit him with my sword."
Inspiration comes from strange places
Mistakes were made, people will be held accountable
Quick effective tips on making adventure design and gming a little easier.
An evaluation of the limited advancement of technology in standard genre fantasy.
Ruminations on the role of Magic and Food.
Sticks.. vines.. simple engineering… hut! Coconut… scry magic.. Radio!!
Laser Pistol: "Sears $49.99"
Moonhunter ~ commenting on guns versus swords
A rare and localized school of contagion magic. An offshoot of Entwining.
What traditions or habits does your gaming group have?
I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.
In the game of paranoia, the damage tables for falls lists heights up to ‘orbital’
This a post apocalypse adventure/horror novel, the prologue of which I’m putting up here and will be updating with further chapters.
Rated R for graphic violence and some profanity.
An article that debates the matters of childhood in fantasy RPG’s in relation to the Player Characters.
It comes slowly, making it’s
Way toward you, a look of
Hunger could be seen In its eyes…
This feeling grows inside you, this feeling like an eternal flame. Something that makes you want to wake up in the morning, but one that wont let you sleep.
A modern day horror story focused around an (supposedly)abandoned insane asylum
As a new member of a magical organization you get 1-3 magical scrolls to do with them whatever you want. They are unmarked and contain spells you dont know and will only find out at the moment of reading=casting.