Why is most magic used for evil? Well, because...
The great paradoxes of the Universe is that everything follows almost exactly the same course, yet in doing so, is somehow still unique and with importance and value.
7 Things about writing women in fiction.
While no means a great film, Fant4stic Four isn't nearly as bad as critics would have you believe.
AKA 7 steps to creating a MacGuffin
Herin are a number of ways your magic item might come into being, apart from something you order from your local wizard.
"I fear, dear Marius, that either you or I have been led astray. The Legends of which you spoke claimed Showgull was a land of great Magick, perhaps even the very Wellspring of the first Magick, with a People whose blood runs with æthereal power. You know how serious I take my work, Marius: is this a jest to you? These are a barbarous People, who know little Writing and fewer Manners. They are hostile to the very Idea learned Magick. That anyone should call this a Nexus of magickal power is risible. No wonder so many Kingdoms have been eager to trade off this Place in their treaties."
- the wizard Abelard Selanius, Esq., letter to his colleague Marius Dubesque
The Enigma - the 'unbreakable' German WWII cipher that has become an icon of cryptography and mystery. Learn how it works and why it is a great cipher for role-playing games.
Possession is never as simple as you may think....
Mind control abilities have always been avoided or very poorly executed due to their extremely powerful/angering nature so here are some tips on how to use it properly to enhance your game.
When starting a new role playing game or when the players reach a major milestone in the story, they can be treated with a “Goodiebag”, which unique to their character.
A story for Tusserk's writing game.
Immortality, at any cost
Content for the 4 Sentences NPC Generator (original idea accruing to Mourn over at the 4 Sentences Tool)
Life imitates art, and art imitates life
Below you will find 8 options to make your character more interesting and detailed. Personally I would recommend using all options at the same time, since they are easy to implement and they provide interesting story tools for your character, by creating keywords for him/her/it and rewards you for acting out the personality and background of your character.
These options can be chosen individually, but some of them work better when combined. By including them all you will see, that they compliment each other, since each option covers different aspects of your character.
Why would anyone want a child?
Spoilers ahead, Scrasamax's take on Suicide Squad
GAMEOS 2.7.11+ (DEFAULT, APR 17 2016, 14:00:29)
[GCC 5.3.1 20160413]
TYPE "HELP" FOR MORE
WHAT IS YOUR NAME?
>>> LIST FILES
ProjectX secret.txt plot_hook.txt evil_company_hierarchy.txt myplan.txt
>>> OPEN secret.txt
CANNOT OPEN secret.txt. PERMISSION DENIED
>>> OPEN plot_hook.txt
Let the games begin...
The 4 Sentence Tool is a quick way to describe a NPCs personality in greater detail using the 4 sentences: Fascinated by, Seduced by, Offended by and Frightened by.
Knowing more about your NPC's personality and behavioral patterns as a GM, makes it easier for you to interact with the players and create memorable NPCs.
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary