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By: EchoMirage
2005-12-07 12:48 PM
Hits: 5571
Comments: 10
Ideas: 3

Votes: 4 / 4.125000
Elemental Affinities Articles  (Rules and Advice)   (Game Mastering)

As a way of defining your character better

By: MoonHunter
2005-12-04 11:01 AM
Hits: 22345
Comments: 8
Ideas: 5

Votes: 1 / 4.000000
MoonHunter's Super Thread Articles  (Resource)   (Gaming - Genre)

Most of you are probably wondering about this thread. It’s title is a little vague.  It is about super hero/ meta hero/ comic gaming. This is a support submission. What I want here is organizations, meta-hero equipment, minor NPC, Extras, etc.  I want things that will help in running a supers games, Modern, Pulp, and even Fantasy.

By: MoonHunter
2005-12-02 12:35 AM
Hits: 112529
Comments: 16
Ideas: 0

Votes: 5 / 4.600000
New Looks and Takes and Makovers Articles  (Resource)   (Game Mastering)

Some times the same old thing, be it a species or class or type of magic, just does not have that old spark. That is what these threads are about. They are re-imagined versions of the classics. An attempt to make them interesting and useful again.

Codex Codex
By: MoonHunter
2005-11-30 04:39 PM
Hits: 3330
Comments: 5
Ideas: 0

Votes: 3 / 4.166667
Making a Magic System - a psuedo FAQ Articles  (Resource)   (Game Mastering)

Everyone wants to make a magic system for their game, be it THEIR GAME SYSTEM or another. So have fun and do it. Just a few things I want you to think of.

By: MoonHunter
2005-11-27 12:11 AM
Hits: 5123
Comments: 8
Ideas: 0

Votes: 4 / 3.750000
Hollywood's Musical Movie Magic Articles  (At Table)   (Game Mastering)

Music and Gaming, two great things that actually do go together. And movies show us how.

By: MoonHunter
2005-11-26 11:49 PM
Hits: 6910
Comments: 6
Ideas: 0

Votes: 6 / 4.333333
Scene Journals Articles  (Rules and Advice)   (Gaming - In General)

Have you ever needed to play out a scene that would of been embarassing to you or between your character and another that would of sucked up hours of game time leaving everyone else bored to tears? Scene Journals are your answer.

By: Incarnadine
2005-11-26 05:23 PM
Hits: 4093
Comments: 7
Ideas: 0

Votes: 4 / 4.000000
Weapons and Realism Articles  (Resource)   (Gaming - In General)

This is an article about designing and creating new weapons and armaments that are nonetheless realistic. If you’ve ever wanted to make your own unique medieval weapon for a campaign, this will hopefully come in handy.

By: MoonHunter
2005-11-26 05:19 PM
Hits: 4904
Comments: 9
Ideas: 0

Votes: 3 / 4.666667
Character Weaving Articles  (Campaign)   (Game Mastering)

Do you understand Six Degrees of Seperation?

By: MoonHunter
2005-11-26 02:35 PM
Hits: 7377
Comments: 11
Ideas: 0

Votes: 4 / 4.000000
Mirror Characters Articles  (Rules and Advice)   (Game Mastering)

If you are a GM you will frequently find yourself in need of quality allies and enemies for your campaign and find yourself pressed for time.  Any old NPC will often not do.  You want someone with a full conceptions and some history.

By: Scrasamax
2005-11-26 12:31 PM
Hits: 15984
Comments: 20
Ideas: 6

Votes: 12 / 4.666667
More Realistic Horses and their care and maintainence Articles  (Resource)   (Gaming - In General)

"There is something about the outside of a horse…that is good for the inside of a man."

Winston Churchill

By: MoonHunter
2005-11-26 12:05 PM
Hits: 7652
Comments: 16
Ideas: 0

Votes: 5 / 4.200000
'The Speed Limit is ' - about Magic Items Articles  (Rules and Advice)   (Game Mastering)

I have to admit I HATE the number of casual magic items that appear in the average fantasy game, D20 being the worst. The amount of magic is being reinforced by the rules and the treasure chart. They are just “power ups” of the video game nature. They don’t add anything to the game except requiring bigger and badder bad guys.

By: MoonHunter
2005-11-26 11:11 AM
Hits: 5012
Comments: 18
Ideas: 0

Votes: 8 / 4.187500
Not Just Rolling Dice: A Fight Scene Articles  (Rules and Advice)   (Gaming - In General)

A fight scene should be more than just rolling dice and counting numbers. It should be a chance for you to roleplay.

By: MoonHunter
2005-11-26 11:09 AM
Hits: 4109
Comments: 4
Ideas: 0

Votes: 3 / 4.333333
Madness or Why You Should Do All Of This Articles  (Humor/ Editorial)   (Game Mastering)

After reading a MoonHunter campaign write up, Captain Penguin Says, "THIS IS MADNESS! MADNESS!
So…..Comprehensive….Making…Penguin’s….brain…...dissolve..

Codex Codex
By: MoonHunter
2005-11-26 11:04 AM
Hits: 5732
Comments: 3
Ideas: 0

Votes: 2 / 3.750000
Roll Playing Fixes Articles  (Rules and Advice)   (Game Mastering)

Say, MoonHunter, have any packs to give to a character to make them actually roleplay instead of just dictating their character’s actions? The majority of my players just do this.

ME:“You see a grizzled old knight with a scar over his face. He walks up to you and greets you with an ancient Cardomian salute, though he is unfamiliar to your eye.”
THEM:“I say “Hi.”
ME:“That’s it?”
THEM:“Yes. Now, I walk around him and open the door.”
ME:“But, but, he’s an important story character!”
THEM:“F**k the story! I want gold and XP, dammit!”
ME:“I hate you more than you’ll ever know.”

By: MoonHunter
2005-11-26 10:57 AM
Hits: 8812
Comments: 14
Ideas: 0

Votes: 4 / 4.250000
Running Tactical Scenes at Lightning Speeds with Many Players Articles  (Rules and Advice)   (Game Mastering)

Action sequences in movies are fast, furious, and over all to fast.  They are exciting moments that most gamers are looking forward to.  Yet combat in most games is slow, ponderous, and takes up much game time. Gamers tend to blame the game systems. It is not the System, it is the group.

By: MoonHunter
2005-11-26 10:50 AM
Hits: 2843
Comments: 5
Ideas: 0

Votes: 4 / 4.000000
Your Roleplaying Game Sucks Articles  (Humor/ Editorial)   (Gaming - In General)

This one of many articles I am posting up about game design. It explains some of the minimum requirements for a product to be produced or even be “good”. This is also useful for posts as well.

By: MoonHunter
2005-11-25 02:23 AM
Hits: 6278
Comments: 16
Ideas: 0

Votes: 7 / 3.642857
Everything I Learned About Raising Children I Learned From Gaming Articles  (Humor/ Editorial)   (Game Mastering)

When my first born came into the world, my gaming life skidded to a halt. However, in a strange way, my gaming life continued.

By: MoonHunter
2005-11-25 02:16 AM
Hits: 4196
Comments: 11
Ideas: 0

Votes: 6 / 4.333333
The Crawl, Doing It the Cinematic Way Articles  (Rules and Advice)   (Game Mastering)

I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein did they really crawl through a dungeon or other tomb/ place of mystery?

By: MoonHunter
2005-11-25 02:06 AM
Hits: 15473
Comments: 22
Ideas: 2

Votes: 9 / 4.666667
Gamer's Dictionary of Measurements Articles  (Resource)   (Game Mastering)

The world is full of different measurement systems. Some are old, some new, some obvious, some obscure. Each one is important enough to some group of people to be codified and passed down through the years. These are the ones that might be useful for gamers.

By: Iain
2005-11-25 01:47 AM
Hits: 17750
Comments: 12
Ideas: 6

Votes: 5 / 4.400000
Systems of Measurement Articles  (Resource)   (Game Mastering)

Systems of measurement might not sound like the most interesting of things, but they can be used to good effect in a role play campaign. There are three main ways I can think of: 1) Adding colour; 2) Culture shock and 3) Archaic systems.

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One day a year is the Day of Turning where those on the bottom of the heap for the rest of the year get to live like Kings. Privates question Generals, the people get a say in running things and there is great merriment and gift giving.
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