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Silveressa
July 4, 2012
Hits: 645
Comments: 11
Ideas: 0
Votes: 7 / 3.500000
Running a Zombie Apocalypse    Articles  (Campaign)   (Game Mastering)

A few quick and techniques any GM can use to make a zombie apocalypse campaign a success without becoming to stressful or repetitive for to run over the long term:

Dossta
June 25, 2012
Hits: 775
Comments: 6
Ideas: 0
Votes: 4 / 4.000000
Applying the Hollywood Formula    Articles  (Campaign)   (Game Mastering)

Learn how to apply one of screenwriting's most effective tools to your own campaign, for a game with better pacing and solid endings.

Forganthus
June 15, 2012
Hits: 693
Comments: 13
Ideas: 1
Votes: 8 / 3.562500
How I Vote    Articles  (Rules and Advice)   (Citadel Help)

When photons bounce off your subs and into my retinas, this is how my headmeats give me numerals.

Forganthus
June 14, 2012
Hits: 676
Comments: 8
Ideas: 0
Votes: 5 / 3.400000
Just in Time    Articles  (At Table)   (Game Mastering)

So you’ve finally done it.  With the best of intentions all around the table, your PCs have finally blundered into the blender like curious gerbils, and now they are hopelessly outnumbered and outgunned.  They are doomed, unless you unleash Secret GM Gambit #4 on them.

OmegaDraco
June 6, 2012
Hits: 1306
Comments: 19
Ideas: 0
Votes: 11 / 4.500000
30 Ways to Cheat Death    Articles  (Resource)   (Game Mastering)

Everyone dies. But delaying that impending sentence is the holy grail. Science, scorcery, and wishful thinking do all in their power to bestow such delays. Be your deeds pure or evil, cheating death is neither easy nor reliable.

chilled
June 4, 2012
Hits: 627
Comments: 4
Ideas: 1
Votes: 1 / 3.500000
Current Characters    Articles  (Character)   (Players)

A collection of everyone's current characters!

Scrasamax
June 4, 2012
Hits: 724
Comments: 18
Ideas: 0
Votes: 15 / 4.200000
7 Things I've Learned    Articles  (Humor/ Editorial)   (Gaming - In General)

snagged from a tweet, what are seven things you've learned about writing in general, writing for gaming and gamers, or for the citadel?

Kassy
May 24, 2012
Hits: 696
Comments: 17
Ideas: 5
Votes: 9 / 4.111111
How did you start?    Articles  (Humor/ Editorial)   (Gaming - In General)

After seeing the [My First Character] thread a while ago and it newly popping up in my inbox for some reason, I thought I'd add a scroll where players could share their introduction to roleplaying.

OmegaDraco
May 21, 2012
Hits: 23464
Comments: 17
Ideas: 12
Votes: 8 / 3.625000
30 Simple Rhyming Riddles    Articles  (Resource)   (Game Mastering)

Wanderers beware, these gates open not,

Except to those only who the way have bought.

You may purchase the right to pass me by,

By each guessing my riddles. Care to try?

Ted
May 17, 2012
Hits: 334
Comments: 5
Ideas: 0
Votes: 3 / 3.666667
CRTF: Session 6    Articles  (Campaign)   (Game Mastering)

And the walls came tumbling down...

Ted
May 15, 2012
Hits: 382
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
CRTF: Session 5    Articles  (Campaign)   (Game Mastering)

Letting one of my players encounter a Raccoon might have been a bad idea... (now with PC summaries written by their respective players.... if everyone does it)

Ted
May 8, 2012
Hits: 494
Comments: 4
Ideas: 0
Votes: 3 / 3.333333
CRTF: Session 4    Articles  (Campaign)   (Game Mastering)

Get ready, a great deal happened.

Ted
May 2, 2012
Hits: 407
Comments: 4
Ideas: 0
Votes: 4 / 3.125000
CRTF: Session 3    Articles  (Campaign)   (Game Mastering)

Interrogating the suspects doesn't go as planned.

 

Ted
April 23, 2012
Hits: 420
Comments: 3
Ideas: 0
Votes: 3 / 3.333333
CRTF: Session 2    Articles  (Campaign)   (Game Mastering)

My commentary and thoughts on the session we played tonight.

Ted
April 22, 2012
Hits: 486
Comments: 5
Ideas: 0
Votes: 3 / 3.833333
CRTF: Session 1    Articles  (Campaign)   (Game Mastering)

My commentary and thoughts on the campaign I started tonight.

Chaosmark
March 7, 2012
Hits: 795
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
Generating Fear: Disappearing Pursuit    Articles  (At Table)   (Gaming - Genre)

Bob and Alice are being chased by something/someone dangerous. They move into a new area, and the pursuit suddenly is nowhere to be found. What does the pursuer know that our heroes don't?

Pariah
March 6, 2012
Hits: 770
Comments: 12
Ideas: 0
Votes: 10 / 4.150000
Common    Articles  (Setting Building)   (Gaming - In General)

One thing holds consistent across the numerous worlds of science fiction and fantasy: everyone speaks the same language. Whether it's Lojban, English, Common, or the High Tongue of the Autumn Empire; there's one language that everyone knows, unless plot demands otherwise.

axlerowes
February 26, 2012
Hits: 743
Comments: 0
Ideas: 0
No votes
TRANSFORMERS RPG: Part 2    Articles  (Rules and Advice)   (Gaming - Genre)

 

Transformers RPG: Rules for Driving and Flying, Rules for Skill checks and skill Descriptions 

 

This was the big leap. I think we are ready for play testing.

Mourngrymn
February 25, 2012
Hits: 801
Comments: 9
Ideas: 0
Votes: 5 / 4.100000
A Field Guide to Werewolves    Articles  (Humor/ Editorial)   (Gaming - Genre)

Field Guide on Werewolves, and those who hunt them.

by Dr. Johan Kosdin Lerkoviski

Known Lycanthrope Hunter, Specializing in Werewolves

axlerowes
February 18, 2012
Hits: 979
Comments: 5
Ideas: 0
No votes
The supernatural awkward pubescent story: a sub-genre of speculative fiction    Articles  (Other Gaming)   (Gaming - Genre)

As gamers we have done the western with laser pistols, six shooters and steam tech.  Shadow run alone has covered more noir ground than MGM did between 1945 and 1955. I hope we managed the horror genre well, and the murder mystery almost always sneaks its way into our campaigns. But do we always know we are doing it?  Can genre sit right in front of us an yet go undefined?  I think it has happened and a speculative fiction genre of all things. 

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Random Idea Seed View All Idea Seeds

       By: MoonHunter

Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.

Ideas  ( Lifeforms ) | May 19, 2004 | View | UpVote 0xp


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