Often PCs get on the wrong side of powerful users of magic or break into enchanted tombs, either may get them on the wrong side of a curse.
Many, perhaps most fantasy lands are monarchies, which can be ruled well when the monarch is a clever and able man or woman devoted to his or her people. But what happens when the monarch is ill, or is tyrannically cruel, or a young child, or is otherwise blatantly unfit to rule? How can he or she be dealt with without risking civil war as powerful nobles fight for the crown?
There are plenty of resources available to help detail characters. I wanted a way to organize and present those details in play naturally.
An Introduction and look at Pc's, plots, and plans
Since magic can be used so powerfully for evil, why are there not a lot more evil and/or deranged wizards around in the world?
Just what it says on the tin.
collection of terms used in the Cosmic Era not large enough to warrant their own submissions.
A plume is seen far off in the distance, but what will it turn out to be when it gets closer? Only time will tell.
A short story which uses Memory Moths in a sci-fi setting. Props to Echomirage for the forum post that inspired the symbiotic Proxy Bug.
A summary of the various Freetext Friday Freetexts, in one spot.
Bring out your Names!
"Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying." -- Arthur C. Clark
Everyone's got a story, and I'm tired of hearing them!
Many roleplays are set in a world where much of the land is held by barons and other nobles serving under the King or Queen. Sometimes the PCs may need to meet these nobles to ask for help in their Quest, at other times they may be caught for breaking the law and end up with their lives in his hands. Yet nobles are different;some may be good people who care for those underneath them and are loved in return, others may be unpleasent tyrantts hated and feared by their underlings, and still others a bit of both. With this in mind I present thirty nobles
The Cosmic Era setting operates on a number of different levels of engagement.
Looking for Dwarven proverbs, sayings, euphemisms, quotes, and anecdotes? We are too! Please help the fledgling Dwarven Guild in its infancy stages! Looking to make a list of 101+ with the help of our beardless brethren!
A recently re-discovered odd treatise
"So's ya want ta know about the maze and the labyrinth? There's a difference, ya know. The maze is more like a, a, puzzle, a puzzle where ya wander and gets lost. An' a labyrinth is more... straight, ai guess, straight with curves, if'n ya gets what I'm sayin'."
-Old Gerald, man in the pub.
“There’s another reason they call it the chain of command you know.” –Riley, recalling his military training.
“Because they tie you in chains if you don’t obey it?” –Renee, taking a wild guess.
“Because the lives of everyone under your command weighs like a ball and chain around your neck.” –Riley, remembering the troops who looked to him for leadership in the Gulf war.
“In light of this whole zombie plague I’m thinking they’re going to have to redefine R.I.P to Rise in Putrescence.” –Riley, recalling the usual gravestone markings.
“How about Rot In Pieces?” –Jessy, proving acronyms can mean whatever the reader intends.
Not every prophecy needs to be meaningful to effect a game. In the Lord Dunsany play, The Golden Doom, a child's scrawl has an entire kingdom struggling to puzzle out what sinister prophecy it portends.