A quote from my solo campaign that really got me thinking about how players perceive Npcs.
Does your players treat your precious Npcs like nothing but obstacles, exploits and cannon fodder, whether they are gelatinous cubes or humans?
And if so, what can we do to change it?
Extremely terse summary- I've had my hands full as of late, and I apologize for the lack of explanation.
A stylistic writing challenge
A basic history of the continent of Atheus.
Combat heavy sessions make for short summaries
"Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying." -- Arthur C. Clark
Sadly, the first night my Antagonistic Player is around to play, inter-player drama throws things off causing a slog of a session where almost nothing got accomplished.
Woo boy. Where to even begin?
A man:machine:moment article regarding the tank in the Cosmic Era
Multi-session summary a-go-go.
A very brief set of guidelines for writing material in or for the Cosmic Era setting
A perfect example of my players thinking of something being better than my current plan happened tonight.
The Group Arrives in Cranson. Intrigue follows.
Programs, HoloFeeds, and S3 Sims from the Cosmic Era
Session 10 won't get a summary due to lack of action. NOW WITH BONUS SESSION 12 ACTION!
Stuff happened. Now I have plotting to do.