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ephemeralstability
February 20, 2006
Hits: 14140
Comments: 16
Ideas: 26
Votes: 7 / 4.428571
Character Hooks    Articles  (Resource)   (Game Mastering)

I’m trying to think of alternatives for game-openings, to replace the standard “meet up in a tavern” or “adventuring group applying for a job” techniques. I know these can be easy ways to get people playing, but I’m certain there are more interesting ways…

Nobody
February 15, 2006
Hits: 5300
Comments: 7
Ideas: 0
Votes: 6 / 4.250000
PC's and Artifacts of Legend    Articles  (Rules and Advice)   (Game Mastering)

Ever wanted to add a legendary artifact to your campaign, but you were worried about PC’s getting their hands on it?
Or you put the Legendary item in your game and the PC’s already managed to get it?

What to do, and how to fix it.

manfred
February 7, 2006
Hits: 17860
Comments: 13
Ideas: 31
Votes: 10 / 4.300000
Character Secrets    Articles  (Character)   (Game Mastering)

Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world.

MoonHunter
January 9, 2006
Hits: 10729
Comments: 12
Ideas: 0
Votes: 5 / 4.100000
Get a Plot    Articles  (Resource)   (Game Mastering)

Sometimes, you just need a new plot.

manfred
December 30, 2005
Hits: 11732
Comments: 10
Ideas: 20
Votes: 5 / 4.200000
Dreams    Articles  (Fiction)   (Game Mastering)

Dreams are another way to announce the future, to add colour, to guide the characters or even mislead them. This is a scroll of various dreams.

manfred
December 25, 2005
Hits: 8454
Comments: 13
Ideas: 5
Votes: 9 / 4.500000
One player campaigns    Articles  (Campaign)   (Game Mastering)

One player. One Game Master. Roleplaying in this way is slightly different than with a group.

MoonHunter
December 15, 2005
Hits: 6471
Comments: 10
Ideas: 0
Votes: 7 / 4.428571
GM's Block    Articles  (Resource)   (Game Mastering)

GM’s block is a serious problem in the roleplaying world. Related to writer’s or actor’s block, it prevents the GM from being creative and enthusiastic about their work.

MoonHunter
December 15, 2005
Hits: 5452
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
It is a Small World    Articles  (Setting Building)   (Game Mastering)

This article is also know as World Building 1A.

MoonHunter
December 15, 2005
Hits: 5605
Comments: 11
Ideas: 0
Votes: 5 / 4.400000
Dip Happen    Articles  (Setting Building)   (Game Mastering)

I personally always recomend creating your own game worlds for your campaigns.  It makes the game your own, rather than something you are just using.  Most people will not run characters that other people create. why should game worlds be any different.

ephemeralstability
December 14, 2005
Hits: 5379
Comments: 9
Ideas: 0
Votes: 5 / 3.600000
Teaching the Rules    Articles  (Rules and Advice)   (Game Mastering)

With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I would recommend using in other adventures.

MoonHunter
December 14, 2005
Hits: 3790
Comments: 8
Ideas: 0
Votes: 4 / 3.500000
Gaming is Like Pizza    Articles  (Rules and Advice)   (Game Mastering)

From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food.

MoonHunter
December 14, 2005
Hits: 4625
Comments: 8
Ideas: 2
Votes: 5 / 4.600000
Campaigns are like Plants    Articles  (Humor/ Editorial)   (Game Mastering)

Literally, Campaigns are like plants.  They can only grow if the conditions are right.  The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play.

cmagoun2
December 14, 2005
Hits: 8191
Comments: 8
Ideas: 0
Votes: 7 / 4.428571
Magical Magic Items    Articles  (Rules and Advice)   (Game Mastering)

A little advice on magic items reposted from the Runebearer website.

manfred
December 11, 2005
Hits: 4191
Comments: 7
Ideas: 0
Votes: 6 / 3.416667
Pottery    Articles  (Resource)   (Game Mastering)

This is more an overview of the subject, than a complete article. As one of my PCs had pottery in background, I tried to research it a bit, but given up after seeing way too much data.

MoonHunter
December 11, 2005
Hits: 14366
Comments: 10
Ideas: 3
Votes: 4 / 4.125000
Falconry or Hawking    Articles  (Resource)   (Game Mastering)

Falconry or Hawking is the sport of hunting with a trained bird of prey, usually a hawk or falcon. It has been practiced by a number of cultures through out the centuries.

MoonHunter
December 9, 2005
Hits: 4464
Comments: 9
Ideas: 0
Votes: 7 / 4.142857
I want a Battle of Pelennor Fields in my campaign    Articles  (Campaign)   (Game Mastering)

Did you, like me, sit in the cinema thinking “Now this is what I want to achieve for my campaign climax”? Did you sit around afterwords trying to figure out how? Well I did, and here it is.

MoonHunter
December 8, 2005
Hits: 6905
Comments: 7
Ideas: 0
Votes: 5 / 3.500000
Organization Files for GMs    Articles  (Resource)   (Game Mastering)

Let’s face it. GM’s need to be organized. When dealing with organization, one should look towards business… as an efficient business is a more profitable business.

MoonHunter
December 8, 2005
Hits: 5913
Comments: 13
Ideas: 0
Votes: 10 / 4.500000
When Gamers go BAD! #2 Roleplayers    Articles  (Humor/ Editorial)   (Game Mastering)

Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. Roleplaying, taken to extremes, can destroy a campaign for a troupe just as easily as any power gamer, rules lawyer, or munchkin.

MoonHunter
December 8, 2005
Hits: 3595
Comments: 5
Ideas: 0
Votes: 5 / 4.200000
When Gamers go Bad! #1 Power Gamers    Articles  (Humor/ Editorial)   (Game Mastering)

Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. The most common and dreaded extreme is the Power Gamer.

MoonHunter
December 8, 2005
Hits: 4306
Comments: 4
Ideas: 0
Votes: 2 / 4.000000
Authentic LARP 2: Taverns and Brawls    Articles  (Other Gaming)   (Game Mastering)

A standard roleplaying environment: the tavern. This is another easy one to create in your own home, providing you have a large enough group of roleplaying friends. Let us assume your PC group is no larger than five, and that the rest of your friends can be NPCs. Let us also aim for an exceptionally seedy and unscrupulous city tavern.

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Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The PCs find a strange helmet, when donned it will take control of that PC and speak and act trough him/her. It explains that it is benevolent and needs their help in a quest and that it will stop possessing the PC when the task is done. Great if a player is gone for a number of sessions.

Encounter  ( Any ) | February 15, 2011 | View | UpVote 7xp


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