The first Renaissance was kickstarted by the Crusades and trade, the second Renaissance was fueled by a looming global crisis and international cooperation
7 things that make a work of fiction Lovecraftian, even if it doesn't deal at all with the established Mythos
There's money to be made ripping the past out of the ground and turning it back into usable reclaimed materials. It just takes the right equipment and the wrong people.
In the world of Delta Factor, not every battle takes place between costumed superhumans, or holds the fate of the world in the balance.
This isn't the comics
Aircraft vanished from the skies, and it changed the way war would be fought for over three centuries.
I have attempted several articles about the mecha of the Cosmic Era, and all of them have either died in development hell or were simply deleted. This, I hope, will be the one that I see through to the finish.
A foundation 'Secret' of the Cosmic Era
The commericaly available firearms of the Cosmic Era
In which gender is discussed, mothers are remembered, and sleep is finally found.
The pair enters the wasteland. Goat cheese is eaten. Names are exchanged.
In which a slave is sold to an unpleasant customer.
Meta Level submission about the nature of conflict in the Cosmic Era.
A man:machine:moment article regarding the tank in the Cosmic Era
A very brief set of guidelines for writing material in or for the Cosmic Era setting
Programs, HoloFeeds, and S3 Sims from the Cosmic Era
A short fiction
One of the events regularly overlooked in the history of the Cosmic Era is the Population Contraction that was concurrent with the Second Dark Age.
Pick up a pathology/microbiology book, and add the diseases/syndroms to your game. Your players will freak out.
Coughed at? Diphteria. or tuberculosis?
Drunk from a muddy stream? Or just walked through? Well, let us introduce you to schistosomiasis...
Hit by a stream of energy? Too moch mana is ust like too much radioactivity - perhaps all mages could develop cancer early if too powerful...