In settings where there are long established underworld thief, criminal and otherwise ne'er do wells there is going to be a system of heraldry associated with those who live in and rule from the shadows.
A tale of vengeance and woe
Tips on how to utilise resources on and functions of the Citadel to Develop and Maintain World settings
And thirdly, the code is more what you'd call "guidelines" than actual rules. - Barbossa to Elizabeth, Pirates of the Caribbean.
Intense, personal stress can trigger expression, turning Baseline into Delta. In many cases, the stress comes from life-threatening danger. But in some...
From sticks and stones to the modern faith. (May be offensive to some readers, read with caution)
Part 1 of a Shadowrun novel, I wrote a few months back, that I decided to place up here for public enjoyment, and commentary, after yet another rejection letter for dead tree publication.
This novel is Rated R for graphic violence, adult situations, and general all around Cyberpunk goodness.
GM's and players may find it useful for character concepts/backgrounds and adventure ideas, enjoy, more to follow every week.
18 gifts laden with madness, tainted with corruption, and otherwise as horrible as they are powerful.
Intended to be a 30, but blessed by Cult of Done
Why is magic used by so few when it is so much use?
In the world of Delta Factor, one young woman fights a never-ending war with a remorseless enemy.
"Thandrar was seeing red, the frustration was building as he traded blow after blow with his enemy. Their blade lashed out and drew blood, but instead of weakening Thandrar, he was energized - the last straw! His pent up rage and frustration peaked and he smote his foe with such force as to bisect the fool, bathing himself, his blade and the floor in blood and gore."
Warning: Sexual assault, violence, and language. Read with caution.
The classic love story, tainted with death.
The author's quips and comments on making the most of your first submission
Knowing is Half the Battle, red and blue lasers are the other half.
Often PCs get on the wrong side of powerful users of magic or break into enchanted tombs, either may get them on the wrong side of a curse.
Criticism can be a very powerful and valuable tool if you understand how to give it, and more importantly, how to accept it.
Player 5's Pc's
Player 4's Pc's
Player 2's three pc's for The Guild Game
Last two PC's to complete one players group of three for The Guild Game.
The PCs find a strange helmet, when donned it will take control of that PC and speak and act trough him/her. It explains that it is benevolent and needs their help in a quest and that it will stop possessing the PC when the task is done. Great if a player is gone for a number of sessions.