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OmegaDraco
June 6, 2012
Hits: 1071
Comments: 18
Ideas: 0
Votes: 10 / 4.450000
30 Ways to Cheat Death    Articles  (Resource)   (Game Mastering)

Everyone dies. But delaying that impending sentence is the holy grail. Science, scorcery, and wishful thinking do all in their power to bestow such delays. Be your deeds pure or evil, cheating death is neither easy nor reliable.

OmegaDraco
May 21, 2012
Hits: 19850
Comments: 17
Ideas: 12
Votes: 8 / 3.625000
30 Simple Rhyming Riddles    Articles  (Resource)   (Game Mastering)

Wanderers beware, these gates open not,

Except to those only who the way have bought.

You may purchase the right to pass me by,

By each guessing my riddles. Care to try?

Ted
May 17, 2012
Hits: 289
Comments: 5
Ideas: 0
Votes: 3 / 3.666667
CRTF: Session 6    Articles  (Campaign)   (Game Mastering)

And the walls came tumbling down...

Ted
May 15, 2012
Hits: 340
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
CRTF: Session 5    Articles  (Campaign)   (Game Mastering)

Letting one of my players encounter a Raccoon might have been a bad idea... (now with PC summaries written by their respective players.... if everyone does it)

Ted
May 8, 2012
Hits: 428
Comments: 4
Ideas: 0
Votes: 3 / 3.333333
CRTF: Session 4    Articles  (Campaign)   (Game Mastering)

Get ready, a great deal happened.

Ted
May 2, 2012
Hits: 365
Comments: 4
Ideas: 0
Votes: 4 / 3.125000
CRTF: Session 3    Articles  (Campaign)   (Game Mastering)

Interrogating the suspects doesn't go as planned.

 

Ted
April 23, 2012
Hits: 383
Comments: 3
Ideas: 0
Votes: 3 / 3.333333
CRTF: Session 2    Articles  (Campaign)   (Game Mastering)

My commentary and thoughts on the session we played tonight.

Ted
April 22, 2012
Hits: 438
Comments: 5
Ideas: 0
Votes: 3 / 3.833333
CRTF: Session 1    Articles  (Campaign)   (Game Mastering)

My commentary and thoughts on the campaign I started tonight.

JohnnFour
October 27, 2011
Hits: 1587
Comments: 7
Ideas: 0
Votes: 5 / 5.000000
How To Create Great Magic Items In Just Three Minutes    Articles  (Rules and Advice)   (Game Mastering)

Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block.

PoisonAlchemist
August 1, 2011
Hits: 819
Comments: 12
Ideas: 0
Votes: 9 / 4.055556
The Ten-Second Story    Articles  (Campaign)   (Game Mastering)

Giving NPCs memories can go a long way to making a more realistic and enjoyable game world. 

This is not a submission about creating NPCs, this is about presenting them. Not everyone walks around with a different accent, strange tic, or catchphrase, our memories are what make us different.

Rosella
July 24, 2011
Hits: 921
Comments: 11
Ideas: 0
Votes: 7 / 3.500000
History Can be Fun    Articles  (Rules and Advice)   (Game Mastering)

An alternate way to present your campaigns history, (or a weapon/piece of equipments legacy) to your players.

Silveressa
July 10, 2011
Hits: 894
Comments: 7
Ideas: 2
Votes: 3 / 4.166667
Organizing Your Campaign On the Computer    Articles  (Campaign)   (Game Mastering)

After a little urgin gfrom Valadarr I've put togther a short article detailing how to organize your campaign on a compuiter to make finding notes and key images a breeze to show the players or print for handouts as desired.

Mourngrymn
April 16, 2011
Hits: 9092
Comments: 14
Ideas: 0
Votes: 8 / 4.562500
Use of Constellations    Articles  (Setting Building)   (Game Mastering)

The skies tell the tale of the living and the dead. The honored and the worshiped. What do the stars tell in your setting?

Mourngrymn
April 16, 2011
Hits: 6042
Comments: 19
Ideas: 0
Votes: 11 / 4.227273
Campaign Level Thinking    Articles  (Campaign)   (Game Mastering)

The question was asked about how you run a high level campaign. While this is a simple question it is not very simple to answer. Anyone who is an experienced DM will tell you that, especially for a beginner. In order to answer this I began thinking backwards.

Mourngrymn
November 22, 2010
Hits: 1430
Comments: 15
Ideas: 14
Votes: 6 / 4.333333
30 Prophecies    Articles  (Resource)   (Game Mastering)

"Prophecy today is hardly the romantic business that it used to be. The old tools of the trade, like the sword, the hair shirt, and the long fast in the wilderness, have given way to more contemporary, mundane instruments of doom --the book, the picket and the petition, the sit-in at City Hall."

- Jane Kramer

Ted
October 3, 2010
Hits: 1353
Comments: 17
Ideas: 4
Votes: 11 / 3.363636
30 Bad Things    Articles  (Humor/ Editorial)   (Game Mastering)

Be it a cursed artifact, an angry god, a spell gone wrong, or bad luck, these are just a taste of the strange things that might befall a character.

Ted
September 6, 2010
Hits: 959
Comments: 8
Ideas: 0
Votes: 4 / 3.125000
Webs of Intrigue    Articles  (Setting Building)   (Game Mastering)

Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a web of intrigue for my current campaign, and how I plan to continue the trend.

Vigiler
May 14, 2009
Hits: 1937
Comments: 14
Ideas: 0
Votes: 8 / 3.625000
You've GOT to play it in character!    Articles  (Rules and Advice)   (Game Mastering)

GMs definitely need to enforce strict "in character" play, eliminate "across the table" chatter, and by doing so - set the scene for an awesome role-play experience!

MoonHunter
December 20, 2008
Hits: 1617
Comments: 4
Ideas: 0
Votes: 4 / 2.375000
Roddenberry Writes I    Articles  (Rules and Advice)   (Game Mastering)

In the World of Star Trek," authored by David Gerrold, Gene Roddenberry explains how a central character trying to solve one or more needs builds drama into any type of story.

Chaosmark
December 17, 2008
Hits: 636
Comments: 0
Ideas: 0
No votes
Running A Dungeon-Maze    Articles  (At Table)   (Game Mastering)

A few ways to handle PCs navigating a maze within your games.

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       By: ephemeralstability

A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?

Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.

Encounter  ( Any ) | September 23, 2003 | View | UpVote 2xp


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