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By: MoonHunter
2005-11-10 12:04 AM
Hits: 4569
Comments: 10
Ideas: 0

Votes: 7 / 4.214286
Lights, Camera, Action Articles  (Rules and Advice)   (Game Mastering)

What makes great entertainment for Gamers? Movies. They love action movies, even if their favorite pastime is reading books, writing websites, learning ancient languages, or gaming like madmen. If you pattern your games and campaigns after movies, you are sure to have an entertaining game.

By: MoonHunter
2005-11-09 11:51 PM
Hits: 4971
Comments: 8
Ideas: 0

Votes: 5 / 4.400000
It's midnight (GM time crunch) Articles  (Campaign)   (Game Mastering)

Pieh asked:Its around midnight, you are scheduled to play some RPG at about 10am. All of a sudden you find out the DM is sick (sore throat, ect) and he knows you’re planning a game. The problem is you only have a world map. You don’t want to disappoint everyone by letting them show up with no game to play, what do you do?

By: MoonHunter
2005-11-09 04:10 PM
Hits: 10286
Comments: 44
Ideas: 0

Votes: 10 / 4.550000
Swords. Why does it always have to be swords? Articles  (Rules and Advice)   (Game Mastering)

Excalibur. Stormbringer. Sting. I blame fantasy authors and history professionals that have over simplified things for this preoccupation with swords.

By: manfred
2005-11-09 12:12 PM
Hits: 6167
Comments: 9
Ideas: 6

Votes: 8 / 4.562500
War is coming! Articles  (Resource)   (Game Mastering)

Thinking about my game world and what should happen in it in the not so close future, I came to a simple decision: WAR. This is an article on the topic of war.

By: manfred
2005-11-04 03:28 PM
Hits: 6025
Comments: 10
Ideas: 0

Votes: 8 / 3.812500
How A Trap Should Really Be Put Into An Adventure Articles  (Scenario)   (Game Mastering)

Traps need to make sense. Somebody must of made it for a specific purpose.

By: MoonHunter
2005-10-30 01:31 PM
Hits: 7688
Comments: 4
Ideas: 0

Votes: 4 / 4.500000
Never Get Involved in a land war in Asia- Classic GM Blunder Articles  (Campaign)   (Game Mastering)

You fell victim to one of the classic blunders. The most famous is “Never get involved in a land war in Asia.” But only slightly less well known is this: “Never go in against a Sicilian when death is on the line.”

By: MoonHunter
2005-10-30 12:05 PM
Hits: 10093
Comments: 9
Ideas: 0

Votes: 4 / 4.250000
Setting Up a Campaign Climax Articles  (Campaign)   (Game Mastering)

Great drama is at the core of the Gaming Experience. The character’s can’t be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC’s and NPC’s should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities.

By: Strolen
2005-10-30 11:57 AM
Hits: 5725
Comments: 13
Ideas: 0

Votes: 11 / 4.136364
Treasure. It happens Articles  (Character)   (Game Mastering)

Treasure is both the bane and boon of gaming campaigns. The purpose of all this was to bring up some more obvious, but often overlooked, types of treasure. The focus too often is on gold, gems, and magic items when the fun could be enriched by recognizing some awkward, but just as valuable, alternate items. Don’t pass up that ornately carved throne gathering dust in the lair of ogres. Don’t pass up that odd colored flower that your character has never seen. Take it all with you. You never know what you might get for it.

By: MoonHunter
2005-10-30 11:42 AM
Hits: 12538
Comments: 27
Ideas: 0

Votes: 15 / 4.566667
Getting players information... World Packs Articles  (Campaign)   (Game Mastering)

World Packs are the ONLY WAY TO GO!

By: Ancient Gamer
2005-10-27 02:34 PM
Hits: 29366
Comments: 23
Ideas: 13

Votes: 7 / 4.714286
Loot and Rewards Articles  (Rules and Advice)   (Game Mastering)

Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn’t true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted.

By: MoonHunter
2005-10-24 07:52 PM
Hits: 8307
Comments: 19
Ideas: 2

Votes: 9 / 4.555556
World Building 102: Environment building the MoonHunter way Articles  (Setting Building)   (Game Mastering)

Game environments are not built with a ruler and some tape, they are built with imagination and an understanding of what is needed to make the game environment. If you take the time to learn about what you will need to do before you being the process, it will make for better results in less time with less work.

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Tämbourine is firmly placed on my back ,to unsheathe this sword I simply have to say "re clouse" meaning come to me or i can just reach over and unsheathe it the old fashioned way. This sword was created to my liking tambourine is made of raw-like metals I found in different regions as I begun to forge the metals together, I’ve noticed that the raw metal materials were different pieces to a wide variety of swords that were used the past and present, being so most blades have a sheer grey texture Tambourine’s blade became black as the depths of the oceans. The blade expands to 6” which weighs 426lbs the sapphire jewel placed on the tip of hilt (upper middle center of the base) it emits a aura texture of purple which weighs 24lbs the jewel is un-breakable it negates magic for tambourine has a mind of its own only belonging to me it finds a worthy opponents who doesn’t use magic or any type of power to their liking which I can agree with(who would want an opponent that abuses their powers to kill for no reason or to avoid dying by honor tambourine fights with honor and accepts its glory or defeat) I’ve named the sapphire Sophia because not only that its rare and radiant it resembles my burning passion for my love Sophia. I made the hilt to be a length of 15 inches its frame is created with fine katchin (very thick and heavy metal) it alone weighs 50 pounds its texture is black like mixture of, I made it to be a cruciform hilt so it has room for two hands. I I made the blades hilt aprox. 2”, the blade is double-edged but the left side of the swords frame can block and or negate ones attack if needed, it weights 500lbs making it nearly unmovable. To go up against this sword is to quickly find your own death. Tambourine is a twin sword to Terra.
By: Yokima.van.zephrill | UpVote

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