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By: JohnnFour

2011-10-27 01:10 PM
Hits: 386
Comments: 5
Ideas: 0

Votes: 3 / 5.000000
How To Create Great Magic Items In Just Three Minutes Articles  (Rules and Advice)   (Game Mastering)

Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block.

By: PoisonAlchemist

2011-08-01 01:15 PM
Hits: 329
Comments: 9
Ideas: 0

Votes: 7 / 4.142857
The Ten-Second Story Articles  (Campaign)   (Game Mastering)

Giving NPCs memories can go a long way to making a more realistic and enjoyable game world. 

This is not a submission about creating NPCs, this is about presenting them. Not everyone walks around with a different accent, strange tic, or catchphrase, our memories are what make us different.

By: Rosella

2011-07-24 02:44 PM
Hits: 395
Comments: 11
Ideas: 0

Votes: 7 / 3.500000
History Can be Fun Articles  (Rules and Advice)   (Game Mastering)

An alternate way to present your campaigns history, (or a weapon/piece of equipments legacy) to your players.

By: Silveressa

2011-07-10 10:11 PM
Hits: 378
Comments: 6
Ideas: 2

Votes: 2 / 4.250000
Organizing Your Campaign On the Computer Articles  (Campaign)   (Game Mastering)

After a little urgin gfrom Valadarr I've put togther a short article detailing how to organize your campaign on a compuiter to make finding notes and key images a breeze to show the players or print for handouts as desired.

By: Mourngrymn

2011-04-16 12:23 AM
Hits: 6855
Comments: 14
Ideas: 0

Votes: 8 / 4.562500
Use of Constellations Articles  (Setting Building)   (Game Mastering)

The skies tell the tale of the living and the dead. The honored and the worshiped. What do the stars tell in your setting?

By: Mourngrymn

2011-04-16 12:21 AM
Hits: 5473
Comments: 18
Ideas: 0

Votes: 11 / 4.227273
Campaign Level Thinking Articles  (Campaign)   (Game Mastering)

The question was asked about how you run a high level campaign. While this is a simple question it is not very simple to answer. Anyone who is an experienced DM will tell you that, especially for a beginner. In order to answer this I began thinking backwards.

By: Mourngrymn

2010-11-22 10:44 PM
Hits: 670
Comments: 13
Ideas: 14

Votes: 4 / 4.375000
30 Prophecies Articles  (Resource)   (Game Mastering)

"Prophecy today is hardly the romantic business that it used to be. The old tools of the trade, like the sword, the hair shirt, and the long fast in the wilderness, have given way to more contemporary, mundane instruments of doom --the book, the picket and the petition, the sit-in at City Hall."

- Jane Kramer

Codex Codex
By: Infested-jerk

2010-10-03 07:26 PM
Hits: 797
Comments: 16
Ideas: 3

Votes: 10 / 3.400000
30 Bad Things Articles  (Humor/ Editorial)   (Game Mastering)

Be it a cursed artifact, an angry god, a spell gone wrong, or bad luck, these are just a taste of the strange things that might befall a character.

By: Infested-jerk

2010-09-06 11:01 PM
Hits: 454
Comments: 8
Ideas: 0

Votes: 4 / 3.125000
Webs of Intrigue Articles  (Setting Building)   (Game Mastering)

Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a web of intrigue for my current campaign, and how I plan to continue the trend.

By: Vigiler

2009-05-14 01:21 PM
Hits: 1388
Comments: 11
Ideas: 0

Votes: 8 / 3.625000
You've GOT to play it in character! Articles  (Rules and Advice)   (Game Mastering)

GMs definitely need to enforce strict "in character" play, eliminate "across the table" chatter, and by doing so - set the scene for an awesome role-play experience!

By: MoonHunter

2008-12-20 08:39 PM
Hits: 1258
Comments: 3
Ideas: 0

Votes: 3 / 2.333333
Roddenberry Writes I Articles  (Rules and Advice)   (Game Mastering)

In the World of Star Trek," authored by David Gerrold, Gene Roddenberry explains how a central character trying to solve one or more needs builds drama into any type of story.

By: Silveressa

2008-11-15 06:07 AM
Hits: 2314
Comments: 15
Ideas: 0

Votes: 8 / 4.437500
Some Guidelines For Adventure Creation and GMing Articles  (At Table)   (Game Mastering)

Quick effective tips on making adventure design and gming a little easier.

By: valadaar

2008-04-27 07:30 PM
Hits: 11277
Comments: 17
Ideas: 4

Votes: 10 / 4.400000
30+ Burial Customs Articles  (Campaign)   (Game Mastering)

30+ Burial Customs for building cultures

Codex Codex
By: Pieh

2008-04-13 08:52 PM
Hits: 2446
Comments: 15
Ideas: 0

Votes: 7 / 2.857143
The Game Articles  (Humor/ Editorial)   (Game Mastering)

You just lost The Game.

By: Kuseru Satsujin

2008-03-11 08:58 PM
Hits: 2928
Comments: 8
Ideas: 0

Votes: 7 / 4.214286
Creating Martial Art Styles Articles  (Resource)   (Game Mastering)

Some guidelines on making workable martial art styles within a game.

By: Kuseru Satsujin

2008-03-11 10:24 AM
Hits: 3295
Comments: 9
Ideas: 0

Votes: 6 / 4.083333
Cult Generation Articles  (Campaign)   (Game Mastering)

Twenty questions to help create a cult.

Codex Codex
By: Kuseru Satsujin

2008-03-10 10:43 AM
Hits: 2041
Comments: 11
Ideas: 0

Votes: 6 / 3.916667
Fantasy Land Ownership Articles  (Rules and Advice)   (Game Mastering)

Advice on how to handle land ownership in fantasy settings.

By: Scrasamax

2008-02-17 02:04 PM
Hits: 2630
Comments: 6
Ideas: 0

Votes: 2 / 4.250000
A boring factual retelling of the complete history of the world Articles  (Setting Building)   (Game Mastering)

A boring factual retelling of the complete history of the world

By: Stephie

2008-01-05 02:24 AM
Hits: 5020
Comments: 14
Ideas: 8

Votes: 11 / 4.227273
Ways a DM Can Stall an Adventure Articles  (Humor/ Editorial)   (Game Mastering)

Have you ever been in a position where you needed a quick break but your players were too ancy to break as well?

By: Kassil

2008-01-04 04:30 PM
Hits: 4450
Comments: 10
Ideas: 6

Votes: 4 / 4.250000
101 Components of Alchemy Articles  (Resource)   (Game Mastering)

Potions and other alchemical concoctions are often no more than funny-colored water in a bottle; what of the strange and unusual components used to craft these marvelous items?

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The PCs are invited to play in lumberjack games. They must see how quickly they can cut down a tree, how quickly they can use a great saw to cut a wheel from an already dropped tree, and must stay on top of a floating log while a lumberjack tries to roll the log to make them fall in the water. The winner gets beer and pancakes
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